It’s just a scooch over a year since RPS first peeked into the indie tactical shooter, Intruder. It looked good enough to hang around the back of my brain, insistently waiting for me to remember to check it out again. And today I did. Intruder looks like the sort of game that you’d make if you loved tactical shooters, but don’t care about major cities or worry about dramatic plot twists. Just a couple of teams in a confined space with a lot of guns and gadgets.
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Posts Tagged ‘superboss games’
By Craig Pearson on March 27th, 2013.
By Andrew Smee on March 22nd, 2012.
Intruder is a forthcoming Unity-powered multiplayer tactical FPS that’s been in development for barely two months from a two man team and I’m already excited. As the team explains in their notes, inspiration is strongly felt from the SWAT series with the mission statement of “stealth and cunning over twitch gameplay”. The tense thinky combat is already on show, even if the build is so alpha nobody can see their own hands yet. What’s getting me so interested this early is how developers Superboss Games are handling doors. Click through for a demonstration video, but remember to check your six.