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Posts Tagged ‘Team Fortress’

A People’s History Of The FPS, Part 2: The Mod

By Robert Yang on September 20th, 2012.

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here’s part one.

“Amateur” may mean unprofessional or of lower quality, but it’s also French for “lover.” Even if it’s difficult and time-consuming, even if you’re 15 years old and you have to figure out this complex physics engine to try out a cool idea you have — it’s because you love it.

I was 15 when I joined Nightwatch, an epic Half-Life 1 mod made by a dream team of veteran modders, replete with new weapons, voice acting, monsters, scripted sequences, and a 10 hour single player campaign with 99% custom art. We were the Black Mesa Source of the Half-Life 1 community, except we never released anything.

Maybe that’s because we didn’t really love modding. In fact, we hated modding.
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Idle Musing: The Joy Of Single-Serving Allies

By Jim Rossignol on March 16th, 2012.

Friend for a day
Remember the bit in Fight Club where Ed Norton is sitting on a plane and he explains to the guy sitting next to him his theory of “single-serving friends”? Well, something similar is true in multiplayer games.
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Team Fortress’ 15th Anniversary Gift Thing

By Jim Rossignol on August 25th, 2011.


Oh, I guess this is just about expired, but there’s probably still time to get on Team Fortress 2 and receive your party bag for the 15 year birthday hurrah of Team Fortress. Yes, it is that long since the class-based mod originally appeared, spawning an entire sub-genre of FPS, and some of the most popular games of all time. If you log into TF2 before the 24 hours expires (I am not quite sure how long is left) you will get a party hat (obviously), a noise-maker, and a free cake (remodelled health pack). Mmm, virtual.

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