Aha, eagle-eyed folks will have spotted that I missed out on there being an Alien Breed Impact demo up on Steam, when I was reporting news on the renaming and such. That should allow you to discern whether the pre-order bundle, which also just went live last night, is actually worth your monies.
Posts Tagged ‘team 17’
By Jim Rossignol on May 28th, 2010.
By Jim Rossignol on May 26th, 2010.
Alien Breed: Impact is the exciting, glossy name for the “heavily updated” version of Alien Breed XBLA remake Alien Breed Evolution that will finally make its way to the PC this summer. Team 17 have these words to say:
“Alien Breed: Impact is now tougher and requires more individual exploration than its predecessor. It features expanded customisability, with upgrades available for weapons that can be purchased using cash looted from corpses and lockers. If that isn’t enough to whet your appetite, there are enhancements to the co-operative gameplay experience for you and a shooting buddy, not to mention the “Prologue” campaign, which takes players through an updated and expanded introduction to the world of Alien Breed.”
Going to reserve judgement on this until we get our hands on it, but the original was a little disappointing – mainly because the co-op was rubbish. Hopefully “enhancements” will deal with that issue in a meaningful way.
By Jim Rossignol on December 4th, 2009.
It’s probable that younger readers won’t be particularly familiar with Alien Breed, as the last iteration in the series was a 3D version of the 2D corridor shooter, which appeared in 1996. It has taken until now for Team 17 to figure out how to make a sequel, with two projects cancelled along the way. Having eyed-up the current digital distribution book, and decided there’s a niche for them, the company has announced a self-published isometric 3D version of the game, titled Alien Breed Evolution. John Dennis, Team 17’s design manager, spoke to us about the project.
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