Posts Tagged ‘Tale of Tales’

IGF Factor 2014: Luxuria Superbia

By Graham Smith on March 6th, 2014.

An endless bear in an endless... Oh my.

Every second year, the RPS hivemind startles awake from its eternal slumber. “Hrmm? Oh, we should talk to all the people making PC games who are nominated for this year’s IGF.” And then we do that. And now we’re doing that. First up, the similarly hivemind-ish team from Tale of Tales, Auriea Harvey and Michaël Samyn. They’re nominated this year for Luxuria Superbia, a “simple game of touch, pleasure and joy made for fingers”, in which you glide through a tunnel and make its walls explode with flowers and marine imagery.
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S.EXE: Tale of Tales’ FATALE (NSFW)

By Cara Ellison on February 28th, 2014.

Oscar Wilde-based Orientalism

Shakespeare’s Helena once said ‘Love don’t cost a thing’… Hang on, that wasn’t it.

She said, ‘Love in an elevator, living it up when you’re going down…’ No, that can’t be right. That is somewhat anachronistic.

No, it was ‘Love looks not with the eyes but with the mind. And therefore is winged Cupid painted blind.’

But what about desire? What about lust? Isn’t lust directed by sight? By the act of looking? Can looking be… dangerous? When someone looks at you in a certain way, is that your power, or theirs? When you behold something, can it manipulate you? Maybe Cupid can’t tell us about that. But the Tale of Tales game FATALE is going to show you. Read the rest of this entry »

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Paper Sorcerer & Luxuria Suberbia Both Reach Steam

By John Walker on January 30th, 2014.

If you’re trying to find a link between them, let me put your mind at rest. The two games could hardly have less in common, but as both came out around November last year, and both have just turned up on Steam in the last few days, it seemed oddly compelling to put them incongruously together in the same post.

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Wot I Think: Luxuria Superbia

By Graham Smith on November 20th, 2013.

A different kind of path, this time.

Luxuria Superbia is by Tale of Tales, the duo behind The Path, The Graveyard and Bientôt l’été. Luxuria Superbia feels like a gentle departure for them. Yes, it takes players on a metaphorical journey, but it’s colourful, not maudlin. Yes, it has artistic ambition, but there’s a goal, a scoring mechanic, and more of the trappings of a traditional game.

It’s also set inside an infinite ladygarden. Here’s Wot I Think.
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Tale Of Tales Teases An Empty World

By Jim Rossignol on September 6th, 2013.


Tale Of Tales – whose Auriea Harvey featured in the first installment of our new Level With Me series – have teased a new game called An Empty World. It’s got a duck in. Possibly many ducks.

It’s odd. See below.
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Level With Me, Auriea Harvey

By Robert Yang on September 4th, 2013.

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Auriea Harvey and Michael Samyn make provocative games and game-like artworks as Tale of Tales, based in Ghent, Belgium. Together, they’ve made The Endless Forest, The Graveyard, The Path, Fatale, and Bientot l’ete. Their most recent project is Luxuria Superbia.

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Cafe Culture: Tale Of Tales’ Bientôt l’été Semi-Free

By Alec Meer on January 22nd, 2013.

If you like bamboozling investigation in the outer wilds of electronic entertainment but don’t like paying for it, your happiness processor might respond to the news that reliably obtuse devs Tale of Tales have a made a major element of their latest, Bientôt l’été, free and browser-based.
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Staring At The Sea: Tale of Tales Return With Bientôt l’été

By Alec Meer on December 4th, 2012.

I dunno about that Citizen Kane of videogames nonsense, but one thing we definitely have is the Archduke Franz Ferdinand of videogames. Bring up the name Tale of Tales, most renowned/notorious for The Path, and you will be sure to spark a war. A war between those who believe games can be anything and those who believe games have to stick to a strict definition of games. It’s a very boring war and I don’t understand why people object to the existence of things they do not themselves enjoy, but THE INTERNET. Personally, I’m not quite sure ToT’s games have always lived up their promise or the concepts they explore, but this does not preclude me from being grateful for their existence, and for their continued dedication to experimentation.

So, their new game software product Bientôt l’été. It’ll be out later this month, all being well, and appears to be an even more overt departure from traditional game objectives and systems than before.
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Will We Save The Endless Forest?

By Jim Rossignol on March 28th, 2012.


The work of arty developer types Tale Of Tales tends to divide people. I would argue that The Endless Forest is probably their best work – an ambient forest MMO in which players take the role of man-faced deer. There is minimal interaction, and just a few odd puzzle things to do, but that’s hardly the point: it’s simply a strange, shared internet space, and the kind of oddity that makes our vast series of tubes worth exploring. Anyway, it seems that is doomed now, since it lost its backing. The studio are appealing for donations to keep it alive: “This is not just a question of finances. It is also a matter of principle. We believe that an artist and their audience can have a symbiotic relationship that does not require any interference from the outside. So in a way, we are taking this opportunity to prove a point. Please help us do so.”

So, will you?

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Pay What You Want For Tale Of Tales Bundle

By John Walker on October 29th, 2010.

Seeya gran.

In one of the more strange press releases I’ve seen, Tale Of Tales have announced that the Day Of The Dead bundle of their gamesThe Graveyard, The Path, and Fatale – is to be “pay what you want” for the next five days. Because, um, they want us to think about death. Which is cheery! It’s all in aid of funding their next project, codenamed The Book Of 8.

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Some Stuff In A Box: Vanitas

By John Walker on August 26th, 2010.

Yup, there sure is some stuff in that box.
I enjoy when a game experience creates moods or emotions, rather than coherent narrative sense. And Tale Of Tales have certainly done that for me in the past. But with Vanitas I hold up my hands and admit defeat. It’s a box with some stuff in. I haven’t been able to interpret any more than that, despite the explanations on the site. Previously an iPhone game, it’s now available for free to play with Unity on PC (look for tiny text saying “Try free web version”). So for once I’m going to be negative about the experience, and others can correct me where I’ve missed the point.

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