Posts Tagged ‘Team Meat’

Super Meat Boy Sells 12 Copies On D2D?

By Alec Meer on July 18th, 2011.

He hasn't even got enough fingers to count to 12. Unlike me.
Update: Team Meat are now claiming this was only a misinterpreted joke and there’s no truth to the reported number.

Holy… We’ve been pointed in the direction of DarkZero’s pretty fascinating chat with Super Meat Boy creators Tommy Refenes and Edmund McMillen, and amongst all manner of rumination on stuff like the importance of Steam sales and why they’re not worried about piracy, they let slip a little but apparently made-up number.
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Ed McMillen Annouces The Binding Of Isaac

By John Walker on July 16th, 2011.

It looks so safely familiar.

Edmund McMillen, and some of his team behind Super Meat Boy, has announced his next game. And it’s for PC. The Binding Of Isaac is “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and is due out on Steam this August. There are more details below.

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Indie Game: The Movie: The Trailer

By Brendan Caldwell on June 21st, 2011.

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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Boy Meats World: Super Meat Boy Mega-Patch

By Alec Meer on April 4th, 2011.

I am scared of Super Meat Boy

There are now over 500 levels in bastard-hard platform gem Super Meat Boy. Over 500. This absurd milestone has been reached as a result of a dramatic new update, known in continually Nintendo-prodding fashion as Super Meat World. It’s free, it was added to the game on Saturday, and it consists of a slew of new official levels and even more of a slew of approved third-party levels for the blood-smearing jumpy-runny game.
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Beefy: Super Meat Boy PC Outsells 360

By John Walker on March 1st, 2011.

Come home to the PC. We forgive you.

Last night at GDC, Team Meat took the stage to let out some of the frustrations that accompanied releasing Super Meat Boy. And those frustrations were Microsoft. Seemingly screwed over on a number of occasions, the independent dev team did not receive the promotion they were promised in return for the month-long XBLA exclusivity. Eurogamer have all the details about this screwery here. But there’s another aspect to this story. During the talk they also revealed that the game had the majority of its sales on the PC, despite the 360′s month-long head start.

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Super Meat Boy + Minecraft + VVVVVV

By Alec Meer on November 8th, 2010.

It’s been sad, watching consoleland getting so excited/frustrated about Edmund McMillen and Tommy Refene’s breakout indie hit Super Meat Boy these past few weeks. It should be ouuuuuuuurs. [Stamps feet petulantly]. Fortunately, the PC version is still planned for sometime this month (the target is the last week of Nov) – complete with some bonus famous faces. Well, they’re more or less faces, if you squint a bit.

Two of the PC version’s six exclusive playable characters will be Mr Minecraft, as publicly arranged on Twitter with Notch (as shown above), and VVVVVV’s Captain Viridian (as shown below). There are four more mystery chaps yet to come. Perhaps you’d like to take a guess.
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Watch First 20 Minutes Of Super Meat Boy

By John Walker on October 5th, 2010.

I too love punching meat.

Super Meat Boy is due to reach the PC on the 20th November. (A month after the XBLA release, sadly.) Team Meat have gathered together (that’s Edmund McMillen and Tommy Refenes) (and not even together, it’s by robo-Skype) to present what must be the least professional commentary of the first twenty minutes of a game I’ve ever enjoyed. Not being able to see the same screen makes it especially fun. It’s below.

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Meat Is Murdered: Super Meat Boy Montage

By Alec Meer on May 19th, 2010.

You wouldn't catch Bowser doing that to Peach

The below three minutes of mingled in-game action, animation and blippy-bloppy music show off Edmund McMillen and Tommy Refenes’ upcoming Super Meat Boy perfectly. It looks clever, funny, twisted and packed with juicy giblets of visual invention. It also looks like I’ll almost certainly be unable to play it past the first few levels.
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IGF Factor 2010: Super Meat Boy

By Kieron Gillen on March 1st, 2010.

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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