Posts Tagged ‘Submerged’

Wot I Think: Submerged

Sometimes, just sometimes, it’s nice to take a break from all the murder. Even the most red-blooded psychopath needs a day off. Which makes Submerged’s [official site] combat-free, climbing-n-boating exploration of a half-drowned city an extremely refreshing time. Here’s wot I think:

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Boaty Exploration: Submerged Surfacing Next Week

Yes, please.

Exploring a drowned world on a dinky little boat sounds grand. Not Waterworld drowned, just… end-of-human-civilization-as-we-know-it-don’t-worry-it’s-kinda-peaceful-may-as-well-accept-it drowned. I’ve had my eye on Submerged [official site] for a while, keen to get exploring, and am glad to learn the wait is almost over. For months I’ve been making do the best I can, which was sitting in the bath surrounded by LEGO houses. It’s not the same.

Submerged will arrive next Tuesday, August 4th, developers Uppercut Games have announced. Come see some lovelies in a new trailer:

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Hope In A Drowned World: Submerged

So it ends...

Oh ay, zombies? Let’s all frolick about in meadows chased by walking corpses and pretending we’re engaging with the end of human civilisation. No, we won’t be turned or resurrected, we’ll simply sit by as sea levels rise then tear each other to pieces. In the end, almost all our accomplishments will be beneath the waves. A few pieces of technology will drift through space, calling out to a creator that’ll never recover, never rebuild, never grow big or advanced enough to ever hear them again.

Submerged‘s set in a similar world, but with a slightly more hopeful story. Hope! Hah! The very idea! Still, may as well have fun while we can, right?

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DevLog Watch: Submerged, Biome, Theme Parkitect, More

Where dreams come true.

What could be more in keeping with the theme of in-development indie games than this column being delayed? At least its release was only pushed back a week; I could have extended it for years and called my continued absence performance journalism. But no. There’s too many embryonic games to discover.

Drowned worlds! Drown-able worlds! Corporate spies! A game called “Theme Parkitect”!

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