Remember the bit in Fight Club where Ed Norton is sitting on a plane and he explains to the guy sitting next to him his theory of “single-serving friends”? Well, something similar is true in multiplayer games.
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Posts Tagged ‘Team Fortress 2’
By Jim Rossignol on March 16th, 2012.
By Craig Pearson on March 15th, 2012.
After looking at the cost of Guild Wars 2 and feeling a muscle in my eyeball involuntarily spasm, I started considering my spending habits. I’m currently splitting my money in three ways: indie games, Steam, and funding in Kickstarter. I don’t have any MMO subs, as I’m mainly action focused, and obviously my Steam account is already crammed with games. But none of this made me twitch. Instead it’s because as PC gamer I’ve never had to spend much on games, and in this odd, new free-to-pay future, in my eyes the cost of games feels like it’s getting cheaper. At least that’s what I thought. The one consistent expenditure I have is when I want to buy something in Team Fortress 2’s store, which saves every transaction. Going over my purchases I realise it’s not cheaper at all, and, in comparison, £50 on Guild Wars isn’t that bad.
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By Craig Pearson on February 10th, 2012.
Uh-uh they did-uhnt. Valve did not just add a boombox to Team Fortress 2 that plays sounds whenever a Scout taunts… I think they did. Just let me check the server over here [opens server door] WELL, NOW I CAN’T HEAR AND I NEED TO CHANGE MY PANTS. BUT I CAN CONFIRM THAT THEY WENT THERE. They’ve released a paid for (£6.99! – too rich for my roots) community item called the “Boston Boom-Bringer“. Whenever the Scout taunts, it’ll play one of four phat beats. If you want to prepare yourself for the aural wreckage that the game’s about to throw at you, there’s a video below.
By John Walker on February 3rd, 2012.
According to some typically cryptic words on the Team Fortress 2 blog, 2012 holds a “secret project” for the game, and they promise it is neither a hat, nor a map. But they don’t say what it actually is. And there comes the promise that this year will finally see the final Meet The Team video, giving the Pyro the coverage she so deserves. And apparently it’s going to contain an awful lot of blood. But no mention of fire. Finally, there will apparently be a more imminently revealed secret related to the Saxxy Awards. But who knows.
So I challenge RPS readers to speculate – what is the next new inclusion for the game? An entirely new game mode? A new character to muddle all the balancing? An RPG set in the TF2 universe in which you play as a struggling Scout, trying to find his way in the brutal world? A new hat?
By Craig Pearson on January 24th, 2012.
Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels.
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By Richard Cobbett on January 16th, 2012.
Celebrated crazy-em-up Saints Row: The Third is handing out a freebie to all Steam players tomorrow, and going a teeny-tiny bit further than most. You know how Team Fortress 2 likes to gives you hats from other games? Saints Row 3 gives you the TF2 gang’s entire heads, to wear and do with as you will. Fight, dance, love, laugh. The first and the last ones at least.
But you know what else can you expect from this TF2 intrusion?
By Alec Meer on December 29th, 2011.
Back, back, back, back even further, back a bit more, keep going, yes, not much further now and… there we go. You are now back in the most dim and distant past of the then tiny baby website Rock, Paper, Shotgun, a mere three months into our making-it-up-as-we-went-along existence. You will see ancient typos. You will see only glimmerings of understanding of how the internet works. You will see Kieron Gillen. And you will see The Go Team!, a multi-part mega-feature in which the four RPS founders present their assorted thoughts on Team Fortress 2’s classes, based on our delightfully haphazard experiences in the original beta back in September 2007.
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By Jim Rossignol on December 16th, 2011.
They said it couldn’t be done, but they did it anyway: Valve’s free-to-play FPS, Team Fortress 2, has been updated with new items and stuff! Seasonal weapons are now available, with “naughty and nice” crate gifts appearing across levels in the game. You can learn about the new stuff in detail here, or just jump into the game and get automatically updated with Christmasness. And I have to admit, it does seem like the time of year to spend your hours blasting people into chunks with exotic weaponry, doesn’t it?
By Robert Yang on November 7th, 2011.
“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.
Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio’s demise. When he isn’t raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods.
By Andrew Smee on October 28th, 2011.
Team Fortress 2’s sinewy neck of content has been slashed open once more, pumping forth a bloody torrent of hats and features. It’s the third annual Halloween update, and it brings full-body costumes for every class (including a fantastic “teleporter gone wrong” Brundlefly for the Engineer), an update for classic King of the Hill map Viaduct turning it into Eyeaduct, which features dimension-jumping slipgates and a spooktacular boss fight with the Demoman’s demon-posessed eyeball, and finally another superb Halloween-themed comic book depicting the origins of said demon eyeball. It’s all still Free to Play of course, with the new costume items being found randomly throughout the map or available to buy immediately in the MannCo store. A short demonstration of the boss battle is after the jump.
By Adam Smith on October 24th, 2011.
While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?
By Jim Rossignol on October 13th, 2011.
Needless to say, they’re celebrating with a big old hat-infrastructure update to Team Fortress 2. The ability for people create and submit and submit items has apparently now earned the community creators $2m, and Valve obviously want that trend to continue, as the update is a big ‘un in that direction. They explain: “The Manniversary Update includes several new features, including Steam Workshop, an improved item submission system that allows community item-creators to test, share and track the status of their creations. The entire TF2 community will also be allowed to participate by browsing, rating and offering feedback on all submitted items. The Steam Workshop will be fully integrated with the Steam community. In addition to the Workshop, the Manniversary Update will also ship 30 new hats and cosmetic items, an item decal system, weeklong “try before you buy” item tryouts, loadout presets, multiple miscellaneous items slots, improved game performance, and a new taunt.”
Everything will be on sale until Monday, too. The details, they are here.
By Alec Meer on September 30th, 2011.
Adam wrote about visually delightful side-scrolling TF2 demake Team Fortress Arcade just the other week. It’s true, he did! I have proof. The problem was the game wasn’t actually out then, which looked like we were teasing you with a cool thing you couldn’t actually play. That’s because we are rotters, and want you to experience only suffering. But now it is out, which means you can play it right now.
Don’t think that gets you off the hook, though. We’ll find some new way to make you suffer any minute now. Maybe it’ll be my forthcoming Xenonauts hands-on preview. Maybe it’ll be Jim’s review of the Deus Ex: Human Revolution DLC. Maybe it’ll be that dead stoat I hid under your bed. Or maybe we’ll say something you disagree with about a game you’re fond of. Truly, our cruelty knows no bounds.