
Mount & Blade is going multiplayer and the beta is in progress as we type. We’ve taken a look at the very specific ramifications for that knight being another actual living person in the unforgiving horse and sword game we love so much. Will you be joining the Warband? Let’s find out.
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Rock, Paper, Shotgun
Posts Tagged ‘TaleWorlds’
Brainwaves From Beta: M&B Warband
Posted by Phill Cameron on September 14th, 2009.
Share ·Norse vs Horse: Mount & Blade Warband
Posted by Jim Rossignol on August 24th, 2009.
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Here’s a certainty to go along with death and taxes: there are going to be RPS community battles on Mount & Blade Warband. Oh baby, are we going to get our horse on. If you click below and check out the trailer for GamesCom, you can see why: detailed Medievalism and mounted combat. Not much more information at present, other than to say it’s got an overhauled graphics engine, 64-player fighting, and the ever-lavish single player campaign. And we’re going to play the crap out of it.
I’ll be the dude with the axe.
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Mount & Blade: Warband Beta Sign Up
Posted by Jim Rossignol on July 26th, 2009.
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Open-world warrior favourite Mount & Blade is getting an expansion: Warband. This major overhaul is swollen with a gamut of new features, including additional graphical cleverness, better horses, and a 32-player multiplayer mode. Other extras include improved sieges, and a bunch of changes to combat. You can sign up and help with the beta testing here. If you haven’t played Mount & Blade yet then you will likely be castigated by your peers. To avoid humiliation you can download the trial version of the full game here. Do so.
Trailer below.
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Mount & Blade: Warband: Multiplayer – Multiplayier!
Posted by Kieron Gillen on June 5th, 2009.
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Emerging from a cloud of dust of E3 is the sound of horse-feet. Hooves. That’s the word, hooves. Sorry – it’s early. As you’ll hopefully be aware, RPS-fave Mount & Blade is getting an expansion. In terms of features they revealed at E3, we’re talking about fancier graphics with redone models and – er – graphic effects I can’t be bothered listing and now 64 player multiplayer (with game modes including team death match and the iggy-pop-inspired Search & Destroy. Worth noting it’s more than just a MP expansion too – the SP will have the ability to become a faction ruler and force people to become your vassals, in a manner akin to how Jim rules RPS. Also, Soldier Morale, adding proper cowards. Run! Run from my horse feet. Er… gameplay trailer beneath the cut.
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Mount & Beard: Prettier Horses Than Ever
Posted by Alec Meer on March 30th, 2009.
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This year’s GDC wasn’t all unhelpfully cryptic teaser trailers – it was also a chance for enthusiastic developers of lesser-known fare to demo their wares first hand. F’rinstance, this awkward but illuminating talk from one of the Turkish chaps behind the splendid, inventive, horse-centric RPG Mount & Blade, showing off exactly what to expect from the forthcoming expansion, Warband. Significantly enhanced graphics and siege-orientated multiplayer, primarily – both of which seem, from this video, to mean an even better game, and one that neatly papers over its more obvious cracks.
WARNING: the guy doing the presentation does have an unusual beard.
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The Horse’s Mouth: Mount & Blade Interview
Posted by Kieron Gillen on October 1st, 2008.
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It’s been a bubbling indie favourite over the last few years in its Beta state. Mount & Blade is arguably the greatest horse-based combat game ever, a medieval open-world game with true freedom and genuinely pretty nifty. Having finally reaching V1.0 and its commercial debut, we thought it time to talk to TaleWorld’s lead developer, Armagan Yavuz, about the long journey from inspiration to release
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A Bit Horse: Mount & Blade Trailer
Posted by Jim Rossignol on September 24th, 2008.
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If there’s one thing that RPS endorses heartily, it’s running down your enemies on horseback and slaying them with great prejudice. Such activities are routine in the excellent horse and sword game, Mount & Blade, which is why RPS also endorses this excellent product of medieval violence.
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Riders Ready: Mount & Blade Retail
Posted by Kieron Gillen on September 18th, 2008.
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I’ve been following this for longer than the site’s existed, but Mount & Blade is finally available in retail. You can buy in the states shops now, and in Europe tomorrow. Alternatively, you can buy it directly at Gamers Gate for thirty euros. I’ll be writing more – and hopefully reviewing it for someone – later, but if you need the game explained further, I point you at my Adventures of Violent Trevor.
Mount & Blade: The Last Furlong
Posted by Kieron Gillen on August 11th, 2008.
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News reaches us via Blues that it’s the last chance to get involved with the Beta period of long-favoured Indie-sensation Mount & Blade. You have to go to Gamespot and register to get it too. Now, not sure to make of it – because V0.96 is actually the last version which was released to the public, so it’s hardly new. It may just be American publisher Paradox trying to drum up attention prior to its September release. Or it may be a timely reminder that once Mount & Blade reaches V1.0 the Betas will somehow – er – magically disappear from the net, despite being all over the place. Maybe Paradox do have magic, so best play the bloody thing ASAP. It remains splendid.
A Hard Day’s Knight: Violent Trevor – Adventurer!
Posted by Kieron Gillen on April 29th, 2008.
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We’ve never actually explained Mount & Blade properly, in terms of what you do. I figured the best way to actually capture the random adventuring lifestyle was to narrate the adventuring life-style. Since the demo stops at level eight, it struck me as the right sort of length for a sample. You know – with the added advantage of showing what you can get up to with just clicking on the download link. So I make my character, choosing options to make Violent Trevor a gruff nobleman character out for trouble. Click create and…
Damn. It’s hit one of the latest version bugs where you start in the wilderness, unarmed in your underwear.
I decide to find out what I can do even when the game goes wrong. And it all ends up working delightfully.
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