Posts Tagged ‘sword of the stars’

GamersGate: Redesigned, Crazy Sales

By Alec Meer on May 27th, 2009.

Who says I never write alt-tags?

This is the kind of thing we’d normally leave for LewieP to herd into his weekly Bargain Bucket post, but if we wait to mention it till Sunday, most of the great offers will be gone. So, call this the RPS Bargain Jar or something. Quite a few of you have griped about digital store GamersGate‘s general design over the past few months, and it seems they too were aware of their fugliness. There’s just been a big old redesign to make the site sleeker and noticeably faster – and, if you ask me, just a little bit GoG-esque. Shiny! And, thank Vonnegut, it doesn’t demand to install yet another icon into our heaving system trays. To celebrate, they’ve a week of ultro-discounts – a new price-slashed game each day, plus a particularly splendid one lasting the course of the week. Buy buy buy!
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Space Aces: Kerberos On Sword Of The Stars

By Alec Meer on September 19th, 2008.

To those in the know, Sword of the Stars was expertly and epically doing the space 4x thing long before Sins of a Solar Empire sauntered onto the scene last year. The first opus from Kerberos Productions, risen out of the ashes of Barking Dog – responsible for Homeworld: Cataclysm and eventually folded into Rockstar Vancouuver – it’s picked up the sort of deeply passionate following you so often get with deep and complex space-games. On the eve of second expansion A Murder Of Crow’s release, we had a chat with CEO and Lead Designer Martin Cirulis about Kerberos’ past, present and future – including some first details on their next two games, RPG Northstar and the splendidly-named Fort Zombie…

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Sword of the Stars: Swordier, Starrier Than Ever

By Alec Meer on May 27th, 2008.

In space, no-one can hear you. At all.

It’s quite the time for deep-space strategising. Between Sins of a Solar Empire and Gal Civ II, there’s a whole lot of universe to conquer. Hooray for conquering universes!

Less renowned is Sword of the Stars and its expansion, which was doing vaguely Sinsy stuff back in 2006. Folks on the dev team have previously worked on Homeworld games, amongst others, so there’s an interesting space-RTS pedigree. Now it’s back to make a second play for our hearts and hard drives.
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