Posts Tagged ‘Techland’

The ‘Z’ Word Is Zipline: Dying Light

By Adam Smith on August 11th, 2014.

Dying Light is an impatient game, which might explain all of the running around and jumping and firing of grappling hooks. My personal response to a zombie uprising would most likely involve barricading myself into a Waitrose store and attempting to live on toasted almonds, feta dirigibles and the Duchy’s pink fizz. The characters in Techland’s latest have a very different reaction to the end times – they run around, leaping off buildings, severing rotten limbs as they go. They’re indulging in ‘Creative Brutality’, the new trailer below reckons, and I have to admit it looks like they’re making the best of a bad situation.

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Smashing Skellingtons: 20 Minutes Of Hellraid

By Graham Smith on August 7th, 2014.

Fans of Lighthouse Customer will know there are currently a lot of fantasy combat games currently fighting for your attention in Steam Early Access. Son of Nor has telekinesis; Lichdom: Battlemage has thousands of numbers and stats; In Verbis Virtus has voice-activated spell commands. Hellraid, by Dead Island developers Techland, is going another route: what if we just made some swords and axes and then, you know, made them look really good?

Well, that sounds nice. There’s twenty minutes of new, developer-commentated video below.

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E3 Trail-o-rama 2014: Hey, It’s Dying Light!

By Alice O'Connor on June 6th, 2014.

You be nice to your grandma, now.

With E3 just around the corner, you know the score: it’s time to get hyped! Do a Dew, chug some Doritos, mainline that Monster, shotgun that Red Bull, ransack that Rustlers, and get ready for a non-stop 24/7 gameblast announcefest trailer-o-rama! Not quite yet, though. Calm down. Chill out. Hey, cough up that cigarette you’d inhaled whole, you. E3 doesn’t officially begin until Tuesday, so let’s take it nice and easy and warm up with the E3 trailer for Dying Light.

A cynic might call Techland’s latest “Dead Island with jumping” but this trailer shows it’s Dead Island with jumping and a grappling hook, which is a very important distinction to draw.

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Delay Of The Dead: Dying Light Taking Dirt Nap Until 2015

By Nathan Grayson on May 9th, 2014.

Whoops, I appear to have slipped into the year 2015. Clumsy me

Zombies, traditionally speaking, are slow. Not Dying Light‘s zombies, though. Once light dies and night falls, the shambling undead become spry as acrobats equipped with the most cutting-edge of Moon Shoes (Moon Shoes!). Except when they don’t. I guess Techland is developing Dying Light in a place where it’s perpetually daytime, because the parkour-infused zombo-clobberer’s been delayed into 2015.

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Hellraid Re-Emerges With New Engine, Real Swordfighting

By Nathan Grayson on April 30th, 2014.

Once not so long ago, I wrote a ’90s Saturday morning cartoon theme song for Techland’s Hellraid. Name aside, however, the first-person Diablo-esque RPG never struck me as particularly inspired, and apparently Techland agreed. The Dead Island developer has spent the past year rebuilding many elements of its demon-bopping opus, with melee combat and magic apparently gaining double the complexity. A transition into the “next-gen” Chrome Engine 6, meanwhile, is imminent, and that’ll bring better graphics, adaptive AI, and a slew of other upgrades. It’s all coming to Steam Early Access this fall, but for now I met up with producer Marcin Kruczkiewicz to discuss changes, delays, developing for PC first and foremost, the possibility of mod support, and why training with real swords is something every game developer should do.

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Dead Island: Epidemic Hits Closed Beta (With A Shovel)

By Nathan Grayson on March 1st, 2014.

Obnoxious screenshot banners!

Same-y MOBAs that can’t quite manage the raw mechanical majesty of League of Legends and Dota 2 are an epidemic. So how do we cure that pestilence of painful mediocrity? Well, Techland and Stunlock Studios are suggesting we fight an epidemic with an epidemic – a Dead Island: Epidemic, to be precise. It ups the ante with another of the gaming industry’s more rampant diseases (zombies) but also puts some fresh meat on the genre’s bones with a three-team dynamic and more open maps. Also ramshackle weapons galore, because that is – in the parlance of our time – how Dead Island do.

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A Real Cut Up: Hellraid’s First-Person Sword Shenanigans

By Nathan Grayson on February 14th, 2014.

Today's necromancy brought to you by the color purple!

Are you ready to go on a HELLRAID? *guitar squeal, logo explodes into a thousand super rad monster trucks* I’m sorry. It’s just that Hellraid’s name is the most ’90s videogame title in the history of videogame titles – even more so than most games released in the ’90s. But I will say that it’s a rather apt name, given that Hellraid is a game about, you know, raiding hell. You and some friends go in with swords held aloft, and then you bop skeletons until they regain the sense to realize that their own muscle-less existences – maneuvering, cognition, combat prowess, etc – are impossible, at which point they slump into blanched piles of order and sensibility. Ah, the existential plight of the videogame skeleton. I think we’ve all been there. Video of Hellraid’s apparently quite detailed first-person combat below.

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Dying Light Trailer Is A Big Smelly Tease

By Craig Pearson on February 10th, 2014.

It is also a paparazzi simulator
Did you know that the costumes the Alliance soldiers wear in the Firefly episode The Train Job were originally used in Starship Troopers? That sort of recycling happens all the time in movies and TV. I’m a person of limited imagination, so when I first spotted Techland’s Dying Light, it appeared to me that they had swathes of zombie material lying around from Dead Island and decided to reshape it into a game about free-running past the undead. I still kind of stand by that. Whatever its inception, the fleet-footed zombie dodger is coming out pretty soon, and there’s a wee teaser trailer for you below.
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Techland’s Hellraid Helldelayed To 2014

By Alec Meer on October 31st, 2013.

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Demon-Stration: Hellraid Interactive Trailer

By Craig Pearson on September 24th, 2013.


Games aren’t dead. PC games aren’t dead. Adventure games aren’t dead. Hell, people are making adventure games out of Youtube clips, stitching together choose-your-own-adventure games through clips and links. That’s not dead, just weird. Games are weird, everyone! Edyn’s Escape is an interactive trailer for Techland’s up and coming FPS slasher, Hellraid. You will see a bit of the game and then make a decision about what happens next. Like RPS articles, you need to click through to see the result. Unlike most RPS articles, apart from that one where I accidentally imbued the text with a culling song from Scottish folklore, there’s a 50/50 chance you’ll end up dead with each decision. Click to see it below.
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Mirror’s Sledge: 12 Minutes Of Dying Light Footage

By Nathan Grayson on August 17th, 2013.

Oh no, zombies! I will get past them by utilizing my patented ACTION SIT.

Oh my, Techland’s totally-not-a-Dead-Island-sequel-despite-being-set-on-an-island-of-the-dead game Dying Light actually looks good. Really good. After Dead Island: Riptide capsized into a swirling maelstrom of disappointment, I was expecting the worst, but I think I’m actually excited. For another zombie game. Will wonders never cease? Techland’s put out 12 minutes of gameplay footage, and its blend of Mirror’s-Edge-inspired sprintleaping, undead slide-kicking, and sheer, adrenaline-soaked night flight terror looks wonderfully promising. Watch below.

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OK Then: Deep Silver Making A Dead Island MOBA

By Nathan Grayson on August 8th, 2013.

The game's acronym is DIE. Die. GEDDIT.

Dead-Island-meets-MOBA might sound like an outlandish pairing, but between the time it took me to write that headline and finish this sentence, it’s all clicked into place. The two are exactly alike. MOBAs are, after all, everywhere, and each new series to be bitten by the battle arena bug begets a horde of lane-shambling brothers and sisters. I’m not knocking the genre or anything (LoL and DOTA 2 are both magnificent, among many others), but I worry that we might be coming up on a saturation point. But hey, if anything, Dead Island: Epidemic is proof that we’re not quite there yet. I mean, how has no one paired MOBAs and zombies – the two most overdone staples of the current gaming era – yet? How did it take so long?

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Dying Light Does The Tedious CG Trailer Thing

By Nathan Grayson on June 8th, 2013.

If you play it in reverse, it's actually just the Dead Island trailer again.

You know how Dead Island dev Techland can’t resist pairing zombies with CG trailers and dismally sad twists even though their games aren’t at all about the latter two things? Well, they’ve done it again, though I will admit that Dying Light seems to have clambered into the Realm Where Gameplay Dares Not Tread with a bit more of its overarching concept intact. Running! Jumping! Thwacking with objects that weren’t designed with thwacking in mind! You’ll find all of that Mirror’s-Edge-meets-zombies action with a shiny, cut-heavy makeover after the break.

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