Posts Tagged ‘supreme commander 2’

Total Converts: SupCom 2 Revamp Expansion Mod

By Graham Smith on May 15th, 2014.

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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GPG Still Improving SupCom 2, Apparently

By Jim Rossignol on September 23rd, 2010.


Gas Powered Games are still working on improving Supreme Commander 2‘s AI, and there will be another overhaul with the next patch. You can see this explained in the video I’ve embedded below. The custom AI menu is particularly nerd-happy-making, with options to tweak exactly how it will behave/cheat. It almost makes me want to go back to the game. I don’t know about you lot, but it puts a warmness in my heart when devs spend time and resources working on this stuff after release. It’s a shame it can’t happen for all games. Go take a look at the full AI reveal below, it’s full of clever stuff.
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Reviewinated: The Other SC2

By Alec Meer on March 1st, 2010.

There are some robots. Just a couple.

My keyboard + Supreme Commander 2 = 1200-odd words on Eurogamer. Going to be a divisive game, this – even behind RPS closed doors, Quinns and I have furiously disagreed about it. But then, he hates most things and I hate everything else, so such argument is inevitable. Here’s a quote from the review, anyway. I know you like quotes.

StarCraft is like some rare breed of exquisite tropical fish which requires constant care and attention else it’ll perish, while SupCom 2’s more like an average moggy. It might be less of a talking point, but chuck some food in a bowl a couple of times a day and that’s about all it needs to show you love.

I really need to stop using cat analogies.

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Supreme Commander 2 Demo Via Steam

By John Walker on February 24th, 2010.

It looks very colourful, I must say.

You know me! I’m all SupCom 2 this, SupCom 2 that. It’s short for “What’s up comrades?” right? It’s not? Oh. Oh no! Is it an RTS?! Oh for crying out loud.

Yes yes, I know. So, you big loveable things, the demo is now available via the magic of Steam. It’s single player campaigns, I’m reliably informed. There’s also the announcement that Supreme Commander 2 will also make use of Steamworks, which will manage all the DLC, achievements and so on. It’s one of those situations where the retail version will also require you to run Steam to use it, so begin fussing now if that’s your Fuss Button Topic. The game’s due out 1st March according to Valve, but everywhere else says the 2nd for the US and the 5th for Europe. The silly 360 version comes two weeks later. I expect they’re trying to avoid 360 piracy spoiling PC sales. HA! Anyway, as a taste, here’s the last two unit-featurettes, which will hopefully involve robots.
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Big, Stompy: SupCom 2’s Nearly Here

By Alec Meer on February 18th, 2010.

It’s on my PC, in fact, but I can’t tell you about it until March 1st. Although I can exclusively reveal that it’s got tanks in it. Also, planes. I think I might have spotted some terrain at one point too. With only two weeks to go until the game’s released, you’ll be wanting some sort of hint as to whether you want the robotty RTS sequel or not, though. So try these trailers on for size, in which large machines blow up a lot of smaller machines and Chris Taylor sounds uncharacteristically nervous…
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Roboticism: Supreme Commander 2 Vids

By Jim Rossignol on January 20th, 2010.


Robots, tanks, super-weapons, more robots, more tanks. An enormous explosion. You probably know the sort of thing, but it’s still worth having a gander at Gas Powered’s latest, Supreme Commander 2, in action. Can it actually innovate as Mr Taylor intends? Can it still keep our interest with ludicrous sci-fi death machines? Well, probably.
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Meer vs Taylor on SupCom 2

By Jim Rossignol on January 13th, 2010.


Mr Meer is out in the snowy wastes today, trying to find his homeland. So it falls to me to point out this excellent interview with Chris Taylor, following the recent Supreme Commander 2 preview.

Eurogamer Rock, Paper, Shotgun’s Alec Meer, Hero Journalist: Do you feel like conventional RTS has given up and is moving on – so many people just can’t do the multiplayer now?

Chris Taylor: We’re definitely focusing heavily on our story and our single-player game, we want to make a really rich experience for somebody who doesn’t want to go online and fight other people. Should we be moving away from base-building like in some other games? I actually think base-building is really fun, and an important part of the game. Innovation doesn’t mean we move away from that. Innovation means we do things like add strategic zoom, we have really cool Experimental units and half-baked systems and systems that really make the game more lively, but not at the expense of the core RTS experience that we’ve learned.

Read it all.

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Supremier Than Ever: SupCom 2 Previewified

By Alec Meer on January 6th, 2010.


Not here, sorry. Over there. No, there – on Eurogamer. But it’s okay, it’s written by me, not some strange man you don’t know who probably builds chairs out of human bones and listens to U2 records or something. You can trust me! Mostly. Especially when I say things like:

The idea is that it’s no longer just a game of indistinguishable tanks having at each other from great distances, but one where robotic colossi trade stand amidst and over this ongoing teenier warfare. There are 27 Experimentals in all, and only a few have been shown so far – an enormous UFO, a machine that speed-builds armies then lobs them at a distant location one-by-one, like some kind of apocalyptic Pez dispenser, the Illuminate Space Temple teleportation device and, most excitingly, the Cybranasaurus Rex.

More here. Gas-Powered Games are being both bold and anti-bold with it – but not cowardly. They’re doing things to win the game a bigger audience, but so far as I can tell that’s genuinely making the game better as well. We shall see, obviously. Oh, and there’s a follow-up interview I conducted with head-man Chris Taylor going up next week too.

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No Chicken Supreme: Supreme Commander 2

By Kieron Gillen on November 19th, 2009.

I don't often link an image to click through to another site, but this is a special occasion. THIS IS A PC GAMING SCREENSHOT.

More news leaking out about Supreme Commander, which is due for a Spring 2010 release now. The new screenshot gallery really does make me say “Crikey” more than I normally do (Normal Crikey rates are about 1.5 per minute. Supreme Commander 2’s screens rise it to a mighty 5.4). I mean, have a look at this bad boy. There’s also a HD version of a video we’ve linked to previously, which really shows off the game to its best. Basically, Supreme Commander increasingly reminds me of hyperviolent lego meets Epic-scale 40K. Fuckyeahosity is high.
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Supreme Commander 2: Supremier

By Alec Meer on June 11th, 2009.

Ack, how did we manage to miss this? Oh yeah – it must be because we don’t care about PC games one jot. So did you see that Ratchet & Clank XII, eh?

Pfft. SupCom 2 is a fascinating endeavour – partly because it’s a sequel to a game that scared away half of the people it wanted to appeal to, and partly because developer Gas-Powered Games teaming up with Square “…” Enix is about the most improbable match-up since Howard the Duck and Lea Thompson. Uber-hardcore RTS meets incoherently self-indulgent auto-mythologising: whatever will happen?
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Square Enix To Publish Supreme Commander 2

By Jim Rossignol on November 12th, 2008.


Seems like a bit of an odd hook-up, but it’s apparently to do with top Japanese publisher Square Enix‘s “goal of increasing western development efforts aimed for the global markets”. They’re going to publish the sequel to Gas Powered Games’ long-zoom RTS, Supreme Commander, on an unspecified date. Yeah, there aren’t really any other details at present, but I’d anticipate there being enormous robots, and even more enormous maps. We had a crack at the original game on our LAN the other week, and I had meant to do a little write up about how surprisingly good the multiplayer actually is for a bit of a mess around with super-weapons. (I found the campaigns to be something of a drag.)

Cheers to Acosta for the heads up.

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