Posts Tagged ‘System Shock 2’

The 25 Best Horror Games On PC

By Adam Smith on July 27th, 2015.

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

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The 50 Best RPG On PC

By RPS on July 10th, 2015.

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Looking Glass / Irrational Does System Shock 2 Live

By Alec Meer on February 26th, 2015.

Even a few years ago, the idea of getting to watch assorted Looking Glass and Irrational alumni play and talk through revered sci-fi immersive sim System Shock 2 sounded like an absurd fantasy. Twitch and Twitter, whatever else they might be throwing at the world, have broken down so many barriers. For instance: two of hours of System Shock 2, with live commentary provided by the likes of BioShock’s Ken Levine, Gone Home’s Steve Gaynor and Ultima Underworld’s Paul Neurath (not to mention all the other landmark games those guys worked on).
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Bioshock Through The Looking Glass

By Rich Stanton on November 26th, 2014.

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

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Remember Citadel: Dev Livestreams And A Fan Remake

By Alice O'Connor on September 23rd, 2014.

Around me is a burgeoning empire of steel.

Happy birthday, SHODAN! The puckish AI with delusions of godhood turned 20 on Monday (as did System Shock, I guess), and would be flattered by what some are doing to celebrate and glorify her. Firstly, a group of System Shock’s creators got together to stream the Looking Glass classic and gas about the dear old gal and their game. If watching isn’t enough, (another) project aiming to remake System Shock has appeared, and it’s looking pretty good so far.

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Time Loops And Tears In SS2 Mod System Shock Infinite

By Alice O'Connor on June 6th, 2014.

Hallo, Marie!

Which would win in a fight: System Shock 2 or BioShock Infinite? Oh these petty arguments and spewings of bile come round every so often thanks to the weird compulsion to rank and rate everything in the gameosphere. Let’s be lovers, not fighters. What would happen if System Shock 2 and Binfinite loved each other very much and wanted to share that love with the world? That’s a better question. And it has an answer: System Shock Infinite.

The SS2 mod continues the game’s story in a very Binfinite-y way, dabbling in time loops and reality tears, and even joins you with Marie Delacroix as a companion of sorts.

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Sudo Shock: System Shock 2 Now On Linux

By Craig Pearson on April 10th, 2014.

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

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On Difficulty: A Few Hours With System Shock 2

By John Walker on May 15th, 2013.

It's not a very happy game, really.

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I’ve never played System Shock 2. It’s not my fault – I was busy. But with my first gap in my schedule since August 1999, I’ve been having a go at the freshly re-released version on Steam. It’s… it’s not easy, is it?

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Many Questions: System Shock 2 Comes To GOG

By Adam Smith on February 13th, 2013.

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. How did all of this come about and what is System Shock 2’s place in gaming, past, present and future?

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Hooray! – System Shock 2, Thief 2 Get Usability Patches

By Nathan Grayson on September 26th, 2012.

System Shock 2 and Thief 2 are regularly hailed as classics for a reason. They’re meticulously designed, tough but not unfair, and, well, they’ve been around for a gazillion years – at least, in gaming technology time. Unfortunately, our light-speed-traveling future machines take about as well to them as modern automobiles to giant stone Flintstones wheels. In other (pseudo) words, clunkity clunk clunk crash. But now – finally, wonderfully, mercifully – some kind soul’s seen fit to release unofficial patches that bring both games up to speed. And, according to early reports, they make some positively massive improvements.

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Sho’ Can: System Shock 2 In Source

By Alec Meer on August 13th, 2012.

Important qualifiers before you get over-excited by that headline!

– This is not System Shock 2’s game elements in the source engine, it’s simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. As such, whatever comes of this project it can’t ultimately look like this.
– It’s just one modder doing a proof of concept map/video rather than being a concerted effort to remake Shock 2. Though he hopes it’ll be “the catalyst that gets a dedicated group together to do a full remake, but we’ll see what happens.”
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RPS Think Tank: Let’s End This

By Quintin Smith on September 13th, 2010.

Press A to win game.

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to holding someone’s attention.

We could have sat theorising in the RPS chatroom all day, but instead we collaborated on something far more proactive and arrogant: rewriting the endings of five of our favourite games. Check out our maddened riffing on Borderlands, Half-life, The Longest Journey, Morrowind and System Shock 2 after the jump.
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The Girl Who Wanted To Be God

By Kieron Gillen on August 12th, 2009.

[Metafilter informs me it’s been a decade since the release of System Shock 2. Probably best to have a mini-tribute to a perennial landmark in the historical terrain of PC gaming, yes? First, if you haven’t read it, here’s our Making Of article about the game where we interviewed Ken Levine. Secondly, a piece on Shock 2 I wrote for PCG164 which has been online for a while, but never here. So here’s a (slightly tweaked) portrait of Shock 2’s villainess, RPS’ poster-girl for evil meglomaniacal AI, featuring some frankly disturbingly dense pun-based allusions. Hail the perfect, immortal machine…]

Every videogame has a villain. Not every one has a villain like Shodan. Not every one has one which… well, let’s show her at her best.
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