Posts Tagged ‘survival horror’

Don’t Get Lost Along The Forest Trail(er)

By Craig Pearson on March 21st, 2014.

Not shown: naked and angry people attempting to skewer you.

Name a horrible situation you could find yourself in and I’ve almost certainly sat through a Discovery channel recreation of it. Les Stroud, Ray Mears, I just recently rewatched all of Bush Tucker Man. Yup, there’s now nothing I don’t know about watching other people tying to make fire in the bush*. It’s for that reason that I’m intrigued by The Forest, a game about surviving after a crash into an island and using the elements to keep you alive. Plants grow, the tide comes in, and the inhabitants of the island want you dead. To keep them at bay you build traps, which is something I’m incredibly excited about. Super grim trailer is below, and I’d suggest you watch it with a parent or guardian. Preferably both.

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Who Are The Real Monsters In The Forest? (Probably You)

By Graham Smith on January 14th, 2014.

Where's the forest? All I see are trees.

Let’s put words to it: 2013 was the year of the roguelike; 2014 is the year of the survival game. Whether they’re still in alpha or not, this feels like DayZ and Rust’s moment, and there are a dozen games on the horizon hoping to get in on the fun. The Forest is one of them, putting a significantly different singleplayer horror spin on the foraging formula.

In an interview with Eurogamer, with Endnight Games’ creative director Ben Falcone, laid out some details of the game’s story and NPC AI.
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Tears For Fears: Dreamfall Devs Announce Draugen

By Graham Smith on October 31st, 2013.

I have emotions too but it's not cool to show them so I make fun of John to cover for it.

This comes as a surprise. Red Thread Games, the Norwegian studio founded last year by Ragnar Tørnquist with the specific purpose of reducing John to a puddle of shuddering emotion, is making a first-person survival horror game called Draugen.

The studio has thus far been working solely on Dreamfall Chapters: The Longest Journey, the crowdfunded sequel to John’s emotional puberty, since September of last year. Draugen sounds like a considerably different kind of thing.
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Think Of The (Infected) Children: Amy

By Adam Smith on December 16th, 2011.

'Don't let a child get eaten or shot' is an objective it's hard to refuse.

What happens when Ico, Clocktower, Silent Hill, Dead Rising 2 and Resident Evil meet in a darkened motel room, get drunk and share their genetic soup? Leading ludobiologists inform me there’s a good chance they may bring a downloadable offspring into the world by the name of Amy, whose habits include hanging out with infected children, obsessive hand-holding, a tendency to hide beneath tables and a clunky yet strangely effective technique of clobbering zombies with pieces of junk lying about the place.

Me and Jim have both written about Amy in the past, admiring the apparent emotional undercurrent that runs through its survival horror tendencies. A new video showing the combat makes me worry that we might be in for an extended escort mission interspersed with unsatisfactory combat. What do you reckon?

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Not Alone In The Dark: Blindside

By John Walker on October 19th, 2011.

I Have No Eyes And I Must Scream seems like the other obvious reference here.

Something that most games tend to have in common is images. I’m the best at being egalitarian. There have been a few exceptions of course, and Blindside, due out January next year, is the latest. Created by indie devs Michael T. Astolfi and Aaron Rasmussen, the plan is to make an survival horror with no graphics at all. Take a look listen of the trailer below.

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