A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games, revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.
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