Posts Tagged ‘Stronghold’

Seize A Saladin: Stronghold Crusader 2

By Adam Smith on March 31st, 2014.

Stronghold Crusader 2 skips away from the muddy fields of Wales (I assume most castles are in Wales because I saw one there as a child), returning to the dust and deserts of the Holy Land (not to imply that Wales is the Unholy Land). I think of the first Crusader spin-off as being a more traditional RTS within the Stronghold mould and what I’ve seen of the sequel backs that up. The main difference between this and the first may well be the actual castle construction, which looks like it’ll allow some creative thinking. Slightly dodgy voiceovers aside, the latest trailer has some appeal and the new details on the skirmish mode suggest it’ll be easy to escape the constraints of the campaign.

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Wee: Stronghold 1 Free With Stronghold 3

By Alec Meer on July 26th, 2011.

Like this, but in 2001

Buy three Strongholds, get one free? No, no, that’s not right at all. It’s ‘buy Stronghold 3, get Stronghold 1 free.’ Because that’s what happens should you pre-order Stronghold 3 on Steam: you’ll get to re-dabble in the beloved 2001 castle sim. But when does it happen, I hear you ask? (I didn’t hear you ask anything,actually. I’m not a psychic or a madman who hears voices. I did hear a seagull go ‘qwaaaark’ in the distance however, and I’m pretty sure he meant ‘but when does it happen?’ Then he insulted my mum.)

This is when it happens: it happens RIGHT NOW.
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A Dance With Dates: Stronghold 3 Changes

By Alec Meer on July 12th, 2011.

Wow, captions about castles are really hard

Promising build’n’bash’n’badger game Stronghold 3 has moved first from a Spring then to a Summer and then September release date and now to a nebulous ‘Autumn’ release date – which is bad news for anyone who, like me, is currently reading A Dance With Dragons and was hoping for a bit of brutal castle sieging afterwards. However, the change in date brings with it a shiny new trailer, and news that it bears a whole new publisher.
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A Storm of Swords: Stronghold 3 Preview

By Alec Meer on June 28th, 2011.

I'd never build a castle that neat. NEVER.

I went to see Firefly’s long-awaited strategy sequel Stronghold 3 last week. It’s a game about constructing some castles and destroying others, and it looks rather jolly. But jolly in a ‘squalid medieval life and constant war’ kind of way. Here’s some details, impressions and even some trailers for you…

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Stronghold(s): Dead Animal Ammo, Beta

By Jim Rossignol on November 8th, 2010.


The Stronghold news is twofold:

1) You can vote for the type of dead animal ammo for trebuchets to be featured in in Stronghold 3 just here. The choice is between a senile donkey, a cage of rabid otters, a retired dancing bear, or a sack of diseased badgers. Internet: you decide!

2) The Stronghold Kingdoms MMO is now in beta. You can play it if you wish.

Stronghold! I might change my name to Stronghold. “Stronghold Rossignol” has a certain ring to it. That is not news. I am just being flippant.

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Gobbets! Stronghold 3 Announced

By Alec Meer on May 15th, 2010.

2011 will bring a second sequel to the castle-management series which famously outsells GTA in Germany, publisher Southpeak Interactive has announced. Firefly Studios return to the development chair for a title about which little has yet been revealed, bar “a significantly improved graphics engine and new gameplay elements.” This is presumably in addition to the previously announced MMO, Stronghold Kingdoms. If you don’t know anything about Stronghold, enlighten your brain with Kieron’s Making Of feature from a couple of years back.

Press release below, not that it’s super-illuminating. So I’ve thrown in a Stronghold Crusader Extreme video for good measure.

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Making Of: Stronghold

By Kieron Gillen on February 22nd, 2008.

[Way back when Firefly were revealing Stronghold 2, I had a chance to talk to Simon Bradbury about the genesis of their big-in-Germany management RTS and its demi-sequel, Stronghold: Crusader. As usual, this originally appeared in PC Format. All sales stats referenced are circa then.]

Strong!

It’s easy to underestimate something like Stronghold. We shouldn’t. As far as a games go, it’s been an incredible success. Ask our colleagues in Germany about it and you’ll receive a voluminous response. Over there it outsold Grand Theft Auto. It did it with nothing more than be a good idea (i.e. Make a castle, defend it and knock down someone else’s), well executed. Unique enough to attract an audience yet familiar enough not to confuse, it’s no surprise that it found an expansive and devoted fanbase. However creators Firefly have a far longer history, whose lessons directly contributed to their later successes.
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