Posts Tagged ‘Submerged’

Hope In A Drowned World: Submerged

By Alice O'Connor on October 27th, 2014.

So it ends...

Oh ay, zombies? Let’s all frolick about in meadows chased by walking corpses and pretending we’re engaging with the end of human civilisation. No, we won’t be turned or resurrected, we’ll simply sit by as sea levels rise then tear each other to pieces. In the end, almost all our accomplishments will be beneath the waves. A few pieces of technology will drift through space, calling out to a creator that’ll never recover, never rebuild, never grow big or advanced enough to ever hear them again.

Submerged‘s set in a similar world, but with a slightly more hopeful story. Hope! Hah! The very idea! Still, may as well have fun while we can, right?

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DevLog Watch: Submerged, Biome, Theme Parkitect, More

By Graham Smith on June 23rd, 2014.

Where dreams come true.

What could be more in keeping with the theme of in-development indie games than this column being delayed? At least its release was only pushed back a week; I could have extended it for years and called my continued absence performance journalism. But no. There’s too many embryonic games to discover.

Drowned worlds! Drown-able worlds! Corporate spies! A game called “Theme Parkitect”!

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