Posts Tagged ‘System-Shock’

System Shock Remake In Development, Night Dive Acquire Full Rights To Franchise

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

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System Shock Is Now Available On GOG

The original System Shock is now available on GOG. It’s no exaggeration to say that Looking Glass’ first-person sci-fi horror hybrid is one of the most influential games ever released and the new enhanced edition should lead to a re-evaluation of its precise place in the history and development of the immersive sim. Night Dive Studios are responsible for the re-release:

“With System Shock: Enhanced Edition, we’re implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode,” says Stephen Kick, CEO of Night Dive Studios. “The classic game has never been more accessible to a modern audience.”

Video and details below.

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Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

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Remember Citadel: Dev Livestreams And A Fan Remake

Around me is a burgeoning empire of steel.

Happy birthday, SHODAN! The puckish AI with delusions of godhood turned 20 on Monday (as did System Shock, I guess), and would be flattered by what some are doing to celebrate and glorify her. Firstly, a group of System Shock’s creators got together to stream the Looking Glass classic and gas about the dear old gal and their game. If watching isn’t enough, (another) project aiming to remake System Shock has appeared, and it’s looking pretty good so far.

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Interview: Spector On Cartoons, Cyberpunk And Failure

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”

It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.

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Through The Looking Glass: Paul Neurath Interviewed

System Shock 2 AAAAH my CDs

“When the history of my glory is written, your species shall only be a footnote to my magnificence,” said a terrifying lady, yesterday, to me. Or SHODAN did or whatever. But her legacy lives on thanks to the kind of innovation Looking Glass studios was interested in. Paul Neurath, the co-founder and creative director of Looking Glass from ‘the day it opened to the day it closed’ has been interviewed on this super fascinating podcast looking back on his time with the studio. The company was responsible for some of our dearest memories, such as Ultima Underworld, System Shock, and Thief, before it closed its doors (sob!) in 2000.

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Interview: Card Hunter’s Jon Chey (Part 2)

Curse our limited-length titles! For this post should really be called something like ‘Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio’s controversial XCOM remake’. Doesn’t bloomin’ fit though, does it? Oh well. You’ll find all that stuff out for yourself simply by reading on: tons of interesting comments in here, and I’m particularly excited by the thought towards the end that a coming wave of mid-budget simulational shooters might be on the cards, and far more likely to take big creative risks than their glossier triple-A peers… (Oh, and if you missed the more Card Hunter-centric first part of this interview, looky here).

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Valve + Looking Glass’ Doug Church = !!!!!!!!!!

He even plays Arkham Horror! Wuv you, Doug

Here’s some news for you. And not just news. NEWS. Valve Software have just hired a new employee. And not just a new employee. A NEW EMPLOYEE.

Doug Church. Doug ‘Thief’ Church. Doug ‘System Shock’ Church. Doug ‘Ultima Underworld’ Church. Doug ‘Deus Ex’ Church. Doug ‘helped (to varying degrees) design a good dozen of the most beloved PC games of all time’ Church.

And now he’s at Valve, who have themselves made several more of the most beloved PC games of all time. To don my Hat of Supreme Hyperbole for a moment, Elvis* has joined the Beatles.
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Unpitiful Hacker: System Shock M-look Mod

This is a big one. No, really. News reached me via Qt3 that Malba Tahan – henceforth known as Saint Malba Tahan – has created a mod for the original System Shock. As well as letting you configure keys and plays with resolution, it adds mouse-look to the game. System Shock is, frankly, one of the most important videogames of all time, and the difficulty in actually learning its pre-mouse-look controls the biggest impediment to people going back and play it now. With Malba’s work, that’s gone. Go see Jim write here to get an overview of the wonder of Shock and then, assuming you can get hold of a copy, go get the mod here.
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