Posts Tagged ‘Supreme-Commander’

Have You Played… Supreme Commander: Forged Alliance

By Graham Smith on October 28th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Supreme Commander: Forged Alliance initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.

Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.

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Total Converts: SupCom 2 Revamp Expansion Mod

By Graham Smith on May 15th, 2014.

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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Measuring Up: Supreme Ruler 1936

By Adam Smith on October 23rd, 2013.

Of all the times to be in charge of one of the world’s nations, 1936 has to be one of the worst. Terrible things are afoot, and even the most noble decisions will likely lead to destruction and death. A terrifying time to be a leader in reality but a perfect setting for “a real time geopolitical strategy game” and that’s precisely what Supreme Ruler 1936 is. With single player and multiplayer campaigns covering the build-up to WWII and the conflict itself, it also has a sandbox mode that allows the player to control almost any nation in the world. Developers BattleGoat have turned to Kickstarter, seeking to raise $60,000 John Candy Coins.*

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And Everything Else From THQ Went To… Nordic Games?

By Nathan Grayson on April 23rd, 2013.

Did you hear that ominous raven on my shoulder that portends the impending doom of all that ever was and will be? Everything's gonna be fine!

OK, Nordic Games, the jig’s up. You can go ahead and change your name to THQ II: The Rise Of Mecha-Bilson already, because seriously, you just purchased the publisher’s legacy. Sure, Gearbox snagged Homeworld, and the company’s modern heavy hitters found new, loving homes, but Nordic now (pending court approval) owns nearly everything else. Red Faction? Yep. Darksiders? Oh, certainly. And oh man, Titan Quest? Sure, why not. Supreme Commander too. And hey, remember Full Spectrum Warrior? I must admit, I – along with my good friend, Basically The Entire World – had forgotten about it, but Nordic deemed the military tactics sorta-sim worth salvaging. Here’s the kicker, though: all those? Only the tip of the iceberg.

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Homeworld’s For Sale, And Supreme Commander Too

By Alec Meer on February 27th, 2013.

When Sega plucked Relic from the ashes of THQ last month, it appears they didn’t get the Homeworld license along with it. So for now the sublime space RTS series remains without a home, in an odd case of life imitating art. The Homeworld IP is now up for sale in an auction of THQ’s remaining stuff – as is the likes of Supreme Commander, Red Faction, Darksiders, Titan Quest, Full Spectrum Warrior and a whole host of names known and forgotten.
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Wild, Man: Gas Powered Games Kickstarting Wildman

By Nathan Grayson on January 14th, 2013.

WILDMAN. WILDTIGER. WILDBACKGROUNDROCKFORMATION.

Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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Planetary Annihilation: Total Annihilation With Planets

By Nathan Grayson on August 16th, 2012.

This doesn't even begin to do it justice. Go watch the video. Seriously.

That headline may seem obvious, but wow. So Total Annihilation (and, more recently, Supreme Commander) were big, but Planetary Annihilation is shooting for the stars. And potentially shooting at them, as well. It’s all the absurdly large-scale mechanized warfare you’ve (probably) known and loved since the late ’90s, but now you can zoom out into space, build a fort on an asteroid, and then crash it into an enemy planet. So basically, total insanity. After the break, you’ll find a video from Super Monday Night Combat maestros Uber Entertainment explaining their ambitious RTS (ambitiouRTS, for short) and – yes – asking for money.

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Idle Musing: The Joy Of Unwinnable Skirmishes

By Jim Rossignol on February 24th, 2012.

There he is.
Or at least against the odds skirmishes. This is an afternoon ode to that time when you set up a skirmish mode in an RTS and pitch yourself against extraordinary odds (perhaps with a chum to help you). It’s one of those little pleasures that I think most RTS players understand, but is probably unknown by, well, the rest of humanity.
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Chris Taylor Interview

By Kieron Gillen on December 12th, 2007.

Just before the release of Supreme Commander: Forged Alliance, I sat down and had a chat with the ever-effusive Chris Taylor. It was a fun interview – it started casual enough, but amped up and up and up until Chris was saying things like…

“When I ride the lawnmower, I put my son on it, he falls asleep and when I’m mowing, I don’t think about steering and gas and cutting grass… I think about life. I think about work. I think about things I have to do. I recharge. I re-create. Not recreate. RE-create. I charge my batteries up. When I finish mowing the lawn, I haven’t done a chore – I’m actually ready to take on something. I’m sitting on my ass on a lawnmower, so there’s not a lot of physical energy there. That’s what I think gaming needs to be. Look at your Saturday. Do you want your entire Saturday to be laying around or do you want your whole Saturday to be about working, or would you rather a combination of both?”

Which is great. Lots more to read over here, including where he has his ideas, his love for Lego Star Wars and how he’s like his games.

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Disc-go 2000

By Kieron Gillen on September 17th, 2007.

Possibly of use to one in a hundred of our readers, but we’re all about supporting persecuted minorities.

You dancing? You asking? You asking? Well fuck off.

Robin Clarke writes a little about the attempts of the community to make non-Windows 2000 supported games actually work on Windows 2000. He includes links to getting games as varied as Quake Wars: (“Enemy” – Ed) Territory, Bioshock, Command & Conquer 3 and Supreme Commander to work on the old System. He also wanders off on a little conspiracy theory and a little over developed sense of privilege about Relic’s lack of desire to talk to the community – never actually assign to conspiracy which can be satisfactorily explained by either laziness or corporate bureaucracy – but he’s got a really cute picture of Spec-chum hero Magic Knight as his website’s icon so we’ll forgive him.

(Only after all these years, do I realise that it’s possible Magic Knight’s David Jones may be the same David Jones of Lemmings/GTA/Crackdown fame. Anyone confirm or deny? Because that’d be awesome. I suspect it’s not, but still…)

EDIT: It’s not. Boo!

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