Posts Tagged ‘Swift*Stitch’

Bundles Of Sun: Indie Royale With RPGs

By Adam Smith on July 24th, 2012.

The latest Indie Royale Bundle is a horrific reminder of boats filled with people made out of money floating down a river in the rain. It’s called the July Jubilee Bundle you see, but even though I’m loathe to be reminded of that drizzly decadence, I’m quite excited by these games. The standout, for me, is the Geneforge Saga. Five excellent Spiderweb RPGs, normally quite pricey, available for a tiny sum. There’s also Unepic, Puzzle Agent, Oniken, Mutant Storm Reloaded and Swift Stitch.

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A Switch In Time Saves Line: Swift*Stitch

By Alec Meer on December 12th, 2011.

Aha! Sensible Sophie Houlden, of Sarah’s Run, BoxGame and The Linear RPG fame, has sensibly done the sensible thing for her new, vector-y maze navigation game Swift*Stitch and sensibly released a free demo. It runs in a browser, and you should absolutely play it – it’s (very) loosely in the vein of Snake, but all controlled with two mouse buttons. One makes your right-angular character immediately move downwards, the other temporarily slows it down so you’ve got time to move downwards before you smash into a wall. And then it builds quick-thinking puzzle-complexity from there thanks to gradual additions to the environment.

It’s very clever, a little bit fiendish, I’m really quite fond of it and you can buy the full thing for $7 if the demo rings your bell. There’s also a video below if you can’t/won’t run the Unity plugin for the demo.
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