Posts Tagged ‘Strife’

Strewth, It’s Strife – Veteran Edition

By Adam Smith on December 12th, 2014.

Strife, originally released in 1996, could be seen as the answer to that most famous of critical questions in the history of gaming. Not ‘Were Sonic games ever any good?’ or ‘Do people actually enjoy racing games or do they just like the crashes?’ – not even the one about whether the 1982 E.T. game was actually the world’s first misunderstood arthouse walking simulator. Strife answered a very specific question, extrapolated from Edge’s review of the original Doom. What would happen if you could talk to the creatures? In Strife, you can. Eighteen years after its original release, the FPS-RPG is returning later today in a revamped ‘Veteran Edition’.

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Wizards A Go-Go: Strife Now In Open Beta

By Alice O'Connor on September 1st, 2014.

Wizards.

Heroes of Newerth devs S2 Games declared their second wizard ‘em up, Strife, a “second generation MOBA.” (Don’t confuse Strife with Smite, Hi-Rez’s similarly-named wizard pusher.) With one Dote ‘em up under their belt, the reasoning goes, they’ve learned from successes and mistakes of the wizard murder simulator genre. Yes, yes, but what’s it actually like? We can now all see for ourselves, as S2 launched Strife into open beta testing on Friday.

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S2 Working On ‘Second Generation’ MOBA, Strife

By Jim Rossignol on August 9th, 2013.


Heroes Of Newerth developers S2 send word that work has begun on Strife, a new MOBA. They explain: “Unlike other MOBAs, Strife is built entirely around the idea of a collective, contributing community. Predicated on creating a more connected multiplayer experience that incentivizes cooperation, Strife streamlines communication between players with innovative, in-client social systems and rewards players for team collaboration, not simply placing highest on a leaderboard. It also employs design elements that instruct and inform, providing immediate feedback for genre newcomers and veterans alike.” Sounds like a game with a very specific problem in mind, eh?

More details below.
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