Posts Tagged ‘Sunless Sea’

A House Of Many Doors Smashes Kickstarter Ask

Never mind the procedurally-generated poetry, Sunless Sea-inspired combat, and exploration-based RPG-isms that A House Of Many Doors [official site] thrusts into your computer telly screen – it’s a game that lets you scoot about in a train with mechanical legs! A train. With legs. If the DeLorean and KITT had an automotive offspring it still wouldn’t be as cool as this. Luckily, A House Of Many Doors has reached its Kickstarter goal 300 per cent to the good, thus this walking train abberation is a thing that will actually happen. Rejoice!

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Surrealist Exploration RPG: A House Of Many Doors

I’ve been waiting for A House of Many Doors [official site] to arrive on Kickstarter for a while now. Developeres Pixel Trickery are asking for £4,000, which will be added to savings and £12,000 of funding from Sunless Sea makers Failbetter Games, it’s an exploration-based RPG set in a bizarre world in which you play a poet/journalist. Listen.

“In A House of Many Doors you are an explorer, poet and spy, traversing and mapping the House – a vast parasite dimension that steals from other worlds. You explore the House in a clanking train with mechanical legs. You will discover bizarre civilizations, assemble a dysfunctional crew and level up your poetry, while clinging to life and sanity.”

The list of influences includes Planescape: Torment and Calvino’s Invisible Cities. I want it.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Best Steam Summer Sale Deals: Day 3

A band of vagabonds ride through the streets in a stolen car, hollering obscenities and passing out cash cards - small bits of cardboard with FUNBUCKS written on them in comic sans. The citizens of Steamville are disdainful to their wild actions, preoccupied by the green tide of deals swarming around their feet.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 3 of the sale.

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COGWATCH – 6. Sunless Sea

Hey! It’s a new and final episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the BOSS COG that is miserabilist, boat-bound roguelike Sunless Sea [official site].

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Wot I Think: Hand of Fate

uh, you really should learn how to fast shuffle, dude

Hand of Fate [official site] is a CCG/roguelite in which a masked, magical figure challenges you to play an increasingly deadly card game against him, switching to high-speed, stabby third-person combat whenever you get into a fight. It’s out now.

The reason I so often want to play boardgames despite having a hard drive full of more videogames than I could ever hope to complete isn’t simply because occasional contact with other human beings is unfortunately necessary in order to remember how to talk. It’s because having an opponent who voices their frustration and exhilaration as the game goes for or against them makes it seem so much more than it is. It becomes a true contest, its cards and dice these physical extensions of your will to defeat another lifeform. Videogames, usually, offer us the canned, meaningless soundbytes of a hundred thousand slain foes, but they don’t often offer us a single, overarching opponent who lets slip irritation or indulges in crowing. They’ll often offer us someone we want to defeat because they’re shown to do terrible things or have a skull for a face, but they very rarely offer us someone we want to defeat purely because they are our rival.
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In Celebration Of Early Access Games

Nearly done!

I’ve been thinking about this a lot lately, and I’ve come to the conclusion that Early Access (and the same concept under various different names) has only improved my gaming life.
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Wot I Think: Sunless Sea

Sunless Sea [official site] is a sort of naval roleplaying game, set in dark fantasy world where London has been whisked away to an underground ocean peopled by assorted monstrosities and governed by strange and delicate politics. The master of your own fragile ship, you must make a living, battle horros and seek a destiny of sorts. It’s been in Early Access since last year, but graduates to a full, finished release today.

I sigh every time Low Barnet appears on the horizon. Low Barnet! A clump of rocks just barely below water, nowhere to dock, nothing to do, but seeing it is like seeing a friend standing on the dock after years at sea. The sigh is part relief, part frustration. If I am at Low Barnet, I am almost home: relief. But if I am at Low Barnet it means this trip is at an end now. I have returned with so little, and must spend what few coins I have on replenishing fuel and food in order to do all this again: frustration.

That clump of rock and that name on a map means so much, because I am a weary traveller who has come to know these waterways intimately, and the sad, sinister settlements scattered about them are both waypoints and friends.
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London, Arise! Sunless Sea Is Released This Friday

'Gall-eyed', apparently

After a year drifting through the sinister oceans of Early Access, Failbetter’s wonderful Sunless Sea [official site] is released this Friday. Full steam ahead, Mr. Boatswain, full steam ahead. It’s a game of steampunk and Lovecraft, sailing and survival, roleplaying and pint-sized naval combat, wonderful words and terrifying faces. It was one of 2014’s best games as far as Adam and I were concerned, and all being well we’ll be saying the same thing by the end of this year. I looked in on it a couple of weeks ago and all seemed well on course. We shall see, though: a question mark still hangs over the long game. While we all wring hands nervously, let’s enjoy the splendid typography and apocalyptic drum soundtrack of its launch trailer.
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The Later Early Edition: Sunless Sea, 6 Months On

Starting an irregular series in which I revisit Early Access games a few months on from when I first tried them. Have they come along much? Does a finished game seem a realistic prospect?

Bit of a silly one to start this series with, given Sunless Sea hits 1.0 – and thus release status on February 6th, with a major update due around that time, but I’ve been yearning to revisit Sunless Sea’s mesmerisingly-written and impeccably menacing Fallen London for some time, so let’s do this anyway.

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Shipshape: Sunless Sea Release Date Set For February 6th

In this topsy-turvy world, who knows what constitutes a release date anymore? Me probably, and I think that finishing with your early access period and launching as a finished game ought to be called something else. February 6th isn’t Sunless Sea’s release date, then. February 6th is its Sweet 1.0, or its Rites of Ascension, or its Day That Everyone Starts Complaining That It’s Not Perfect Day.

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Sunless Sea Update Adds Main Storyline, Of Sorts

I’ve been ignoring all the talk of how good Sunless Sea is in favour of waiting until it’s finished, but it’s now so close that it’s becoming harder to resist. It’ll leave early access in February and a new update brings it “tantalizingly close to the finished article,” according to the devs.

Stop tantalising me, devs. It’s mean.

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The Bestest Best Words Of 2014: Sunless Sea

Failbetter have been writing the bestest best words in gaming for a while now and in Sunless Sea they have created a worthy vessel to carry those words to new audiences. There is horror, humour and haunting in the cavernous depths, and through it all, your ship cuts through the waters seeking new mysteries and fresh hells.

Adam: Worse things happen on the Sunless Sea.

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