Posts Tagged ‘super hexagon’

Flap, Jacked – Terry Cavanagh’s Maverick Bird

By Alec Meer on February 12th, 2014.

No, Christ, don’t look to me for an impassioned editorial about Flappy Bird. There’s already an Encyclopaedia Brittania’s worth of analytics-chasing bullshit* about this now-withdrawn mobile game and its overly-scrutinised creator out there already, as SEO-crazed news sites strain to capitalise on interest in a from-nowhere breakout hit. The trafficks! The precious trafficks! Worse, when concrete news ground to a halt, the airwaves filled instead with hasty supposition about how this is a lesson that we all need to be more excellent to each other. We most certainly do, but I hope the sites who have most doggedly pursued this game and its maker aren’t now using a masquerade of concern as a pretext to wring one more drop from this story’s bone-dry washrag.

I have seen only one truly convincing show of support for Flappy Bird itself, and it is telling that it is achieved almost wordlessly. Terry Cavanagh’s ‘fan game’ Maverick Bird uses his familiar abstract-minimalist style (as most famously seen in Super Hexagon), but without uttering even a single syllable demonstrates inarguable admiration and affection for what its understandably popular inspiration actually did.
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Hexagonesque: Rotational

By Nathan Grayson on July 2nd, 2013.

You will never escape

Terry Cavanagh’s Super Hexagon is very mean. It pushed me down and stole my lunch money. Then it calmly suggested that I try again, and I did and it got pretty brilliant after a while and IT WAS ALL THE GAME’S FAULT. I’m not sure why anyone would write a love letter to it, but that’s exactly what Rotational is – and a fairly interesting one at that. The basic idea – rhythmically avoid a world that moves around you and then fail and cry and never stop until you are a perfect reflex piston man-machine – is exceedingly similar, but creator Kevin Messman went and added an extra dimension. Also, he got consulting aid from notorious Super Hexagon technoguru and Edge features editor Jason Killingsworth. You’ve been warned.

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Nega-Hexagon: Chaotic

By Alec Meer on March 27th, 2013.

also reminds me of Hundreds, but that's probably an accident

What a thing Terry Cavanagh has done. What a thing. He’s only gone and inspired a new wave of game designers to go forth and do smart things with ultra-minimalism and design purity. Super Hexagon is and will be, I suspect a more important game than anyone expects, even though it’s already highly feted in The Right Circles. While there will doubtless be more cynical clones, there’s also so much to be explored in terms of simple shapes, reflex-based strategy and immaculate mastery of tiny movements. Chaotic, a free game by one amidos2006, will be one of Super Hexagon’s many, many children, and its approach is to look at Cavanagh’s game of precision spinning through the looking glass.
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Humble Android 5 Also On PC, With Added Hexagons

By Alec Meer on March 5th, 2013.

Here’s a clever idea: instead of paying £30 for a game, or getting it for free then buying lots of little extra bits, or helping to fund it pre-release, what about paying what you want for it? For instance, as part of a bundle of other games? Next big thing, you mark my words.

Team Humble’s just gone live with its first ever experiment using this payment model. For some reason they’ve put a ‘5’ in the title, but I’m pretty sure that refers to how many cups of tea they drank while putting it together. They’ve also put ‘Android’ in the title, even though the games are all available on PC too. Silly-billies! Read on to find out the contents of this bundle – oddly, the most famous name in there is one of the optional bonuses rather than at its core.
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Wot I Think: Super Hexagon

By Adam Smith on January 10th, 2013.

Ever looking forward, I’ve finally found the time to explore my thoughts about one of last year’s finest. I played Super Hexagon and I loved Super Hexagon, but it wasn’t until I saw it removed from my screen and occurring in a drinking establishment that I found the words I needed.

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Hexcellent: Super Hexagon PC-Bound Next Week

By Nathan Grayson on November 21st, 2012.

Never look up videos of people beating this game. It will break you.

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

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Open Hexagon Copies Cavanagh

By Nathan Grayson on November 20th, 2012.

Yes, give me the toughest, pinkest challenge you've got.

Update 1 – there’s been some kind of breakdown in communications here, as it transpires that Terry Cavanagh isn’t as cool with this game as we first thought. While the Open Hexagon dev was given a blessing to make a game ‘inspired’ by Super Hexagon, he was explicitly told that it couldn’t be a clone. And yet… So, if you like Open Hexagon please be sure to give your support to the creator of the game it so liberally borrows from once Super Hexagon itself arrives on PC.

Update 2 – the creator of Open Hexagon has apologised profusely for releasing his clone game before the PC/Mac version of Super Hexagon, and attempted to explain why he got the wrong end of the stick.

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War On Geometry: Super Hexagon Coming To PC

By Andrew Smee on September 10th, 2012.

Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million sides of circling hexagons in wafer thin layers that fill my thoughts. If the word 'hate' was engraved on each nanoangstrom of those hundreds of miles it would not equal one one-billionth of the hate I feel for Terry Cavanagh at this micro-instant. For you. Hate. Hate.

With his new iOS game, Super Hexagon, I’ve just realised that Terry “VVVVVV” Cavanagh has a plan, and it’s to achieve immortality through drinking the tears of broken souls, bent over electronic torture devices screaming his name in fear and fury. I hate him. I hate him. I hate him. Super Hexagon will be coming out on PC. You will hate him too. Hate. There’s a trailer after the jump. Hate.

How’s your Monday morning going?

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