Posts Tagged ‘Tango Gameworks’

Wot I Think: The Evil Within

By Adam Smith on October 16th, 2014.

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

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Dread On Arrival: Unlocking The Evil Within

By Adam Smith on October 14th, 2014.

The Evil Within has been unleashed and I started playing shortly after midnight. I did get some sleep but, cripes, things move along at a rapid clip in Shinji Mikami’s return to survival horror. The time to chainsaw is around ten minutes – five if you skip cutscenes. From there, it’s around five seconds to the first hideous death animation, two minutes to spinning blades, two and a half minutes to near-drowning in pool of blood and guts, and half an hour to ‘the city is collapsing and now there’s a creepy hospital ward inside my brain and, blimey, this is all very entertaining, isn’t it?’

Full thoughts as soon as I’m done but I wanted to report in with news that Bethesda have released a list of debug console command inputs. You may find them useful.

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New Evil Within Trailer Contains Messy Ways To Die

By Graham Smith on October 12th, 2014.

I want to die doing what I loved: being pulled by ephemeral blood-soaked hands into the solid floor of some hell-set asylum. The Evil Within let’s me simulate and prepare for this occasion ahead of time, plus many other less desirable demises. There’s a new trailer below – there’s been about a thousand of them now – ahead of the October 14th crikey-that’s-Tuesday release.

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Gore You With The Details: The Evil Within

By Adam Smith on September 30th, 2014.

I have reason to believe that the latest trailer for The Evil Within is directed at a very specific audience. It might even be an audience of one. I share it here just in case the individual in question happens to be reading this website, for it now contains all of the answers he or she will ever need. The person we’re seeking still thinks that The Evil Within will be a subtle and unnerving psychological horror experience, the sort that haunts dreams and takes up residence somewhere under the skin. The rest of us know – and can see final confirmation below – that it is a game in which everything is either bleeding, screaming or wearing its organs on the outside. While exploding.

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The Evil Within Puts It All Out There

By Alec Meer on September 17th, 2014.

Start To Spooky Hospital: 16 seconds. Yep, horror game, goddit.

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Fewer Oceans: The Evil Within Bumped Up In Europe

By Alice O'Connor on September 4th, 2014.

Please help me! I can't open this box until three days after the NA release!

It is quite daft that big publishers still delay international releases of games–coming out on Tuesday in North America, then the Thursday or Friday elsewhere. Here on this wide wonderful web, which has no oceans, it’s silly that they artificially stagger releases to appease retailers, especially given that most retail releases nowadays are little more than a Steam key in a box.

But it’s fine, Bethesda have finally come to their senses with The Evil Within and bumped the release date forward to- oh no, nope, they’ve made it even sillier. Most of the world will now get the survival horror at the same time, but some of you will still need to wait a few days, because reasons.

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Shock! Horror! The Evil Within Delayed Into October

By Alice O'Connor on May 27th, 2014.

Boo!

The monsters we fear reflect anxieties of the era, some say. Frankenstein’s creature is unmediated ambition of science. Godzilla was atomic weapons. Vampires are sexuality or, alternatively, posh people. Zombies are death or boredom or something I don’t know I mean I glaze over any time someone starts to lecture me on them. What about the 21st century’s first big new monster, The Slender Man? What does he represent, lurking in the distance, hinting at his presence, vanishing, then swooping in to make teenagers scream and swear? Why, video game delays, of course!

Boo! Publishers Bethesda have delayed The Evil Within. The Slender Man grows more powerful.

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Bad Medicine: The Evil Within Trailer

By Alice O'Connor on April 9th, 2014.

Awfully unhygenic

Mysterious things, boxes. What’s in them? Biscuits, cats, our wife’s severed head… we simply won’t know until we open them. How enigmatic this makes The Evil Within‘s villainous Boxman, so named because he’s a man with a box on his head. What ever could this box contain! It’s quite comforting, though. Seeing Boxman and co in a new trailer for the scare-o-shooter reminds me of Resident Evil 4, which is certainly welcome. We’ve got cruel countryfolk, silly science, mansion deathtraps, honking great fleshy monsters, and characters taking very seriously things which are quite absurd.

Capcom have clearly lost the knack of making good Resident Evil games, not to mention that it’s drowning with tons of horrible lore pushing it down into dark waters, but perhaps other people can nail that tone. To a wall. Then write something cryptic in blood. Then a shocked character cries “Wha- what is this!”

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Step Inside For The Evil Within Footage

By Craig Pearson on September 27th, 2013.

EVIL BRAIN!
I watched this video for the The Evil Within and all I could think about was who signed the invoices for the components in the room of blades? After all, this is supposed to be a working care facility for people with severe mental disabilities, so there’s going to be a paper trail. It’s not a small machine: it is industrial-sized, and it spins on either side of a room, blades whirring as it slowly grinds victims. Is it a paper shredder? Who ordered it? And where did it come from? Is there an Evil Innovations catalogue, written by a biting staff writer, subbed by a production editor with a murky past before he hands it off to the dark art dept? And is it laid out in a Adobe InDesign (already pretty evil, tbh)?
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Super Troper: The Evil Within Trailer

By Craig Pearson on September 18th, 2013.

I'll use any excuse to post this delightful piece of concept art
[coffin opens] Hello! Hello? Can you… no, obviously you can’t. Someone has set the dry ice machine all the way up to nimbostratus. I clearly specified cirriform! Fine! We’ll just let it clea – [sound of fan being switched on]. Really? This is amateur hour. Honestly… Well, at least I can read the autocue. Can they see me? Good. VELCOME! Aha-ha-ha-haaaa! Ha! Tis I, Plague Fearsome. I am your g[ho]u[l]ide on this DEADLY JOURNEY into the HEArT of HoRRor and broken k£yboard$. We have The Evil Within trailer for you. It puts “demon” in “demonstration”, and the “er” in “trailer”. For that is the noise I made when I watched this collection of eldritch cliches, this midnight gathering of unscary moments, this fleash video of awkward peril. Follow me as I drop to the paragraph below to escape its blunt and ticklish claws… [Wilhelm scream]
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The Evil Within Trailer Is Within

By Craig Pearson on April 19th, 2013.

Yes, this is larger than images on the RPS front page usually are, but when you have a brain wrapped in barbed wire with a house growing out the stem, then you bloody well post it
What do you keep your evil in, readers? Do you have demonic tupperware? Perhaps an armoire of awfulness? I have a drawer of despair that I open every now and then, just to make sure my pants are not being burned up next to my socks of suffering. Bethesda keep their new survival horror, The Evil Within, within the most evil box of all: IGN [Lightning, sound of booth babes screaming]. They have the ‘exclusive’ first look coming up next week, so all we’re left with is a live-action trailer that shows us nothing of the game. Enjoy!
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