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The Making Of: Cannon Fodder 2

Posted by Kieron Gillen on September 28th, 2007.

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[This time we're going retro, and UK-retro at that. On our blighted isle, Cannon Fodder was one of the more iconic games in a generation of software with one of the greatest theme tunes of all time. For the making of the sequel, I talk to Stuart Campbell, the designer. Stuart is better known for his games writing, where he remains the most controversial journalist the UK has ever produced. That is, a lot of people hate him, which is always a sign you're doing something right. If you like this, Stuart has gone into enormous detail on each level of the game over at his site. CF2 is also available on The Underdogs.]

I'm sorry, but this is as classic as it gets.

Cannon Fodder had everything. A pixel-perfect blend of action and strategy with a small squad of men versus intricately designed levels. The greatest game theme tune of all time in the form of the lazy skank of “War’s Never Been So Much Fun”. A splash of controversy over its use of the military poppy, with national outcry from the tabloids over its insult at the old boys. Ironic, when you consider that Cannon Fodder was one of the most anti-military wargames of all time. How do you follow all that?

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