Posts Tagged ‘Swen Vincke’

“We’re experimenting with something that nobody’s done before” – Larian On Original Sin’s Enhanced Edition

By Adam Smith on May 15th, 2015.

Divinity Original Sin [official site] is one of the finest and most distinctive RPGs of recent years. That’s quite an accomplishment given the level of competition that exists at what is hopefully the dawn of a renaissance for the genre. When Larian told us that an Enhanced Edition of the game was coming later this year we spoke to Larian’s founder, Swen Vincke, to learn more about what exactly this massive overhaul entails.

Free to people who own the original release but also releasing as a new game on console, PC and Mac alike, it contains much more than visual polish. Quests have been rewritten, new side stories have been added, splitscreen co-op and controller support are in, and full voice acting has been recorded. We discuss all of that, as well as some of the smaller changes, along with some hints as to what’s next for Larian.

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Interview: Dragon Commander Commander

By Jim Rossignol on January 26th, 2012.


Swen Vincke is the bossman at Larian, they of the Divinity games and now ambitious Dragon Commander, and he’s taking his studio in a bold new direction: free of the publisher contract, they are going to develop and publish the game themselves. Vincke talks about this strategy – and few other issues like the real reason people said the PC was “dead” – in this wide-ranging and fascinating interview.
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Larian: Retail Important To Indie PC Studios

By Jim Rossignol on January 25th, 2012.


In an interview to be published tomorrow on RPS, Larian boss Swen Vincke argues that digital delivery should not necessarily be seen as the dominant channel for PC games distribution, and argues that retail could be valuable for self-publishing studios such as his: “Nowadays people are all talking about the indie revolution and the power of digital distribution, but retail has always been the powerbase of publishers and remains very important as a sales channel. It is still the dominant sales channel, in fact.”

When asked whether retail was still an option for self-publishing on PC he replied: “Of course it is! We did a deal in Germany with a local distributor for the last Divinity game and we sold more than 100,000 units in Germany alone. Convert that into revenue. That’s quite a lot of revenue.” Larian are intending to self-fund and publish Dragon Commander, after having moved toward self-publishing their previous games and taking more revenue than they would have done with a straight up publisher deal. More tomorrow!

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