Posts Tagged ‘Talisman: Prologue’

Wot I Think – Talisman: Prologue

By Alec Meer on November 28th, 2012.

Talisman: Prologue, out now, is Nomad Games’ singleplayer-only adaptation of the long-running multiplayer-only boardgame that can be loosely described as a high-speed, competitive fantasy RPG. You pick a character, you ‘explore’ the board picking up loot, upgrading stats and fighting monsters, and you strive to defeat or delay your opponents as they do similar. Here, there are no opponents. How does that work, then? I combine my strength and craft (for a total of 3) to find out.
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A Prologue To Talisman Prologue

By Alec Meer on October 16th, 2012.

Odd that the Talisman demo should arrive on the very same day that I write about Card Hunter, which does a similar thing in reverse. I blame, I dunno, Belgium for this freaky coincidence. While Card Hunter is a videogame designed to evoke a boardgame, Talisman is a boardgame redesigned into a videogame. Specifically, a boardgame whose rights are owned by Games Workshop even though a further company, Fantasy Flight, makes the current edition of Talisman.

If you don’t know Talisman, it’s a sort of stripped down, sped-up competitive D&D with miniatures roaming around a fixed board. There are stats, there is loot and there are randomly-drawn beasts to best. It’s trashy as all hell and it’s hilariously unbalanced – which is exactly why it’s a great boardgame for a beer’n'pizza gathering. I love it to bits, even though I could spend days listing its many flaws. An Xbox Live adaptation was due a few years back, but ended up spiralling into development hades, but now new UK studio Nomad Games, who spun out of the sadly closed THQ Warrington, have taken a crack at bringing it to PC at long last. They’ve got the official license, they’ve got pre-orders with instant beta access open and they’ve newly got a demo showing off their approach to this long-lived game of boards.
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