Posts Tagged ‘Suspicious Developments’

Gunpoint Creator Making Procedural Space Stealth Game

By Graham Smith on February 3rd, 2014.

The ships are procedurally generated.

Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.

Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully.
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Wot I Think: Gunpoint

By Alec Meer on June 5th, 2013.

Gunpoint is an action-puzzle game about speed-hacking electrical systems and leaping over (or through) tall buildings in a single bound. This high-tech detective saga-ette comes primarily from Tom Francis, best known for his long stint on cheery RPS tribute magazine PC Gamer, and it’s his first game. Has he successfully crossed the Rubicon? Let’s find out.
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Gunpoint Has A Demo And Pre-Orders And Yes!

By Jim Rossignol on May 28th, 2013.


Gunpoint is a game being made by PC Gamer’s Tom Francis. He’s a terrible human being, of course, prone to evil like no one else in history, but the game is quite good, in that side-on hacking, stealthing, gadgeting way that Tom has made his own. But you don’t have to take my word for it because there’s completely a demo. You can pre-order it for a mere $9. The game is out on Monday.

I’ve posted one of the more recent videos of Mr Francis explaining his creation, below.
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Hands On: Gunpoint

By Jim Rossignol on March 30th, 2012.


I should probably disclose that I’ve known the developer of Gunpoint, PC Gamer’s Tom Francis, for a few years now, having worked with him on that magazine in the dark times before RPS. And that means playing Gunpoint has a peculiar flavour to it, for me. I’m aware of the kinds of games that have had a significant influence on Francis – such as the platformer N, Deus Ex, Hitman, Splinter Cell, and so on – and I can see these sorts of influences displayed right on the surface of Gunpoint. We are each of us our interests, of course, and I am sure this kind of thing is true of all indie developers, but seeing how someone’s brain remixes and recompiles the stuff they love has never been quite so clear to me as when playing the post-IGF build of this intricate platformer.

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