Posts Tagged ‘Strike Suit Zero’

It’s A Bird, It’s A Plane, It’s A Mech: Strike Suit Zero

In recent years, space shooters and mechs – once majestic and dominant creatures, loping across the PC landscape with tear-jerking grace – have become all but extinct. They live on the fringes now, only daring to sip from the old watering hole when military FPSes and MMOs are safely out of sight. But now, along comes Strike Suit Zero. It combines all of your favorite things about space (an infinite void that can suck the lungs out of your very chest, pretty stars!) and all of the best bits of mechs (everything) to form a transforming metal titan that seems to be coming along quite nicely.

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Sizing Up: Strike Suit Zero Preview

Suits, striking!
RPS chum Paul Dean has been suited up for a look at Strike Suit Zero. What follows is his report. The game is set to be released on PC next summer.

I’ve never been very into the giant mecha thing and my enjoyment of the genre is mostly limited to the deconstructivist, apocalyptic, existential angsting (no, really) that is Neon Genesis Evangelion. However, if you want your giant robots with less clinical depression, Judeo-Christian symbology or Freudian themes, then doublesix’s Strike Suit Zero might be more to your taste. Actually, you can probably still keep the big Freudian weapons.
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Might Suit Meer-o: Strike Suit Zero

You see what I was going for in that headline, right? Alec likes Transformers, and space stuff? And shooting? Right? Okay, well, anyway, the chaps at DoubleSix games send word that their next game is Strike Suit Zero. It’s a space shooter in which you fly some kind of transforming space battle thingum, which is called a Strike Suit. DoubleSix claim this means “ludicrous firepower and awesome abilities.” Their hyperbole is backed up with a secondary steel fist of space-features: “Strike Suit Zero features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld).”

THEREFORE: SPACE-BIFF! The game is set to arrive in the “first quarter” of 2012. Cinematic teaser trailer below. (Cinematic, in this instance, being a synonym for “pointless”. Shame.)
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