Posts Tagged ‘Tabletop-Roleplaying’

A Bastard In Neverwinter: Part Two – Tipping The Tables

By John Walker on July 16th, 2015.

As I replay Neverwinter Nights 2, being as horrid as possible, I’ve noticed how much my year of playing a table-top D&D game is affecting my experience.

In the last year, I’ve begun playing my first ever real-life D&D game. We’ve the mighty Jim Rossignol as our Dungeon Master (DM), and alongside me at my dining room table sits RPS’s own Graham Smith and Marsh Davies. Together we adventurers from Far Lotus explore the lands in search of signs of an old god that Marsh’s bonkers zealot cleric Tiefling worships. And as someone who’s played RPGs since the 80s, it’s been quite an interesting process to finally learn from where it all came. It certainly influences how I’m seeing Neverwinter Nights 2 this time around.

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Tabletop For Ten: Revolution – Virtual Playspace

By Adam Smith on July 16th, 2015.

You’ve probably heard of Tabletop Simulator, the clever piece of software that allows users to recreate boardgames on a virtual table. There are many modules to download, and we’ve covered the thoughts of boardgame creators and publishers about the availability of their own games in simulated form.

Now there’s a new kid on the tabletop block in the shape of Revolution: Virtual Playspace. Aimed at cooperative pen and paper RPGs rather than boardgames, it supports up to ten players and comes with a host of editors.

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Just Die: Against “Real” Role-playing Games

By Kieron Gillen on April 8th, 2010.

I do love dice though.

Point: If only computer RPGs could match up to Pen and Papers RPGs. You know – real RPGs.

Counterpoint: Piss-right off.
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Dungeons & Dragons Offline Online

By Kieron Gillen on October 16th, 2007.

Beauty is in the Charisma Modifier.

It’s been a few years since I’ve been an avid Pen & Paper Tabletop roleplayer. Like – say- about sixteen or so. However, I’ve dabbled sporadically ever since and have tried to keep an occasional eye on the hobby, if only for old time’s sake. So I was aware that Wizards of the Coast had announced they were releasing a fourth edition of the D&D rules next year.

It wasn’t until someone who’d been following it a little closer talked to me about it last week that I realised it actually was something genuinely radical. Buried between the announcements of Swords Versus Scarabs +3 now being +4 and kobolds being pink rather than whatever colour kobolds are, Wizards have done something interesting and relevant to RPS.

They’ve turned it into a PC game.

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