
You may already be aware that we’ve started running an RPS Warband, er warband. After a successful induction earlier in the week, Thursday evening saw the first of what I hope will set the trend for our Training Knights, the turnout was formidable, the bloodshed biblical, the organisational chaos… inevitable. Full details after the jump.
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Rock, Paper, Shotgun
Posts Tagged ‘TaleWorlds’
The Forsooth Saga: Part The Third
By James Carey on May 28th, 2010.
The Forsooth Saga: Warband Part 2
By James Carey on May 25th, 2010.

RPS needs: YOU! We have a new Mount & Blade: Warband dedicated server, and last night brave folk took to its fields to do bloody murder on their fellow man for the first time. Find out what happened, and how you too can get involved, below.
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Warband: The Forsooth Saga
By James Carey on May 19th, 2010.

Gird up your loins noble squires, I’m issuing a call to arms! The multiplayer regions of horse ‘n’ biff game Mount & Blade: Warband are just begging for a band of RPS’ merriest men (and women) to take to the field and win the favour of comely maidens (and… mendens?) Yes, that’s right, we’re looking to set up an RPS Warband warband, and we need your help. More details below.
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Band Of Gold: Mount & Blade: Warband Trial
By Kieron Gillen on April 2nd, 2010.

We mentioned it was released earlier this week, but Mount & Blade: Warband now has a trial version (Or here). It’s basically the full game, which you can advance your mounted, bladed one up to level 7. After that, you’ll need to pay to unlock the full version. Honestly, if you’ve never played Mount & Blade, this is an ideal chance to start with its Horsey-Horsey Elite-meets-Rohan-isms, and a fine thing to spend your Easter weekend on which doesn’t involve eating your bodyweight of chocolate Jesus. Trial here and launch trailer follows…
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Mounting Up: Mount & Blade: Warband Out
By Kieron Gillen on March 30th, 2010.

Just a quick post about this, I think. Previous MUCH CELEBRATED RPS GAME Mount & Blade’s expandalone was released today. Mount & Blade: Warband’s primary attraction is its focusing on multiplayer, allowing 64 players to bash the flax of out of one another, but there’s much more which is worth of comment. Graphical upgrade is promising, but additions to let you rule a faction and force people to become your vassals is pretty neat. But best is doing what I like to call “the Quinns option”, where you can hitch up with a lady by romancing her with poetry. Sexy poetry! Or you can be a right bastard and do it for political gain. Anyway, launch trailer follows and you can buy from places on the electric internet. Time for a yelp, I think: yay!
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Brainwaves From Beta: M&B Warband
By Phill Cameron on September 14th, 2009.

Mount & Blade is going multiplayer and the beta is in progress as we type. We’ve taken a look at the very specific ramifications for that knight being another actual living person in the unforgiving horse and sword game we love so much. Will you be joining the Warband? Let’s find out.
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Norse vs Horse: Mount & Blade Warband
By Jim Rossignol on August 24th, 2009.

Here’s a certainty to go along with death and taxes: there are going to be RPS community battles on Mount & Blade Warband. Oh baby, are we going to get our horse on. If you click below and check out the trailer for GamesCom, you can see why: detailed Medievalism and mounted combat. Not much more information at present, other than to say it’s got an overhauled graphics engine, 64-player fighting, and the ever-lavish single player campaign. And we’re going to play the crap out of it.
I’ll be the dude with the axe.
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Mount & Blade: Warband Beta Sign Up
By Jim Rossignol on July 26th, 2009.

Open-world warrior favourite Mount & Blade is getting an expansion: Warband. This major overhaul is swollen with a gamut of new features, including additional graphical cleverness, better horses, and a 32-player multiplayer mode. Other extras include improved sieges, and a bunch of changes to combat. You can sign up and help with the beta testing here. If you haven’t played Mount & Blade yet then you will likely be castigated by your peers. To avoid humiliation you can download the trial version of the full game here. Do so.
Trailer below.
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Mount & Blade: Warband: Multiplayer – Multiplayier!
By Kieron Gillen on June 5th, 2009.

Emerging from a cloud of dust of E3 is the sound of horse-feet. Hooves. That’s the word, hooves. Sorry – it’s early. As you’ll hopefully be aware, RPS-fave Mount & Blade is getting an expansion. In terms of features they revealed at E3, we’re talking about fancier graphics with redone models and – er – graphic effects I can’t be bothered listing and now 64 player multiplayer (with game modes including team death match and the iggy-pop-inspired Search & Destroy. Worth noting it’s more than just a MP expansion too – the SP will have the ability to become a faction ruler and force people to become your vassals, in a manner akin to how Jim rules RPS. Also, Soldier Morale, adding proper cowards. Run! Run from my horse feet. Er… gameplay trailer beneath the cut.
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Mount & Beard: Prettier Horses Than Ever
By Alec Meer on March 30th, 2009.

This year’s GDC wasn’t all unhelpfully cryptic teaser trailers – it was also a chance for enthusiastic developers of lesser-known fare to demo their wares first hand. F’rinstance, this awkward but illuminating talk from one of the Turkish chaps behind the splendid, inventive, horse-centric RPG Mount & Blade, showing off exactly what to expect from the forthcoming expansion, Warband. Significantly enhanced graphics and siege-orientated multiplayer, primarily – both of which seem, from this video, to mean an even better game, and one that neatly papers over its more obvious cracks.
WARNING: the guy doing the presentation does have an unusual beard.
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The Horse’s Mouth: Mount & Blade Interview
By Kieron Gillen on October 1st, 2008.

It’s been a bubbling indie favourite over the last few years in its Beta state. Mount & Blade is arguably the greatest horse-based combat game ever, a medieval open-world game with true freedom and genuinely pretty nifty. Having finally reaching V1.0 and its commercial debut, we thought it time to talk to TaleWorld’s lead developer, Armagan Yavuz, about the long journey from inspiration to release
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