Posts Tagged ‘Sunset’

Red Sky At Night: Tale Of Tales On Sunset

By Richard Cobbett on July 14th, 2014.

'Another good day for shepherds then,' sighed Angela.

Sunset is the latest game/project from Tale of Tales, creators of Lego Star Wars The Wolf Among Us many artistically minded offerings like The Path and Fatale. It’s already doubled its Kickstarter goal with its promise of a very different perspective on war; not a man with a gun in the field or some faceless general, but a woman with a feather duster in a luxurious apartment, given one hour a day to both make things tidy and make a difference. I spoke to creators Auriea Harvey and Michaël Samyn to find out more about their subversive take on modern warfare, and the challenges of making a very different kind of experience to their usual projects.

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Viva La Revolución: Tale Of Tales Kickstarting Sunset

By Alice O'Connor on June 17th, 2014.

Posterrific.

For a studio which makes such quiet and contemplative games, Tale of Tales have been bafflingly controversial. Along with the likes of Phil Fish and Jonathan Blow, the team behind Bientôt l’été and The Path have been Two Minutes Hate figures for people incensed that anyone might suggest video games aren’t perfect just the way they are. Tale of Tales have also become more video game-y, though. Luxuria Superbia had scores and all, and now they’re making a “first-person thriller” with influences including such–gasp–video games as Gone Home and Dear Esther.

Sunset is a fascinating idea. It’s set in an apartment in a fictional South American country going through civil war in 1972, playing as an immigrant housekeeper who revisits to clean then gets to know its resident by exploring his stuff. If you’re petulant enough doubt whether it’s a video game, look, it must be: they’re running a Kickstarter.

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