Posts Tagged ‘SWAT 4’

Have You Played… SWAT 4?

By Alec Meer on November 5th, 2014.

Whisper it – now the dust of assorted BioShocks has settled, maybe humble SWAT 4 is Irrational’s finest hour. It still seems strange that the studio behind magical undersea civil war had a crack a straight-down-the-line military sim before they visited Rapture. It’s precisely because more ambitious creative minds are in control of something that seemed destined for ordinariness that SWAT 4 works so well. It’s both a finely-balanced and extremely tense co-op tactics game and one that veers off into America’s darker waters.
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Just SWAT The Doctor Ordered: Intruder

By Craig Pearson on March 27th, 2013.

Pretend it's firing, okay.
It’s just a scooch over a year since RPS first peeked into the indie tactical shooter, Intruder. It looked good enough to hang around the back of my brain, insistently waiting for me to remember to check it out again. And today I did. Intruder looks like the sort of game that you’d make if you loved tactical shooters, but don’t care about major cities or worry about dramatic plot twists. Just a couple of teams in a confined space with a lot of guns and gadgets.
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The Spy Who Went Into The Cold: Gamespy’s Casualties

By Alec Meer on December 10th, 2012.

SWAT 4: Good times in terrifying co-op

Once a rightfully-disliked multiplayer infrastructure for PC gaming, GameSpy of late is transitioning into whatever new, mobile-centric owners GlU intend for it since acquiring it a few months ago. It didn’t take long for the first causalities to occur – the service has withdrawn multiplayer support for games such as SWAT 4, Neverwinter Nights and Microsoft Flight Simulator X.
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Irrational Exuberance: Replaying SWAT 4

By Jim Rossignol on September 29th, 2008.


A couple of weekends ago Alec and I got together with some journalist chums and dragged computers and a folding table into our friend’s lounge. It was the JournoLAN: a tea-and-biscuits PC hookup in an editor’s comfortable home. In there we mucked about installing patches and discussed the error messages being displayed by a desyncing instance of Supreme Commander. We also played SWAT4. It was incredible.

I’d previously enjoyed SWAT4 when I played it at review, but the attention paid to the multiplayer section was reduced to a couple of distracted lunchtimes in a noisy magazine office. To my disappointment, we never really got to grips with it. This time, however, we were determined to get stuck in, and the co-op takedowns were absolutely riveting.
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