Posts Tagged ‘Strike Vector’

Steam Free Weekend-o-rama: Jets vs. Vampires vs. Soldiers

By Alice O'Connor on August 8th, 2014.

Video games!

A trio of free weekend trials on Steam mean that all and sundry can enjoy what are, as I understand, three figures and ideals important to PC gaming: soldiers, vampires, and jetplanes. They all, naturally, do fighting. Not each other, mind–others of their kind. None of these games will let you e.g. pilot a fighter jet battling winged vampires. More’s the pity, really.

Multiplayer futureplane game Strike Vector and realish FPS Insurgency have respectable sales to accompany their free weekend trials, and technically human vs. vamp arenakiller Nosgoth does too but that’ll be free-to-play at launch so it’s less special.

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Wot I Think: Strike Vector

By Jim Rossignol on March 3rd, 2014.


Strike Vector‘s eye-catching trailers meant that it was destined for my hard-drive. I have a long, over-documented fondness for that genre of game that straddles all types of non-simulatory flight combat, and although it’s taken me a while to catch up with Strike Vector, I’m glad I did. Back in the times of Forsaken and Descent, I would sink lifetimes into these kinds of games, and Strike Vector – a multiplayer take on the idea – feels very much like a cry from that distant and beautifully three-dimensional past.

But does that invocation of the classics lead to greatness? Here’s Wot I Think.

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Strike Vector Lands On Steam, All DLC To Be Free (!)

By Nathan Grayson on January 29th, 2014.

Aka, Motion Blur: The Blurrening

I was going to poke fun at the name Strike Vector to take some pressure off the colossal responsibility that is introducing a videogame news post, but then I decided to make sure I knew all meanings of the word “vector” and nope, I absolutely do not. A strike vector might be an actual thing, as my education in the field of vectorology is woefully lacking. I do, however, know one thing for sure: Strike Vector The Videogame is unarguably stunning, especially given that it’s a relatively small indie effort. Also, its unique brand of transforming, sky-city-deforming shootyblams is now on Steam. Hurrah!

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Strike Vector Looks Striking, Beta Revving Up

By Nathan Grayson on December 20th, 2013.

Fact: excessive motion blur has killed 27 million in-game pilots in the past year. In 2014, the toll threatens to be even higher.

The day mankind invents the flying guncar is the day our true descent into apocalyptic dishevelment finally begins. Or I suppose it could also guide us into the future proposed by The Jetsons, but regardless: flying cars mean flying cities which in turn both mean thatĀ something has gone horribly wrong. The planet’s become uninhabitable, so humanity’s decided to stink up the sky too. I must confess, though, that guncar skywar looks way more fun than regular old infantry (or even plane) battling, so it’s not all bad. Well, except for the whole war part. But anyway, Strike Vector is coming along swimmingly (flyingly?), and its open beta is taking off in January. Trailer below.

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Strike Vector Is Clear For 2014 Take Off

By Jim Rossignol on August 27th, 2013.


I didn’t get a chance to see Strike Vector at the phenomenally busy Gamescom event in Cologne last week, but I rather wish I had, because it looks simply splendid. The fly-and-explode game has some of the finest concept art I’ve seen, and that’s been transmuted into an extraordinarily pretty sci-fi flight combat game, as you can see in the trailer below. We can only hope the play is as tight as the look.

The game is inbound for some time in early 2014. Can’t wait.
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Satellite Reign, 7 Days To Die, Maia, More Greenlit

By Nathan Grayson on August 9th, 2013.

The Steam Greenlight machine keeps right on churning, and I have to say: it’s gettingĀ a little more efficient. Initially, batches of new games were wheezing out in sickly trickles, but now we’re getting 15-game shotgun bursts every couple weeks. There’s still plenty of room for improvement of course, and it remains to be seen whether or not Valve can keep pushing this pace, but it’s good to at least see some baby steps in the right direction. With that said, let’s dive into this week’s selection. Standouts include Syndicate spiritual successor Satellite Reign, the ever-popular (and hilarious) Viscera Cleanup Detail, open-world zombie sandbox 7 Days To Die, extremely ambitious god game Maia, and quiet, thoughtful ghost romp The Novelist.

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Okay, So Strike Vector Looks Quite Impressive

By Jim Rossignol on June 28th, 2013.


I was just eating some Hobnobs and thinking that I’d seen enough space games for one week, but I was wrong. Not to eat delicious biscuits, of course, that’s always right, but wrong to think that I’d seen enough of the flying, exploding stuff. I mean maybe they’re not spaceships as such, because it seems like atmospheric combat, but they’re certainly flying flipping things with weapons and zooming about in multiple dimensions. Yes, ignore my intro: Strike Vector looks shit hot, and if their Greenlight trailer (below) doesn’t set off a whirling green alarm in Steam HQ then there is something wrong with the way Valve installed their whirling green alarm system, and they should get that seen to.

Is it fair to say it looks like the Hawken of dogfighting games? Well, there, I said it. Wanna fight about it?
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Strike Vector Has Transforming Cowboy Space Planes

By Nathan Grayson on April 10th, 2013.

Can we start calling these blurshots? It's kinda like a bullshot, only it makes the game look significantly worse.

One of the bigger problems with modern society, I think, is that not enough things transform. I mean, yeah, nature does it – you know, butterflies and flowers and whatever – but there are hardly ever enough guns involved. And then there’s the Transformers franchise, which actually needs to take it a step further by transforming into nothing. So, in recent games, that leaves us with what, Strike Suit Zero? And I guess Dark Souls, if you count becoming, er, a vase. Strike Vector, however, is much more the former than the latter (sorry, transforming cowboy space vase fans), and it’s pushing Unreal Engine 3′s bionic piston hamsters to their oil-sweating limits. Also, the entire thing’s being hammered together by just four people. Marvel at their high-speed handiwork after the break.

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