Rock, Paper, Shotgun

Posts Tagged ‘subversion’

RPS Interview: Introversion’s Chris & Mark

Posted by Jim Rossignol on March 3rd, 2008.

Share ·


While at GDC ‘08 I met up with Mark Morris and Chris Delay from Introversion. We talked about their forthcoming games, Multiwinia, Subversion, the state of the industry, and their aspirations towards being indie publishers.

RPS: Busy year?

Chris: Yes, lots of projects, lots of stuff. Multiwinia is the big one, with Subversion being the longer one. Multiwinia is really good, really there. Well, Mark says it’s not there, he keeps saying “Chris, you still have to finish it,” but it is actually there and it’s great fun to play and watch the anarchy unfold. So much stuff going on on the screen, many things collide and explode.

Read the rest of this entry »

, , , , .

13 Comments »

Introversion: “The Best Game We Will Ever Make”

Posted by Jim Rossignol on February 1st, 2008.

Share ·


Click for full image.

Key indie developer Introversion’s lead programmer, the superbly named Chris Delay, has posted some more screenshots and development wordthinks from his work-in-progress, Subversion, on the company forums. He says that while the rest of the company is nervous about its Darwinia-like slow gestation, his vision of the game is only becoming clearer.

I can feel Subversion solidifying, but it’s a slow process, as anyone who’s been watching the evolving city shots will know. Subversion is undoubtedly the most ambitious game we’ve ever attempted to create – massive in scope and totally uncompromising in it’s requirements. But every day I work on it I’m even more convinced – this is the big one, Introversion Software’s Magnum Opus, and it’s going to be the best game we will ever make.

And we still don’t know quite what Delay is up to. Consider me tantalised.

, .

34 Comments »

RPS Talks To Introversion’s Chris Delay

Posted by Jim Rossignol on September 11th, 2007.

Share ·

One of the PC’s finest features is its ability to allow small, eccentric development teams to create great games without constraints. The spirit of the bedroom programmers of the ’80s is just about living on PCs across the world. One such home-grown PC team are the British IGF winners, Introversion, who have been something of an inspiration in their attitude towards game development: the kinds of games they have decided to develop appeal to something basic about gaming. It’s not a Retro appeal, so much as timeless. Uplink, Darwinia and DefCon each have their own encapsulated, deliberately self-contained idea, and each sits just outside the commercial comfort zones. These titles do what indie games do best: surprise, entertain, and challenge.

So how does Introversion’s central programmer, the superbly-named Chris Delay, feel about independent game development in 2007? “Alive and well! PCs are still the best place to play genuinely indie games made by very small teams. It’s worth keeping up with events like the IGF – a lot of teams that do well show up later as serious game developers. I think people’s interest in indie gaming has been slowly rising and this is definitely a good thing.”

Introversion came away from the IGF as stars, but are now somewhat distancing themselves from their indie roots, with increased commercial success thanks to their exposure on Valve’s Steam sales platform: “We’re big fans,” says Delay. “Of course we’d say that, since all three of our games are now available to buy on Steam. But it’s such a convenient system. I recently reached the end of my patience with Vista and wiped the hard disk, and installed XP from scratch. After installing Steam I had easy access to the latest versions of every game I’d bought over the system. From a company point of view Valve offer a direct link to a huge number of customers who might otherwise never have heard of our games. Certainly with Darwinia, Steam was kind of a saviour for us and sold Darwinia in quantities we’d never seen before. With Defcon (and all of our future games, we hope) we released the game on Steam and on our website and in the high street simultaneously. We’ve found that players like the choice – some people want the convenience of Steam, some people want it direct from the creators and not tied to any system, and some people like to walk into town to buy.”

And some of us just want to get rid of the towers of CDs and DVD boxes that currently dominate our tiny box-room offices…

Read on for thoughts on Multiwinia, Subversion, and the future of Introversion.
Read the rest of this entry »

, , , , , , .

8 Comments »

GamersGate has loads of PC games.

Respond to our gibber

  • Pantsman : “Without an internet connection, attempt to sign in. It will fail, and report the failure in a window. The window will have three buttons. One ...” on Digi Retailers Drop Modern Warfare 2
  • Levictus : “Thanks, for the interesting read. Regarding Steam and the space games thing, do they actually not allow some space themed games or what? I didn't ...” on Digi Retailers Drop Modern Warfare 2
  • vagabond : “You don't need to do a single side-quest to get a high enough level to complete the main game (at least not as a soldier, ...” on The RPS Bargain Bucket: Cracking
  • lisa : “In order to meet the Thanksgiving holiday, this site hereby release Thanksgiving gift, that is, gift, our web site is http://www.coolf~ nike air max jordan ...” on Wot I Think: Men Of War: Red Tide
  • lisa : “In order to meet the Thanksgiving holiday, this site hereby release Thanksgiving gift, that is, gift, our web site is http://www.coolf~ nike air max jordan ...” on The Making Of Natural Selection

Browse the archive

Buy classic PC games from Good Old Games, please.