Posts Tagged ‘Team Fortress 2’

Undeyeing: Team Fortress 2 Halloween

By Andrew Smee on October 28th, 2011.

I want the Invisible Man Spy outfit. WANT IT

Team Fortress 2′s sinewy neck of content has been slashed open once more, pumping forth a bloody torrent of hats and features. It’s the third annual Halloween update, and it brings full-body costumes for every class (including a fantastic “teleporter gone wrong” Brundlefly for the Engineer), an update for classic King of the Hill map Viaduct turning it into Eyeaduct, which features dimension-jumping slipgates and a spooktacular boss fight with the Demoman’s demon-posessed eyeball, and finally another superb Halloween-themed comic book depicting the origins of said demon eyeball. It’s all still Free to Play of course, with the new costume items being found randomly throughout the map or available to buy immediately in the MannCo store. A short demonstration of the boss battle is after the jump.

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Frankenstein’s Modster: TF2 Halloween Mods

By Adam Smith on October 24th, 2011.

It's a week of updates, plural, and they are in no way alive

While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?

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Valve Celebrates One-Year “Manniversary”

By Jim Rossignol on October 13th, 2011.

He's bursting out of a bear.
Needless to say, they’re celebrating with a big old hat-infrastructure update to Team Fortress 2. The ability for people create and submit and submit items has apparently now earned the community creators $2m, and Valve obviously want that trend to continue, as the update is a big ‘un in that direction. They explain: “The Manniversary Update includes several new features, including Steam Workshop, an improved item submission system that allows community item-creators to test, share and track the status of their creations. The entire TF2 community will also be allowed to participate by browsing, rating and offering feedback on all submitted items. The Steam Workshop will be fully integrated with the Steam community. In addition to the Workshop, the Manniversary Update will also ship 30 new hats and cosmetic items, an item decal system, weeklong “try before you buy” item tryouts, loadout presets, multiple miscellaneous items slots, improved game performance, and a new taunt.”

Everything will be on sale until Monday, too. The details, they are here.

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Now Spawning: Team Fortress Arcade

By Alec Meer on September 30th, 2011.

No, you don't have to pay for the hats

Adam wrote about visually delightful side-scrolling TF2 demake Team Fortress Arcade just the other week. It’s true, he did! I have proof. The problem was the game wasn’t actually out then, which looked like we were teasing you with a cool thing you couldn’t actually play. That’s because we are rotters, and want you to experience only suffering. But now it is out, which means you can play it right now.

Don’t think that gets you off the hook, though. We’ll find some new way to make you suffer any minute now. Maybe it’ll be my forthcoming Xenonauts hands-on preview. Maybe it’ll be Jim’s review of the Deus Ex: Human Revolution DLC. Maybe it’ll be that dead stoat I hid under your bed. Or maybe we’ll say something you disagree with about a game you’re fond of. Truly, our cruelty knows no bounds.

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Pixel Posse Protectors: Team Fortress Arcade

By Adam Smith on September 14th, 2011.

A team of two is no team at all

Some of you may remember a dinky demake of Left 4 Dead that Alec posted about at the tail-end of the previous decade. The chap behind it, Eric Ruth, clearly loves nothing more than making retro-pixel-tributes because he’s done a few more as well. There’s one about electronic rackets (not to be confused with Pong, which was electronic racquets) and another starring some gaudy green space marine. You know of what I speak. His upcoming project is another Valve-inspired title though, and it looks like a lot of fun. It’s Team Fortress 2 Arcade: a sidescrolling beat/shoot ‘em up. Here’s an interview and some gameplay footage captured on film by piki geek.

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Digital Swap Shop: Steam Trading

By Adam Smith on September 7th, 2011.

A man signs into his Steam account, this morning
A few weeks ago, Valve started beta testing its Steam Trading feature and people have swapped over a million items since then. Were the majority of them hats? I don’t have those figures, but the entrails in this animal say “yes”. The trading feature is now officially live and you can trade all sorts of gubbins with one another. Clarification: “all sorts of gubbins” means Team Fortress 2, Portal 2 and Spiral Knights items so not a great deal has actually changed. Perhaps more interesting than item swapping is the ability to trade unredeemed games, although do note the qualifier ‘unredeemed’. Steam is not letting you swap grubby used goods. There’s a FAQ here. The fact that every public profile now comes with an inventory means that Steam is officially an RPG in which buying cheap games is the grind. The plan is to bring more developers on board in the coming months, so one day you may be able to trade the Incas for a pair of cowboy boots. Truly, we live in exciting times.

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Team Fortress’ 15th Anniversary Gift Thing

By Jim Rossignol on August 25th, 2011.


Oh, I guess this is just about expired, but there’s probably still time to get on Team Fortress 2 and receive your party bag for the 15 year birthday hurrah of Team Fortress. Yes, it is that long since the class-based mod originally appeared, spawning an entire sub-genre of FPS, and some of the most popular games of all time. If you log into TF2 before the 24 hours expires (I am not quite sure how long is left) you will get a party hat (obviously), a noise-maker, and a free cake (remodelled health pack). Mmm, virtual.

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Games For Hats: Valve Trials Steam Trades

By Alec Meer on August 10th, 2011.

Can I trade stuff for beer? That'd be incredibly useful.

Valve’s in-game TF2 item store is about to become an out-of-game item store. They’re trialling something called Steam Trading, which primarily involves swapping your TF2 unlocks (i.e. those damnable hats, mostly) for other games.

It’s an old-fashioned barter system in new-fangled clothes. What happens is you invite someone on your Steam friends list or who you’re in a group chat with to trade, and can offer up your various TF2 items to the other guy. In return, he or she can offer you other TF2 items – or to gift a game to you. You can’t do this with any old game in your Steam library – only games you’ve purchased from the store as a gift, or received as an Extra Copy.
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Sappy: More Live Action TF2

By Jim Rossignol on August 6th, 2011.


The internet’s appetite for dressing up as videogame characters and acting out the activities we usually play on screen is boundless, as is evidenced by this rather high-quality live action Team Fortress 2 video. It’s a familiar tale of sapping a sentry gun. The film was made by some chaps called Corridor Digital. Go watch, below.
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Team Fortress 2: Dough, Ray-Guns, Me

By Richard Cobbett on July 21st, 2011.

Rommel, you magnificent bastard, I capped your POINT!

Well, that was quick. Only the other day, rockets were spotted in assorted Team Fortress 2 maps, and now Soldiers everywhere are tooled up with sci-fi weapons designed by the special-effects geniuses at WETA Workshop. (You may have seen their work in movies like Lord of the Rings, Avatar, King Kong, and about half the other blockbusters in recent years.) Read this comic to see their discovery, and visit the Mann Co. store to witness the might of Dr. Grordbort’s Infallible Aether Oscillators, and the inevitable hat that goes with them.

But, we hear you ask, what are Dr. Grordbort’s Infallible Aether Oscillators?

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Red Grockets Where? A New TF2 Mystery

By Alec Meer on July 19th, 2011.

Calling it: Pyro is Marvin the Martian

Another mystery is why it just took me five tries to spell ‘mystery’ correctly. A better msytery is why some new and rather large new scenery objects have started showing up in selected Team Fortress 2 maps. They look like rocket ships, or possibly just rockets – but what do they mean? I put ‘mean’ in italics there, so it would sound like I was whining like a pitiful child who wants everything nownownow. Did it work?
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Hearty: Meet The Medic Outtakes

By Jim Rossignol on July 12th, 2011.


Valve have posted an bunch of the outtakes from Meet The Medic over on the TF2 blog. These are genuine outtakes, and are animated storybaord mock ups and rough animated sequences, rather than the “comedy” outtakes that the animated films now so often bookend their credits with. Valve explain some of the process behind the decisions made, and how the story told in the final movie came to be: “Instead of the medigun we’d explain the origin of the ubercharge, giving us a chance to explore the Heavy and Medic’s relationship a bit, not to mention a few gross-out surgery gags. Better yet, this new opening segued into our big finish far better than our old story ever had: The significance of the big ubercharge moment had some dramatic heft to it now. Even the doves were now explained, instead of just being a neat visual effect.”

I’ve posted Meet The Medic below, just in case you needed cheering up.
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Tree-Killers: The Valve Comic Collection

By Alec Meer on July 11th, 2011.

An ape will die on every page

Over the last few years, Valve have been quietly honing the fine art of viral marketing in an online age, and comics have been a big part of that. A cartel of in-house writers and the excellent pencils of Michael Avon Oeming (and others) have created some rather splendid words’n'pictures. Of course, they were merely digital. HOW DARE YOU INSULT OUR EYEBALLS WITH YOUR CRUMMY JPEGS? Why, that’s for philistines and people too damned lazy to turn paper pages. This horrendous oversight and offence to everything that some angry guy somewhere probably holds dear is about to be corrected, thanks to a hardback compilation of Valve’s various Portal, Left 4 Dead and Team Fortress 2 comics due from august comic publisher Dark Horse later this year.
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