Posts Tagged ‘tales of monkey island’

Yo Ho Oh Shut Up: Pirate Offers Appear

By John Walker on September 19th, 2011.

I'll accept it if everyone's talking like Murray.

So, it’s bloody Talk Like An Idiot Day. Oh, internet, you’re good at some things, but you’re not at others.

And worse, Talk Like A Pirate Day has now become so horribly commercialised. Remember when it was all just that annoying friend thinking they were being amusingly wacky? Perhaps wearing a novelty eye-patch and shouting “ARRRRRRHHH” until someone punched them? Those original values are lost amongst a bunch of publishers and developers thinking it canny to release pirate-themed news today. So it is that Tales Of Monkey Island is on sale, and Pirates Of New Horizons promotes itself with a video. And there will probably be others too. More details below. (NO NOT “BELOW” LIKE ON A PIRATE SHIP.)

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Previously On Tales Of Monkey Island…

By John Walker on November 26th, 2009.

Sexy.

Here’s my theory for how Telltale works out their pricing structures for their episodic adventures: They get a big wheel, almost as big as the one on Wheel Of Fortune, and they label each segment with things like, “$8.95 a month” or “$34.95 for the whole season only”, or “Sell the first four chapters individually, then at the last moment change it so you have to buy all five to get the last chapter, then realise that’s insane.” When first launched the new Tales of Monkey Island adventures had landed on the second choice, somewhat questioning the purpose of episodes. Fortunately a month or so later someone at the company must have given the wheel a nudge, clicking it over to the first option, with all five episodes now available individually from Telltale’s site (but not on Steam). With the final episode five coming out on the 8th December anything could happen with that crazy wheel. But whichever way it goes this time, they’ve put together a fun trailer reminding people of the story so far, in case people lost track over the last five months. Do I really need to point out it therefore contains spoilers? No? Good.

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Tales of Monkey Island Sees Sense

By Alec Meer on August 25th, 2009.

There was a bit of a kerfuffle a while back over Telltale’s Monkey Islands not being entirely treated as episodes. In that you could only buy them as a job lot, despite the staggered release dates. Like, duh. American internet-folk will be glad to hear they no longer need to invest in five episodes up-front if they’re not entirely sure whether the series is for them, as Amazon is selling these bite-sized retromanced adventure games individually. $8.95 each, which as far as I can tell is in keeping with what Steam and Telltale’s e-store charge for single Sam & Max, Strongbad et al instalments. Hopefully this breaking up of Guybrush’s bulk will spread to other services and continents soon.

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Tales Of Monkey Island Demo, Pricing Difference

By John Walker on July 8th, 2009.

I want a spin-off where you play as Le Chuck.

The demo for the first Tales of Monkey Island episodic adventure is available now. As indeed is the game. It seems so soon after the first announcement that it exists. This time you don’t appear to be able to buy the episodes separately. Instead Telltale want you to commit to the full five episode series in one purchase.

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Monkey Island 5: First Ep Next Week, New Vidaction

By Alec Meer on July 1st, 2009.

The year’s most unexpected sequel is barrelling towards us, and Telltale hope to whet a few more preorder whistles by finally releasing a smidgen of interface’n’puzzle footage – specifically, the opening minutes of the reborn point’n’click adventure. Episode 1, Launch of the Screaming Narwhal, is out in just six pirate days (which are like normal days, but with a looser moral code), and if you’re convinced you’re going to love it, you can pay pirate money (which is much like normal money, but with a slight scent of seaweed) for it right now. Video below. Comments that will almost certainly annoy someone are also below.
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RPS At E3: Returns To Monkey Island

By John Walker on June 9th, 2009.

They now look the same in close up as they do in the main game.

Even a week after the announcement, the news that there’s to be more Monkey Island still seems hard to believe. LucasArts, once an adored development house, has become known in recent years for little other than churning out Star Wars themed products of varying quality. Attempts at new licences during president Jim Ward’s realm failed (possibly in no small part because they very were attempts to create new IP, rather than just damned fine solo games), seeing the company once more fall back into the space flick’s safety net. Last year saw Ward step down, and in April he was replaced by Darrell Rodriguez. A man who, if the murmurs I heard at E3 are true, is genuinely trying to see the company rediscover its roots. Then there’s the news that Telltale are to be making brand new episodic Monkey Island games, with original LucasArts developers on the project. Reimagining the original Monkey Island is an important act for a number of reasons.

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