Posts Tagged ‘Tango Gameworks’

The Evil Within’s Final DLC Brings First-Person Melee

The Evil Within [official site]? More like The DLC Out. Look, I don’t know kind of joke you expect from me at 8:47am. But the third DLC pack came out this week for the third-person survival horror, and it makes it… a first-person melee arena brawler?

The Executioner has you playing as The Keeper, that nasty chap with a safe for a hat, swinging hammers and smashing faces with a hammer in first-person melee. It’s not what I’d expect or want from The Evil Within, but as a Zeno Clash fan it sounds like a nice overlapping of my interests.

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A Halloween Treat: The Evil Within Demo

As Halloween approaches, do you find that your hunger for horror is increasing? Fear not. Or ‘fear a lot’, I guess. The first three chapters of The Evil Within are now available as a demo on Steam, with demo saves carrying over into the full game should you choose to purchase it. There’s also a 50% discount on the Season Pass and anyone who buys the game during this promotion, or has already bought it, will receive a copy of Call of Cthulhu: Dark Corners of the Earth.

Those first three chapters are a fairly good taster, with a bit of spooky stealth, a big setpiece and just enough freedom and trapping to show what’s coming later.

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Evil Within Your Letterbox? There’s Options For That Now

An evil letterbox.

Adam thought The Evil Within was a fine game, but that its letterboxed screen size was a hindrance – a technique that would have been best used sparingly, rather than for the entire length of the game. Rich Stanton thought that the technique was well deployed, increased tension and was never put towards creating cheap jump-scares. Parts of the internet, meanwhile, thought that the black bars were probably a technical fault rather than a deliberately-employed artistic technique.

Whatever you think, you’ll have now have to make a choice: a patch has just been released that lets you turn the black bars off, change the frames-per-second cap between either 30 or 60, and other tweaks.

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Wot I Think: The Evil Within

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

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Dread On Arrival: Unlocking The Evil Within

The Evil Within has been unleashed and I started playing shortly after midnight. I did get some sleep but, cripes, things move along at a rapid clip in Shinji Mikami’s return to survival horror. The time to chainsaw is around ten minutes – five if you skip cutscenes. From there, it’s around five seconds to the first hideous death animation, two minutes to spinning blades, two and a half minutes to near-drowning in pool of blood and guts, and half an hour to ‘the city is collapsing and now there’s a creepy hospital ward inside my brain and, blimey, this is all very entertaining, isn’t it?’

Full thoughts as soon as I’m done but I wanted to report in with news that Bethesda have released a list of debug console command inputs. You may find them useful.

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New Evil Within Trailer Contains Messy Ways To Die

I want to die doing what I loved: being pulled by ephemeral blood-soaked hands into the solid floor of some hell-set asylum. The Evil Within let’s me simulate and prepare for this occasion ahead of time, plus many other less desirable demises. There’s a new trailer below – there’s been about a thousand of them now – ahead of the October 14th crikey-that’s-Tuesday release.

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Gore You With The Details: The Evil Within

I have reason to believe that the latest trailer for The Evil Within is directed at a very specific audience. It might even be an audience of one. I share it here just in case the individual in question happens to be reading this website, for it now contains all of the answers he or she will ever need. The person we’re seeking still thinks that The Evil Within will be a subtle and unnerving psychological horror experience, the sort that haunts dreams and takes up residence somewhere under the skin. The rest of us know – and can see final confirmation below – that it is a game in which everything is either bleeding, screaming or wearing its organs on the outside. While exploding.

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The Evil Within Puts It All Out There

Start To Spooky Hospital: 16 seconds. Yep, horror game, goddit.

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Fewer Oceans: The Evil Within Bumped Up In Europe

Please help me! I can't open this box until three days after the NA release!

It is quite daft that big publishers still delay international releases of games–coming out on Tuesday in North America, then the Thursday or Friday elsewhere. Here on this wide wonderful web, which has no oceans, it’s silly that they artificially stagger releases to appease retailers, especially given that most retail releases nowadays are little more than a Steam key in a box.

But it’s fine, Bethesda have finally come to their senses with The Evil Within and bumped the release date forward to- oh no, nope, they’ve made it even sillier. Most of the world will now get the survival horror at the same time, but some of you will still need to wait a few days, because reasons.

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Shock! Horror! The Evil Within Delayed Into October


The monsters we fear reflect anxieties of the era, some say. Frankenstein’s creature is unmediated ambition of science. Godzilla was atomic weapons. Vampires are sexuality or, alternatively, posh people. Zombies are death or boredom or something I don’t know I mean I glaze over any time someone starts to lecture me on them. What about the 21st century’s first big new monster, The Slender Man? What does he represent, lurking in the distance, hinting at his presence, vanishing, then swooping in to make teenagers scream and swear? Why, video game delays, of course!

Boo! Publishers Bethesda have delayed The Evil Within. The Slender Man grows more powerful.

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