Posts Tagged ‘Team Meat’

Team Meat <3 PC

And we <3 Team Meat right back. Over the weekend, they've been chatting to the cool cats over at, and Ed dropped this hefty knowledge bomb:

We’re never going to make a game that couldn’t also be on PC. That’s a stupid thing for most indies to do. PC is crucial

No surprises there, considering that the Steam sales of SMB outnumber the Xbox sales by 2:1.

Don’t just take my out-of-context quote for it though, listen to the interview yourself here. There’s talk about how Tommy’s ex really didn’t like him wearing pyjama pants outside, Ed discusses the development of The Binding of Isaac, and they dish out a bit of advice to indie devs hoping to get a Steam distribution deal.

The Binding of Isaac Trailer Is Adorable

Traditionally, I enjoy my breakfast while listening to Ravel and watching the labouring classes hurrying back and forth in the street below. That all changed today. I nearly choked on my toasted muffin as my brain attempted to process the contents of The Binding of Isaac trailer. I had assumed Edmund McMillen’s latest would be an inspiring and moving parable relating to the limits of blind faith and infanticide. Turns out I was wrong. It’s actually about a terrifying Man-Baby refugee from an Aphex Twin video going bonkers in a dark room. I should have known. John talked about the game here and there’s no fresh information to digest along with the trailer. But if you can digest the contents of the trailer itself, you have a steelier stomach than I. All this madness can be yours sometime in September through Steam.

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Super Meat Boy’s Cryptic Follow-Up

What will the next game from Super Meat Boy creators Team Meat be? Well, it probably won’t be a Super Meat Boy sequel, going on their earlier comments. But it does, apparently, have something to do with one, some or all of these things: stabbing, cardboard, cats, trolls, teabagging, ninja sais, Benny Hill.
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Super Meat Boy Sells 12 Copies On D2D?

He hasn't even got enough fingers to count to 12. Unlike me.
Update: Team Meat are now claiming this was only a misinterpreted joke and there’s no truth to the reported number.

Holy… We’ve been pointed in the direction of DarkZero’s pretty fascinating chat with Super Meat Boy creators Tommy Refenes and Edmund McMillen, and amongst all manner of rumination on stuff like the importance of Steam sales and why they’re not worried about piracy, they let slip a little but apparently made-up number.
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Ed McMillen Annouces The Binding Of Isaac

It looks so safely familiar.

Edmund McMillen, and some of his team behind Super Meat Boy, has announced his next game. And it’s for PC. The Binding Of Isaac is “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and is due out on Steam this August. There are more details below.

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Indie Game: The Movie: The Trailer

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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Boy Meats World: Super Meat Boy Mega-Patch

I am scared of Super Meat Boy

There are now over 500 levels in bastard-hard platform gem Super Meat Boy. Over 500. This absurd milestone has been reached as a result of a dramatic new update, known in continually Nintendo-prodding fashion as Super Meat World. It’s free, it was added to the game on Saturday, and it consists of a slew of new official levels and even more of a slew of approved third-party levels for the blood-smearing jumpy-runny game.
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Beefy: Super Meat Boy PC Outsells 360

Come home to the PC. We forgive you.

Last night at GDC, Team Meat took the stage to let out some of the frustrations that accompanied releasing Super Meat Boy. And those frustrations were Microsoft. Seemingly screwed over on a number of occasions, the independent dev team did not receive the promotion they were promised in return for the month-long XBLA exclusivity. Eurogamer have all the details about this screwery here. But there’s another aspect to this story. During the talk they also revealed that the game had the majority of its sales on the PC, despite the 360’s month-long head start.

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Super Meat Boy + Minecraft + VVVVVV

It’s been sad, watching consoleland getting so excited/frustrated about Edmund McMillen and Tommy Refene’s breakout indie hit Super Meat Boy these past few weeks. It should be ouuuuuuuurs. [Stamps feet petulantly]. Fortunately, the PC version is still planned for sometime this month (the target is the last week of Nov) – complete with some bonus famous faces. Well, they’re more or less faces, if you squint a bit.

Two of the PC version’s six exclusive playable characters will be Mr Minecraft, as publicly arranged on Twitter with Notch (as shown above), and VVVVVV’s Captain Viridian (as shown below). There are four more mystery chaps yet to come. Perhaps you’d like to take a guess.
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Watch First 20 Minutes Of Super Meat Boy

I too love punching meat.

Super Meat Boy is due to reach the PC on the 20th November. (A month after the XBLA release, sadly.) Team Meat have gathered together (that’s Edmund McMillen and Tommy Refenes) (and not even together, it’s by robo-Skype) to present what must be the least professional commentary of the first twenty minutes of a game I’ve ever enjoyed. Not being able to see the same screen makes it especially fun. It’s below.

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