Vostok, the Ukrainian devs who once worked on STALKER and now work on Survarium, have released another dev-diary to describe a but more about what they’re up to. Some of it is familiar territory, some not. Key, perhaps, is that this will be multiplayer, which is going to have all kinds of implications for our stalking of Survarium’s haunting ruins. This new diary discusses the black market, as well as things like player-injury. There are a few glimpses of the game world, too. It’s looking good.
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Posts Tagged ‘Survarium’
By Jim Rossignol on January 8th, 2013.
By Nathan Grayson on October 2nd, 2012.
STALKER 2 might be rifling through the belongings of irradiated angels, but now we’ve got Survarium to take its place. Or, well, I suppose it’s actually tearing STALKER’s place to tiny shreds, rearranging what’s left, and sprinkling in all sorts of shiny (read: dingy, dilapidated) new bits of its own – sort of like a collage that seems to be a familiar picture when you’re far away, but reveals its true colors as you get closer. So this is Survarium. At any rate, it continues to both intrigue and worry me – especially now that we have some snippets of actual in-game footage to work with. Take a side in my vicious internal conflict after the break.
By Adam Smith on July 9th, 2012.
A new developer diary for Survarium, which is not STALKER 1.5, STALKER 2 or STALKER Online, fails to dispel such notions entirely by referring to anomalies and artifacts at the first possible opportunity. A finely edited montage of horrors explains how the world died this time around and creeping botanical nightmares make even the talking head sections quite unnerving. Then there’s explanation of levels, purchases and perks, and the two game modes: team combat and co-op. Then, right at the end, a man with a magnificent beard appears to talk about One More Mode (cue: Daft Punk’s One More Time).
By Nathan Grayson on April 27th, 2012.
So Survarium – the pre-apocalpytic project that’s emerged from the ruins of STALKER 2 – is an MMOFPS. In spite of that, Vostok Games told us that it’s the STALKER franchise’s “next evolutionary step.” The results of a recent Twitter Q&A session, however, have me wondering if fans will soon be cursing evolution in much the same way I do every time I remember that I don’t have wings, eagle vision, or every power conferred to honey badgers. Don’t get me wrong: a lot of this stuff sounds incredibly interesting and – at least, in my eyes – goes quite a way toward putting the ghost of STALKER at peace. There are, however, some major structural changes that you might find tough to swallow.
By Nathan Grayson on April 26th, 2012.
Yesterday, we all poured one out and strummed our acoustic guitars in the irradiated rain for STALKER 2. From its ashes, however, Survarium has risen. Be warned, though: this isn’t STALKER 2.5. It’s a brave new MMOFPS world, and the newly christened Vostok Games has no intention of treading water. So then, will it be different? Probably. Will it be excellent? Hopefully. And will it be interesting? Absolutely. Excited, but also a bit hesitant, I mined Vostok’s Oleg Yavorsky for as much info as I could before he had to run off and continue, you know, launching a brand new game company.
By Jim Rossignol on April 25th, 2012.
The GSC veterans have sent word that they are forming a new studio, Vostock Games, and will be making a game called Survarium, which is apparently a Stalker-like MMOFPS. Stalker 2 itself is “frozen” and the team will be focusing on the new game. They have tweeted: “All those asking about funding etc. That is not the issue. We were unable to secure the IP rights to continue with the Stalker franchise.” There will be a Q&A session with Oleg Yavorsky and Joe Willburn tomorrow on Twitter to explain the Survarium project in detail.
The new studio have also circulated a video about their plans, which you can see below.
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