Posts Tagged ‘Team Meat’

Lovecats: Mew-Genics First Footage Shows Rutting Moggies

By Alec Meer on January 14th, 2014.

Mew-Genics, the cat-breeding-based follow-up to Super Meat Boy, has been in development for almost a year and half – that’s almost a decade in cat years. Too long, too long! We’ll all be crawling under the nearest chest-of-drawers to die soon. At least we finally have some in-game footage to look at, even if it does take the form of an animated GIF. But given cats and GIFs are the bedrock of the internet, it is only appropriate.

Warning: cartoon cats shagging below. No feline winkies on show, though.
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Pussy Galore: A Mew Genics Trailer

By Craig Pearson on September 2nd, 2013.

The biggest tragedy of my life is that I had to move into a building with a ‘no pets’ policy, which is an odd policy given that the landlord has let out flats to obvious criminals and a scary family with about seven angry people squashed into each room. But a purring furball? How dare I even contemplate such a thing! So I had to breed an invisible cat, which wasn’t too much trouble in the beginning. But I’ve not seen him for weeks and the house is starting to smell, so I’m beginning to worry. I got the idea of breeding cats, mutating them into genetic super cats, from Team Meat’s next game Mew Genics. A Crazy Cat Lady sim that allows you to breed ridiculous kitties, finding attributes you want to enhance and trying to balance out other problems. There’s a remarkable trailer below.

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Cat’s Out Of The Bag: Mew-Genics

By Adam Smith on February 25th, 2013.

Bits and pieces of genetically modified cats have been spilling out of Team Meat’s web-gullet for a few months now but the most recent hairball of information catapulted onto the blog contains the clearest description of the game to date. It’s a “Cat Lady Sim”, with a cut-away of a house crawling with felines, each of which has a unique appearance, set of stats and personality. I’d imagine quite a few of them have catastrophic diseases of one sort or another as well.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.

The retelling of a session with the game explains more.

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Ridiculon: The Mew-Sic of Mew-Genics

By Adam Smith on January 21st, 2013.

Last time we checked in with Team Meat’s Mew-Genics, Alec was purring over the title theme: “I could probably leave that playing for a disturbingly long time. It’s very Danny Elfman, BUT WITH CATS and a bit of skiffle.” Imagine how excited he will be when he sees a five minute video of the chaps behind that track talking about and demonstrating the album-length contribution of music they’ve created for the game. There are also some hints about the game itself, although most of it has been implied elsewhere – a player’s cats can fight other cats, race in the sewers or enter kitty pageants. The music sounds fantastic though and I enjoy Ridiculon’s slightly unhinged boondocks-dwelling schtick.

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Cat-ching Up With Mew-Genics

By Alec Meer on December 17th, 2012.

Miaow?

Miaow miaow miaow Team Meat miaow Super Meat Boy miaow The Binding of Isaac? Miaow miaow miaow Mew-Genics, miaow miaw miaow. Miaow miaow don’t know miaow, miaow miaow miaow miaow 12,207,031,250,000,000,000,000 cats miaow miaow. Miaow!
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Kitty Kharacters: Team Meat’s Mew-Genics Hints

By Alec Meer on November 5th, 2012.

Cats can't smile ACTUALLY

Four words all but guaranteed to win my attention: “a game about cats.” When said four words are twinned with the knowledge that the game in question comes from the creators of Super Meat Boy and one half of The Binding Of Isaac team, my attention becomes unwavering.

We know precious little about Team Meat’s Mew-Genics other than that it’ll be “randomly generated, strange and involve cats” so even a tiny, kitten-size scrap of detail is enough to cause a flurry of fluffy speculation. Today, that’s two new shots showing in-game characters.
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Curiosity Rebuilds The Cat: Mew-Genics

By Adam Smith on October 22nd, 2012.

Hi, I will momentarily request that you end my shambles of an existence

Returning from holiday has filled me with anxiety. If I deem the fact that Team Meat are developing a game about cats to be newsworthy, I fear that one of the blustering colonels who make up 42% of RPS’ readership will choke indignantly on his morning brandy and then send me a missive of terrible indignation. “Sir, your recent declaration that the announcement of Team Meat’s Mew-Genics is in any way ‘new’ cuts me to the quick. Captains Grayson, Meer, Rossignol and Walker have all written twenty thousand word dissertations regarding the wider cultural significance of felines, ludology and genetic manipulation. I bid you good day.” Oh, Colonel Breeches, settle your moustaches and just read the announcement below.

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Unbound: Ed McMillen Talks With Design3

By Adam Smith on February 2nd, 2012.

And the infant could cry blood from time to time!

Who wants a long look into the mind behind The Binding of Isaac? Edmund McMillen recently spoke with design3, a web portal offering education and advice for game developers, and the resulting conversation is wide-ranging, fascinating and what I believe must be referred to as ‘refreshingly’ honest. That’s as honest as the country pub with the shaded garden serving up the first beer of a summertime Friday evening after a day of fielding calls in a thimble-sized office cubicle. The interview runs for an hour and a half but is certainly worth sticking with if you have an interest in Ed and his games, the indie scene, making games of your own or the wider industry. They cover it all.

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Team Meat <3 PC

By Lewie Procter on September 5th, 2011.

And we <3 Team Meat right back. Over the weekend, they've been chatting to the cool cats over at IndieGames.com, and Ed dropped this hefty knowledge bomb:

We’re never going to make a game that couldn’t also be on PC. That’s a stupid thing for most indies to do. PC is crucial

No surprises there, considering that the Steam sales of SMB outnumber the Xbox sales by 2:1.

Don’t just take my out-of-context quote for it though, listen to the interview yourself here. There’s talk about how Tommy’s ex really didn’t like him wearing pyjama pants outside, Ed discusses the development of The Binding of Isaac, and they dish out a bit of advice to indie devs hoping to get a Steam distribution deal.

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The Binding of Isaac Trailer Is Adorable

By Adam Smith on August 30th, 2011.


Traditionally, I enjoy my breakfast while listening to Ravel and watching the labouring classes hurrying back and forth in the street below. That all changed today. I nearly choked on my toasted muffin as my brain attempted to process the contents of The Binding of Isaac trailer. I had assumed Edmund McMillen’s latest would be an inspiring and moving parable relating to the limits of blind faith and infanticide. Turns out I was wrong. It’s actually about a terrifying Man-Baby refugee from an Aphex Twin video going bonkers in a dark room. I should have known. John talked about the game here and there’s no fresh information to digest along with the trailer. But if you can digest the contents of the trailer itself, you have a steelier stomach than I. All this madness can be yours sometime in September through Steam.

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Super Meat Boy’s Cryptic Follow-Up

By Alec Meer on July 26th, 2011.

What will the next game from Super Meat Boy creators Team Meat be? Well, it probably won’t be a Super Meat Boy sequel, going on their earlier comments. But it does, apparently, have something to do with one, some or all of these things: stabbing, cardboard, cats, trolls, teabagging, ninja sais, Benny Hill.
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