Posts Tagged ‘survival’

Salt: The Continuing Adventures Of A Man With A Boat

By John Walker on September 8th, 2014.

It hadn’t been my plan to keep playing Salt over the weekend, but that’s what happened. The early access (although not yet Steam Early Access) game has only been out for two weeks, but the alpha is already receiving regular updates. Following my first adventures, I’ve been videoing my progress, and you can see the latest below.

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Salt: Hands On With Some Open World Piracy

By John Walker on September 4th, 2014.

I would never have imagined, just a few years ago, that we’d be spoilt for choice when it came to open-world adventure/survival games. I remember back in 2010 writing about my wish for more games that would just let me hunker down, find a cave, and survive the elements.

At the time, a few suggestions for games offering this were made, but many were very primitive (in the wrong ways), or far too close to management games. But now we’re overwhelmed with them! Just recently there’s been the mix of genteel to ultra-terrifying with Eidolon, The Forest, Darkwood, The Long Dark, Miasmata, Rust, 7 Days To Die, Nether, Project Zomboid, Don’t Starve… and now you can add first-person early-access explore-me-do Salt to the calmest end of that list. My thoughts so far, and 25 minutes of in-game footage, below.

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Sir, You Are Hunting: No Return

By Adam Smith on May 12th, 2014.

No Return isn’t ready for primetime yet, which is why I’m writing about it while eating couscous during a drab Monday lunchtime. The open world survival game has a build available but it’s not so much a demo as a proof of some features and engine capabilities. The game has still managed to grab my attention though because despite the phrase ‘open world survival game’ in the previous sentence, there isn’t a zombie in sight. No Return is a hunting simulator set in the real world, with an optional mode that has the player limping away from a plane crash, seeking food and shelter. Harsh climates, trapping and other forms of crafting are planned. If you’re not scared of starvation and frostbite, you can even add a few mercenaries into the mix to increase the threat level.

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The Hunger Game: Don’t Starve

By Adam Smith on November 19th, 2012.

Macabre survival nightmare, Don’t Starve, is available to play in beta form via Steam, in addition to the Chrome variant. Updates appear to be scheduled regularly, with the next due in a week, and I’ve been dabbling in preparation for a closer look at some point in the near future. There are no instructions provided, which is fitting because when lost in a weird world, a gentleman scientist does not receive an instruction manual. Instead, he must craft tools to exploit his environment and build fires to ward off the inky sea of night, and the horrors that scratch and squeal within the darkness.

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Scavenging Angels: NEO Scavenger

By Adam Smith on March 13th, 2012.

Wasteland Hobo

This could be the most important thing you read today, unless you’re planning to operate dangerous machinery and haven’t peeked at the instructions yet. Actually, forget that, this is still more important. That is providing you’re the sort of handsome individual who enjoys survival sims, hex-based RPGs, post-apocalyptic scavenging and turn-based everything. If you like any of those delicacies, I have just the thing for you. It’s called NEO Scavenger, you can try the demo in your browser here or read on to discover more.

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No Parping: A Valley Without Wind Details

By John Walker on May 24th, 2011.

Someone please help that poor mutant thing.

Arcen Games, they most famous for AI War, are still working extremely hard on their next project, exploration-led adventure, A Valley Without Wind. Oh, I’m so desperate for a great exploration game. Will this be the one? Please let this be the one. There’s a bunch of new details, and a new trailer, below.

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