Posts Tagged ‘Team Fortress 2’

Scream Fear-hiss Boo: TF2 Comic Threatens New Update

By Alec Meer on October 29th, 2013.

I don’t want to make any jokes in this post, because doing so would make me feel like the rubbish, nervous compère trying to entertain the crowd before an amazing comedian, for instance Bruce Forsyth or Jim from Neighbours, comes on. TF2 is a funny game, with funny promotional material around it. It is definitely funnier than I am. Funny like a clown, yes. For instance, this comic, heralding Valve’s shootybang game’s mysterious but surely impending Halloween update. By page two, it’s triumphed with its concept of ‘toilet wine.’ On page five, it’s got bald ghosts pinching each other’s noses. Then there are raccoon sanctuaries, and wills made of human skin and… And, well, yes, very good.

There’s also a teasing mention of portals to the nether realm, which may or may not be the next big thing in TF2 itself.
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Appreciate It, Mate: Trailer For Source Filmmaker Short

By Graham Smith on October 18th, 2013.

End of the line, for you!

The trailer for End of the Line, a Source Filmmaker short, was released in August and has 600,000 views on YouTube. Since we’ve never posted about it and around 500,000 of those viewers were me, I’m betting there’s plenty among you who haven’t seen it yet. This is your chance to correct that.
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Comic Timing: Team Fortress Celebrates Its 17th Birthday

By Craig Pearson on August 28th, 2013.

Dawwwwwwwwww

Get your secret decoder rings out, make sure you have access to a librarian with a murky past, and would it kill you to put on some tweed? Team Fortress celebrated 17 years of being Team Fortress on August 24th, which Valve completely missed. To sort-of-but-not celebrate this occasion, they’ve made a new comic starring everyone’s favourite sky-diving CEO, Saxton Hale. Part one is long and here, and there’s more to follow. This is typically when Valve pulls some sort of trick on everyone, so I’ve saved the blogpost, and sent a copy via carrier pigeon to CERN. If they can’t figure out if anything’s been secreted away, then no-one can. Valve also added a new crafting tool into the game, and it’s pretty Strange.

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Be Gabe Newell In The Team Fortress 2 Update

By Craig Pearson on July 12th, 2013.

Those glasses are an unlock, but the hair sadly isn't.
My Team Fortress 2 addiction, which is now mostly in hand thanks for asking, used to be fueled by Valve’s updates. The magnificent teases that they were, they’d hold my attention with week-long pieces of performance art. The mighty clang when everything finally dropped and was unwrapped was the best thing ever. Now, with the community contributions happening in plain sight in the Workshop, that seems to be lost. We know what’s going to be in the game, and Valve have said things will be added more swiftly. So we’ve probably seen the end of things like the Spy uncloaking during the Sniper reveal. The latest, even with two new maps and over 60 new community addons, arrived instead with a quiet thump. And another. And another. Wait, that’s my heart…
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Incoming! Team Fortress 2 Update Of Fixes And Maps

By Jim Rossignol on July 8th, 2013.


There are some things that need to fixed in Team Fortress 2. Valve explain: “Unfortunately, as players’ tactics and abilities have grown, so have the bugs and exploits in some of the maps. For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.” But there’s also some content on the way, too, with two new maps appearing: ” Introducing two all-new Capture Point maps: Process and Standin. Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.” The new maps are by community mapper Ian Cuslidge, so congratulations to him.

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Profit Storming: Valve Shares Revenue With Toolmakers

By Craig Pearson on June 28th, 2013.

I'll bet real-world hat sales don't pass money onto the loom makers.
When they’re not spinning around and around in their expensive chairs, weaving hats, or thinking up other ways to not make games that people want (“Shall we all got to Hawaii this week, or shall we crack open that HL3 design document?” “Aloha! Aloha! Aloha!”), Valve’s brain drones are at least attempting to create a community of people that can earn a living from making and contributing to games. Sometimes it’s a bit broken, like Greenlight is right now. Other times it can be so successful that Valve can afford to share the wealth between organisations that contributed to the success, but had no way to monetise their involvement. So now, when a community item in Team Fortress 2 or Dota 2 is sold in either game’s store, it’s possible for some of Valve’s take to be directed to the likes of Blender and Polycount. Ooh, just thought up a new word for it: Valvetruism.
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Getting Heavy In Skyrim

By Craig Pearson on June 26th, 2013.

Ees Beautiool. Time to keel dragon.
I rarely role-play in games. I’d like to believe it’s because I have such a well-defined personality that I simply can’t accept not being myself, but the real reason is that I’m rubbish. I only ever have one well-defined notion of what I want to be: Garrett. Every opportunity to create a character in a game for me means loading up on stealth options, and when I do I don’t really feel the character. I’m just a dude in the dark. But my last Skyrim character was lost to the great platter splatter* of October 2012, and I’m keen to go back the Fus Ro Dah. The question of whether or not I replay as a Garrett lookalike or roll something more adventurous has been answered with this mod that puts Team Fortress 2′s heavy into the dragon’s lair. I can tell I’m not going to be loading up on stealth options with this one.
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Heavy Medication: Surgeon Sim Slices TF2′s Heavy

By Craig Pearson on June 21st, 2013.

Check for doves, Medic
Like the world’s most fun STD, Team Fortress 2 really likes to spread itself around. What’s that itch, Joe Danger? Why it’s a just a case of the hats. That’s not a wart on Poker Night at the Inventory, it’s an achievement. And though the one game we all wanted to have a little bit of TF2 in it has remained resistant, there’s a new strain that’s proven to be too much for its immune system. Surgeon Simulator 2013′s rib-cage cracking ridiculousness really did look a lot like the Meet The Medic trailer, and Valve has allowed the characters to appear in Bossa Studio’s scalpel sim. It was inevitable.
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GI Joe Danger: Hello Games’ Team Fortress 2 Crossover

By Alec Meer on June 19th, 2013.

Ollie some more!

Much like JLS, the cast of Team Fortress 2 will put their faces anywhere. Though unlike JLS, they’ve yet to put them on the front of a box of Johnnies.* This time they’re showing up in the long-awaited, far too long in happening PC versions of lovely Hello Games’ lovely Joe Danger games. Tiny cutesy Heavy on a motorbike! Aww! Hello claim they initially only put the TF2 characters in for fun, but I DON’T BELIEVE THEM ONE BIT.

Also there are Minecraft levels, and the option to make your own ones, just to double up on the whole PC gaming Zeitgeisty thing.
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Twenty Bucks: Team Fortress 2

By Craig Pearson on May 29th, 2013.

Bargain?

It’s another instalment of our Twenty Bucks series, where we unscientifically hunt around in free-to-play games and find out what it really costs. Hooray! This time Craig tries to spend money in Team Fortress 2, where paid-for things will often drop on your head, but hats will often not. Here is one Buck with Twenty Bucks.

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Robots Need Hats Too: TF2′s Community Created Update

By Nathan Grayson on May 18th, 2013.

'Enhancements? For one's head? How unnatural!'

There are nearly as many Team Fortress 2 hats as there are snarky jokes about Team Fortress 2 hats. I see more hats in a day of browsing the Valvier parts of the Internet than I do in a year of going outside. But let’s face it: ours is a hatted man’s world, and so long as there are heads to be ogled and summarily shot, people will clamor for more carnivals of craftsmanship to cover them. You can probably see where I’m going with this. There’s a new Team Fortress 2 update, and it’s entirely player-created. Also, it’s mostly hats. These, however, are robot hats, and – as the wisest of all Benders taught us – that makes them exponentially more interesting. There’s also a video, comic, and all sorts of other post-update revelry. The break is not a robot, but it will do is best to emulate the experience.

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Travel Without Moving: TF2 VR On A Treadmill

By Jim Rossignol on April 22nd, 2013.


I am increasingly anxious about of the pointlessness of videos of virtual reality. Nevertheless, you can sort of imagine what’s going on in this Oculus Rift plus Virtuix Omni (a multi-direction treadmill platform for moving about in VR) as a chap plays Team Fortress 2, below.

I am not sure if it would make me feel a bit giddy.
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The New Hatness: Rift VR Coming To TF2 This Week

By Nathan Grayson on March 19th, 2013.

Meet The Palmer Luckey.

In case you’re in need of a reminder, the Oculus Rift virtual reality headset is really, really cool. But that won’t be here until the fuuuuuuture, right? You will play it atop your hoverboard, which you will rebelliously ride inside your hoverhouse, which will drift above the hoverground, which will perpetually bob above a void of infinite nothingness. Which will also be hovering. Or so you think. In non-virtual reality, however, the VR wonder device is right around the corner, with backer dev kits shipping this very month. And now, Oculus and Valve have teamed up to announce the first officially supported game for the eyeball-teleporting tomorrow glasses: the ever-experimental Team Fortress 2. Naturally, there will also be a hat involved. I hope it hovers.

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