Posts Tagged ‘Team Fortress 2’

Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

Read the rest of this entry »

, , , , , .

11 Comments »

Filmmakers Sourced: Saxxy Awards 2014 Announced

By Graham Smith on July 29th, 2014.

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

Read the rest of this entry »

, , , , .

5 Comments »

Mann Oh Mann: Valve Creates Early Access TF2 Servers

By Nathan Grayson on July 10th, 2014.

Early Access? For a game that’s been out since 2007? Yes, that is, in fact, a thing that can exist. Valve has decided to leave Mann Corp’s doors ever-so-slightly ajar so that fans might run around on Team Fortress 2‘s magical murder playgrounds before they officially hit live servers. So it’s a series of test servers for maps, essentially. Details below.

Read the rest of this entry »

, , .

36 Comments »

Bread Or Alive: TF2 ‘Love And War’ Adds Bread Weapons

By Nathan Grayson on June 19th, 2014.

It’s day two of Team Fortress 2′s latest hyper-elaborate update, Love and War. Yesterday we got love in the form of dances and other taunts/expressions, but today, well, I’ll just let Futurama handle this one. This isn’t just any old regular war – the sort you might find at the bottom of the bargain bin at your local War Mart – though. No, no, this war has, um, bread. Oozing green teleporter-mutated bread, because Team Fortress 2′s sense of humor is nothing if not incredibly specific. You will find deet meats for this information sandwich below.

Read the rest of this entry »

, , , , , , , , , , .

49 Comments »

TF2 Kicks Off ‘Love And War’ Update With… Dancing?

By Nathan Grayson on June 18th, 2014.

A mysterious countdown? Some teams? A fortress? I’m not sure if there’s a soul in the world who doesn’t know what this means by now: new Team Fortress 2 update. The latest multi-day reveal-stravaganza is called Love and War, and it’s kicked off its grim march not with new weapons or maps or colors other than red and blue, but rather, um, dancing. Also other expressions that will allow you to wordlessly communicate with and/or taunt your fellow players. There’s a new short film below, and it’s Valve’s longest ever, clocking in at a whopping 15 minutes. The topic? Inevitable, creeping death. Cheery!

Read the rest of this entry »

, , .

58 Comments »

Plant It: Rust Getting Farming, TF2-Like Item Creation

By Nathan Grayson on March 10th, 2014.

Time for some wanton murrrrddeee-- oh my, that is a splendid tomato crop!

Rust is already a purring, slurring engine of human depravity, but there’s no denying that it’s all rather barebones at the moment. You can explore, you can build a house around other people’s houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry’s Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2′s infamous headwear selection.

Read the rest of this entry »

, , .

23 Comments »

We Like Short Shorts: Saxxy 2013 Winners Announced

By Graham Smith on November 28th, 2013.

These guys.

The Saxxy Awards are Valve’s annual celebration of the Source Filmmaker community and their efforts to make short films using the Source engine and Valve’s game assets. The community has been producing better and better stuff since the tool was released three years ago, and this year’s winners, nominees and honourable mentions are all worth ruining your productivity over.

Here’s the deserving Overall Winner for this year.
Read the rest of this entry »

, , , , .

14 Comments »

Of Heals And Heels: Team Fortress 2′s Two Cities Update

By Nathan Grayson on November 23rd, 2013.

STOP, in the name of love. Er, sorry. Guns. I meant to say stop in the name of guns.

OK, time for a truth bomb: I haven’t played Team Fortress 2 in age– *KATHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMSPLURSHHHHHH* Oh jeez, wow. That was actually a regular bomb lightly sprinkled with truth. My bad. I’m gonna need to un-bury John and Alec from the wreckage momentarily (Graham was out, and Adam is immune to explosions), but quickly: I haven’t played Team Fortress 2 in quite some time, but I still get excited about updates. Why, you ask? Because Valve always delivers brilliant laughs on top of them. Go below for delightful text and a gruesomely enjoyable video of the new, Medic-immortality-granting Two Cities update.

Read the rest of this entry »

, , .

37 Comments »

Interview: James McVinnie, Director Of End Of The Line

By Graham Smith on November 22nd, 2013.

James McVinnie has been making machinima for years, for the Half-Life modding community, for BioWare as a cinematic director on Mass Effect and Dragon Age, and more recently for himself. His Source Filmmaker short, Practical Problems, was a finalist in the comedy category at the 2012 Saxxy awards.

His latest project is End of the Line, an eight-minute Source Filmmaker short due out early next year. It again stars a cast of Team Fortress 2 characters, but it’s more ambitious than any SFM short I’ve seen before. A minute-long trailer released in August garnered so much attention that Valve have asked McVinnie and his team to explore creating an official community update for Team Fortress 2 to coincide with the film’s release.

I spoke with James about his time with BioWare, and his process for making films within videogame engines. In response to one of my questions, he made an illustrative video.
Read the rest of this entry »

, , , .

9 Comments »

Scream Fear-hiss Boo: TF2 Comic Threatens New Update

By Alec Meer on October 29th, 2013.

I don’t want to make any jokes in this post, because doing so would make me feel like the rubbish, nervous compère trying to entertain the crowd before an amazing comedian, for instance Bruce Forsyth or Jim from Neighbours, comes on. TF2 is a funny game, with funny promotional material around it. It is definitely funnier than I am. Funny like a clown, yes. For instance, this comic, heralding Valve’s shootybang game’s mysterious but surely impending Halloween update. By page two, it’s triumphed with its concept of ‘toilet wine.’ On page five, it’s got bald ghosts pinching each other’s noses. Then there are raccoon sanctuaries, and wills made of human skin and… And, well, yes, very good.

There’s also a teasing mention of portals to the nether realm, which may or may not be the next big thing in TF2 itself.
Read the rest of this entry »

, .

12 Comments »

Appreciate It, Mate: Trailer For Source Filmmaker Short

By Graham Smith on October 18th, 2013.

End of the line, for you!

The trailer for End of the Line, a Source Filmmaker short, was released in August and has 600,000 views on YouTube. Since we’ve never posted about it and around 500,000 of those viewers were me, I’m betting there’s plenty among you who haven’t seen it yet. This is your chance to correct that.
Read the rest of this entry »

, , , .

22 Comments »

Comic Timing: Team Fortress Celebrates Its 17th Birthday

By Craig Pearson on August 28th, 2013.

Dawwwwwwwwww

Get your secret decoder rings out, make sure you have access to a librarian with a murky past, and would it kill you to put on some tweed? Team Fortress celebrated 17 years of being Team Fortress on August 24th, which Valve completely missed. To sort-of-but-not celebrate this occasion, they’ve made a new comic starring everyone’s favourite sky-diving CEO, Saxton Hale. Part one is long and here, and there’s more to follow. This is typically when Valve pulls some sort of trick on everyone, so I’ve saved the blogpost, and sent a copy via carrier pigeon to CERN. If they can’t figure out if anything’s been secreted away, then no-one can. Valve also added a new crafting tool into the game, and it’s pretty Strange.

Read the rest of this entry »

, , , .

57 Comments »

Be Gabe Newell In The Team Fortress 2 Update

By Craig Pearson on July 12th, 2013.

Those glasses are an unlock, but the hair sadly isn't.
My Team Fortress 2 addiction, which is now mostly in hand thanks for asking, used to be fueled by Valve’s updates. The magnificent teases that they were, they’d hold my attention with week-long pieces of performance art. The mighty clang when everything finally dropped and was unwrapped was the best thing ever. Now, with the community contributions happening in plain sight in the Workshop, that seems to be lost. We know what’s going to be in the game, and Valve have said things will be added more swiftly. So we’ve probably seen the end of things like the Spy uncloaking during the Sniper reveal. The latest, even with two new maps and over 60 new community addons, arrived instead with a quiet thump. And another. And another. Wait, that’s my heart…
Read the rest of this entry »

, , , , .

25 Comments »