Posts Tagged ‘sunless sea’

Of London And The Sunless Sea: Failbetter Interview Pt 2

By Adam Smith on September 19th, 2013.

Our lengthy conversation with Alexis Kennedy and Paul Arendt of Failbetter Games continues, with mysterious, enigmatic and untold tales of Fallen London, details of the nightmarish voyages undertaken by the captains of the Sunless Sea, and adventures in the mind of a dead god. If you haven’t read part one, you’ll find it here. If you have, jump right in.

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Of London And The Sunless Sea: Failbetter Interview

By Adam Smith on September 16th, 2013.

“Have you ever been to Córdoba?” It’s not the sort of question an interviewee normally asks me but this isn’t a normal interview. I’d like to say that I spoke to Paul Arendt and Alexis Kennedy of Failbetter games in a corroded wine cellar by gaslight, but that would be a lie. The creators of Fallen London work in Digital Enterprise Greenwich, overlooking the Thames from on high rather than sifting through its waters in search of stories to tell. I’ve had a long and fulfilling relationship with Fallen London, and Sunless Sea looks like a marvellous mixture of Elite, roguelike and top notch storytelling, so I was hoping for a fulfilling conversation.

A couple of hours later, we’d talked about everything from Dark Souls to Dickens, and the world felt like a more fascinating place. These are two of the most interesting minds making games and whether you’ve played Fallen London or not, you would do well to consume their thoughts.

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Of Madness And Steamships: Sunless Sea

By Adam Smith on September 3rd, 2013.

Sunless Sea takes the excellent writing and world-building of Fallen London, and injects it into a 2D exploration, trading and survival game. It’s Elite but with steamships instead of starships, and dwindling-dark ports instead of space stations. Throw in giant fish with moustaches, living mimic islands and deranged cannibal crew members, and the resulting concoction seems more than satisfying. I spoke to Failbetter about Fallen London, Black Crown and Sunless Sea a few weeks ago, and today, as the Kickstarter launches, I plan to feed you their words over the coming days. Visit Fallen London, toll-free, for a taste of the style and the setting of Sunless Sea, and then ponder if it is possible to pass up on a game in which the images and text below appear.

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