Intruder is a tactical multiplayer game currently in very limited alpha. I was one of the few people to get early access, and more keys are on the way. The best place to keep track of sales is the Superboss Twitter account, and I think after you hear about my experiences with it you’ll probably want to. It’s lots of fun.
There is a pivot point in most tactical multiplayer games, a moment where plans crumble and everything goes wrong, and–if everyone is friendly– it makes the game ten times better. Swat 4 had it. Rainbow Six had it. And Intruder has it. Hell, Intruder quantifies it. On the bottom left corner of the screen is a balance indicator: keep it in the high 90s and you’re a sniping, sneaking, stealth master. When you’re panicking and sprinting away from danger, which is the only time you should be running, it lowers to under 50, affecting your aim. Stand on a railing, however, and it hits zero, pitching you headfirst over the side. Intruder makes you clumsy by design.