Posts Tagged ‘team 17’

Team17 Announce Their Game Again

By Alice O'Connor on July 31st, 2015.

Team17 have once again announced that they’re making their game once again and- hey, wait, this latest version of Worms will actually do a few things different.

With over twenty Worms games in the bag and few changes to the turn-based annelid artillery annihilation formula in yonks, Team17 are shaking things up a bit with next year’s Worms WMD. It’ll introduce concealing buildings, for starters, only granting internal vision to players with a worm inside. Its new art style is pretty cute too. Oh, and it has tanks. Driveable, hopping tanks.

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The Escapists Spin-off Meets The Walking Dead

By Alice O'Connor on July 9th, 2015.

Zombies! I hate these guys!

On this week’s episode of Whoa What Wait You’ve Licensed What To Make a Spin-off of Your Game? comes word that prison-escaping craft-o-RPG The Escapists [official site] has been romancing zombie world comic book The Walking Dead and is expecting a bouncy baby in less than nine months. They plan to give the wholly uncreative name The Escapists The Walking Dead. No, really. Just the two names smashed together. Yeesh, parents these days.

The spin-off will see Rick Grimes trying to keep his pals alive while escaping scary places.

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New Treatment: Worms World Party Remastered In July

By Alice O'Connor on June 11th, 2015.

You've got Worms again.

Which Worms game is your favourite? Over the last twenty years, creators Team17 have released more than twenty Worms games and spin-offs, but most folks I’ve known seem to favour either 1999’s Worms Armageddon or 2001’s Worms World Party (boy, the series peaked a while ago, huh?). If you’re in the latter camp, good news: your favourite Worms game is being revamped!

Team17 have announced Worms World Party Remastered [Steam page], which is WWWP prettied-up with support for modern Steam bits. It’s due to launch on July 8th.

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The Escapists Is Out On Early Release

By John Walker on August 21st, 2014.

When it comes to prison games on Early Access, few are going to compete with Prison Architect. However, The Escapists approaches the concept from the other side. Here, you’re the prisoner, and you’re trying to escape. It’s out on Early Access now – I’ve written some (jail) sentences about it below.

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Gimme: Team 17 To Publish Sheltered

By Adam Smith on June 30th, 2014.

Sheltered is a game of post-nuke survival in which the player is at the head of a family living in an underground bunker. Our Alec took notice when it reached Kickstarter a couple of weeks ago and he wasn’t alone. With four days left on the clock, the project has reached passed its £15,000 goal and is on the verge of raising £20,000 in bottle caps and other assorted currency. It wasn’t only pledgers who took note of the pixel art survival sim, companies were also watching, notably Team 17 who have snapped up publishing rights.

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Team17’s Flockers Is Basically Lemmings

By Alice O'Connor on March 29th, 2014.

Wake up, sheeple

Oh, how excited Worms, Worms 2, Worms Armageddon, Worms World Party, Worms Blast, Worms 3D, Worms Forts, Worms 4, Worms: Revolution, Worms: Clan Wars, and Worms Crazy Golf developers Team17 were when they announced they were making something new. “The most important game we’ve worked on in over a decade,” they called the “explosive new IP” Flockers. What could so excite the developer also behind eight Alien Breed games? Lemmings. Flockers is pretty much a new take on Lemmings, the classic nineties puzzler from DMA Design (before it became the hip and trendy Rockstar).
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Cellmates: Team 17 To Publish The Escapists

By Adam Smith on February 24th, 2014.

Backers of top-down prison break game The Escapists are no doubt aware that Team 17 have picked up the title for publication. An alpha version will be tunnelling into backer inboxes soon and the game will also be playable at EGX Rezzed. The Lair of the Worms appears to be making a concerted move into third-party publishing, having already signed minimalist stealth game Light, which was also creeping through the crowdfunding process when Team 17 spotted it. My advice? If you’re an indie developer, the best way to attract Team 17’s attention is a spot of top-down sneaking. Perhaps it’s time to start work on that roguelike Casanova sim you’ve been planning for the last five years.

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Hands On: Worms – Clan Wars

By Adam Smith on June 21st, 2013.

Last week, I visited Team 17 and was the first outsider to have hands-on experience with their latest game. It’s a Worms game because, on the whole, that’s what they do. Unlike the previous release, Clan Wars has been designed specifically for PC and while it’s the multiplayer league system that worms its way into the title, the additions and tweaks to the physics system may be the necessary game changer.

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Wot I Think: Worms Crazy Golf

By Brendan Caldwell on November 10th, 2011.

Gosh, this looks exciting.

Team 17 recently had the idea of combining their Worms games with a crazy golf game. We gave it to Brendan so he could tell you Wot He Thinks.

Dearest Jim,

What happened to us? You don’t call. You don’t write. You time your visit to GameCity festival so that you arrive on the very day that I leave. I’m in tears at this juncture. Genuine water-from-the-eyes tears. And then all of a sudden you want to play a round of golf? Really? Golf is the most barbarous of make-up games. If I wanted to walk around in an eerie emulation of the countryside with a club in my hand I would just wait until Skyrim comes out.

Disappointingly yours,

Brendan

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Wriggling Woods: Worms Crazy Golf

By Adam Smith on October 14th, 2011.

madcap, eh?

I’m a huge admirer of the gentleman’s sport of crazy golf, or as I prefer to call it, Bedlam Roughage & Greens. Combining that most elegant of pursuits with the antics of Team 17’s Worms, forming some kind of Worms Crazy Golf, seems a sensible plan and a few videos of the (mercifully) 2d title have now appeared online. It all looks very agreeable, although I hope the puzzle-type layout of the levels doesn’t mean there won’t be plenty of room for a more chaotic approach. The game is due on Steam on the 19th of this very month of October and there are several videos of golfing worms below.

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Eagle™! Team 17’s Worms™: Crazy Golf

By John Walker on August 15th, 2011.

Crazy golf AND Worms... together... it's too much!

Back in 1937, a man called Andy Davidson came up with an idea. That idea was to copy a game called Artillery, but to put worms in it. He took that idea to the visionaries at Team 17, and from then on the world would never be the same again.

Since that day there have been over three hundred thousand games based on the Worms license, because when an idea is as fresh and original as Worms, it is imperative that it be repeated as close to infinitely as is humanly possible. And when you’ve got an idea as good as that in your locker, you never need think a new thought again. But that’s not enough for some. Some strive to go further, to take perfection and refine it, reshape it, reinvent it. And so it is that Team 17 have announced Worms: Crazy Golf.

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Wot I Think – Alien Breed 3: Descent

By Jim Rossignol on November 22nd, 2010.


The recent Alien Breed series, Team 17’s episodic shooter outing based on the venerable 16-bit era titles, rumbles to a close with Alien Breed 3: Descent, which came out last week. I’ve been having a play of Descent and also looking back over the Alien Breed’s long and patchy history. Here’s wot I think…
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Alien Breed 2, 2

By Alec Meer on September 24th, 2010.

ratatatatatatatatatatat

Poor old Team 17’s rebooted Alien Breed hasn’t had the best luck on PC, having had its thunder royally stolen by Valve’s rebooted (and, more to the point, free) Alien Swarm. Too many aliens, too many reboots happening at once. Unbowed – well, probably a little bowed, I suspect – they’re having another go, with the release and demo of Alien Breed 2: Assault. This is not the same as the original Alien Breed 2. It confuses me. I want to cry. But I also want to shoot aliens!
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