Posts Tagged ‘Team Fortress 2’

Wot I Think: Team Fortress 2

By Craig Pearson on July 9th, 2012.


When the gentlemen of RPS asked me Wot I Thought about Valve’s now-free team-based FPS, Team Fortress 2, I was busy playing the game, and completely failed to notice their entreaties. They tried shouting and waving over my swearing at a pyro, but my ‘enjoyment exhalations’ – which sound a lot swearing practice and slamming a mouse on a desk – drowned them out. In the end, they had to go into the game and buy me a special ring, a novel item that sends a message through the game, and got my attention.

Finally, with my attention momentarily torn from the game, I agreed it was a fine idea: “Sure, now get out of my way: I can’t see the cart… oh for FU-” *mouseslam* But right now I’m struggling to come up with the words to describe my experience: it’s has been part of my life for years, and writing about it is getting in the way of playing it.
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Hero Academy Opening On Steam, August 8th

By Adam Smith on June 29th, 2012.

Meet the Plato

This is the most splendid of news. If you don’t know Hero Academy, it’s a turn-based, two-player tactical game from the chaps behind Orcs Must Die and if you are now wondering why you haven’t heard of it, it’s because it’s an iOS game. Except on August 8th it’ll also be a PC game, as it’s coming to Steam and allowing cross-platform play. Opponents are played asynchronously, so you take your turn, inform your opponent and wait for a response. This means you can play loads of games at the same time and with its chessy appeal, you’ll probably want to. I shall welcome it to my PC with a smile and, oh look, Valve have provided an exclusive team. Trailer below.

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Candy Camera: Pyrovision Goggles Are Kind Of Amazing

By Jim Rossignol on June 28th, 2012.

wheeeeeeeee
STOP: If you haven’t watched Meet The Pyro yet, watch it, for goodness sake.

This morning I found myself grumbling in RPS chat about how news sites were casually spoiling the twist in the Meet The Pyro video, by posting pictures of it. Now I am going to do exactly the same thing, because you really should take a look at the Pyrovision goggles in action. Anyone who logs into the game between now and next week gets a set of goggles that mods the game world to look a bit like the Pyro’s view of things, including shooting rainbows, balloon-gib deaths, and floating pink plushie unicorn. There are some videos of it in action, below.
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You’ll Never Guess What Adult Swim’s Adding To TF2

By Nathan Grayson on June 28th, 2012.

I managed to dig through code and find this image with no prior knowledge of how code actually works because I AM A WIZARD.
Everyone, I have some regrettable news: I woke up this morning with the sudden realization that – in my heart of hearts – my truest wish has always been to lead a life of megalomaniacal supervillainy. So, incredibly long and spellbindingly interesting story short, I’ve wired the entire world to explode. Unless! You can tell me – without glancing about one nanometer below this sentence – what’s come of the Team Fortress team-up between Adult Swim and Valve. Mwahahaha, I can smell your fea– yeah, it’s a hat. Well, damn. I guess I’ll just go back to writing about videogames, then.

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Inevitable Hot Stuff: Meet The Pyro

By Jim Rossignol on June 27th, 2012.


It’s been a long time coming, but finally…

UPDATE: Valve announce they are releasing Source Filmmaker. “The goal of the SFM was to develop a story telling tool that allowed us to create computer animated movies more efficiently, and with greater creative freedom,” said Bay Raitt, designer at Valve. “Over the past five years, we’ve produced more than 50 animated shorts with the SFM. The Source Filmmaker will allow our community to create their own movies in Team Fortress 2 and in their own Source SDK-created mods.”
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Update Double-Up: TOR’s ‘Allies’ Patch And Pyro Day 2

By Nathan Grayson on June 27th, 2012.

NO GUYS TURN AROUND RUN HE'S GIANT.
I remember when games used to be obstinate, unyielding creatures. They’d prance through the room, coated in all manner of dust and bugs and glitches, and they just didn’t care. Now, though, they heed developers’ every beck and call post-launch. The things can practically grow extra arms on command. Case in point: SWTOR’s latest patch, which brings it up to not-quite-light-speed with modern MMOs and, of course, Team Fortress 2′s recent case of Pyromania. So then, let’s have a gander at what’s on the menu.

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Valve Invite You To Meet The Pyro…Soon

By Adam Smith on June 25th, 2012.

Edit: Errrrr, also a massive update for TF2. Details below.

So, that Valve/Adult Swim collaboration. As many speculated, it will be the Meet the Pyro video and, yes, ‘will be’. It was foolish of us to think that the video would just appear without any foreplay, so instead there’s the image above, which tells us that something else will happen on June 27th. I’m guessing that actually will be the video, unless they choose to release one frame every couple of days, some hidden at secret locations around the world, the precise position hidden in Morse code messages transmitted on secret websites that can only be found by reading tea leaves through a specific kaleidoscope constructed in 1924.

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Bwah? Valve Teams Up With Adult Swim

By Nathan Grayson on June 23rd, 2012.

This image is probably unrelated, but I just really wanted to use it because it's perfect in all ways.

Ready for something to come out of nowhere and hit you right in the nose? OK, here it comes. Get ready, brace yourself, and… it still hit you. Because that’s how things that defy the law of conservation of energy to suddenly materialize on our plane of existence work. I believe a more succinct term for it is “surprise.” Anyway! Turns out, it’s an announcement – as things we report on often are. Something Valve-related is making its way to famed purveyor of cartoons with curse words, Adult Swim. But what could it be? WHAT?

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Gabe’s Gamble: Valve Gets Its Own Economist

By Nathan Grayson on June 16th, 2012.

Valve, of course, 'forgot' to tell Varoufakis about the mandatory eye implant until the hiring process was complete.

Remember when Valve said it was looking to hire all sorts of people from every walk of life – from lowly programmers to the giant-bow-tie-wearingest of fungineers? Well, one bit in there stood out: “And if you’re a first-class economist,” Michael Abrash wrote, ”please check us out. You’ll have a sandbox with 40 million users, and I promise you’ll never be bored.” Well, apologies to RPS’ substantial audience of budding TF2 hat economists. That position, you see, has officially been filled.

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TF2′s Hats And Stats Update Makes Me Sad

By Craig Pearson on March 30th, 2012.

They are rather spiffing.
It doesn’t take a lot for me to get obsessed. I’d managed to pull away from Team Fortress 2, but then Valve introduced the Strange category of weapons, stat-tracking guns and melee weapons that report how many kills each has, and I got into it all over again. I’m almost embarrassed by how easy it was to hook me back into the mainframe. Worryingly Valve have just added a new category of unlocks to augment the Strange weapons counting abilities: Strange Parts.

Only found in crates, Strange Parts will help you study specific aspects of your performance in battle by letting you customize your favorite Strange weapon. Now you’re free to track the number of enemies you gib, projectiles you reflect, heads you’ve shot, and more.

They’ve also dropped three new hats into the game, and that number is a more descriptive than you realise: there are only three in the entire game, and to get one you’ll most likely need to spend a significant amount of money.
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Idle Musing: The Joy Of Single-Serving Allies

By Jim Rossignol on March 16th, 2012.

Friend for a day
Remember the bit in Fight Club where Ed Norton is sitting on a plane and he explains to the guy sitting next to him his theory of “single-serving friends”? Well, something similar is true in multiplayer games.
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Totting Up My Team Fortress 2 Transactions

By Craig Pearson on March 15th, 2012.

If anyone wants to trade me a Strange Sniper Rifle, Flame Thrower, or Ambassador, btw...).
After looking at the cost of Guild Wars 2 and feeling a muscle in my eyeball involuntarily spasm, I started considering my spending habits. I’m currently splitting my money in three ways: indie games, Steam, and funding in Kickstarter. I don’t have any MMO subs, as I’m mainly action focused, and obviously my Steam account is already crammed with games. But none of this made me twitch. Instead it’s because as PC gamer I’ve never had to spend much on games, and in this odd, new free-to-pay future, in my eyes the cost of games feels like it’s getting cheaper. At least that’s what I thought. The one consistent expenditure I have is when I want to buy something in Team Fortress 2′s store, which saves every transaction. Going over my purchases I realise it’s not cheaper at all, and, in comparison, £50 on Guild Wars isn’t that bad.
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Valve Drops Mad Beats Into TF2, Adds A Boombox

By Craig Pearson on February 10th, 2012.

I'll bet the Vengaboys sound amazing on that thing.

Uh-uh they did-uhnt. Valve did not just add a boombox to Team Fortress 2 that plays sounds whenever a Scout taunts… I think they did. Just let me check the server over here [opens server door] WELL, NOW I CAN’T HEAR AND I NEED TO CHANGE MY PANTS. BUT I CAN CONFIRM THAT THEY WENT THERE. They’ve released a paid for (£6.99! – too rich for my roots) community item called the “Boston Boom-Bringer“. Whenever the Scout taunts, it’ll play one of four phat beats. If you want to prepare yourself for the aural wreckage that the game’s about to throw at you, there’s a video below.

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