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Posts Tagged ‘techland’

“Questionable Moral Character”

Posted by Jim Rossignol on June 19th, 2009.

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Bombastic cowboy (six) shooter Call Of Juarez: Bound In Blood is out on the 3rd of July. Don’t expect the bible ‘n bullwhip zaniness of the original game, but do expect a solid shooter with loads of blood, guts, and carefully orchestrated set pieces. Ubisoft have knocked out one more trailer before release, which you can find below, and it’s probably one of the best trailers we’re going this summer. And that’s not just my unnatural love of cowboy tunes talkin’.
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Hands On: Call Of Juarez: Bound In Blood

Posted by Jim Rossignol on April 30th, 2009.

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This week I had a chance to play through the first few levels of an unfinished build of Call Of Juarez: Bound In Blood. My impressions of the forthcoming cowboy gunslinger meander hazily in the sunset below. (Cut to: distant jangle of campfire guitar on the prairie…)
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Impressions – Call of Juarez: Bound In Blood

Posted by Alec Meer on April 1st, 2009.

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The major surprise about Call of Juarez 2 is that the “Call of” turns out to be just as important as the Western-evoking “Juarez.” For while the first game was a bold melting-pot of stealth, exploration and apocalyptic Bible-quotation, it rather seems like this wants to be Call of Duty: Cowboy Warfare.
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It’s for you, Juarez: Call of Juarez: Bound in Blood

Posted by Kieron Gillen on January 15th, 2009.

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There's only room for one cowboy village people in this town.

A surprise, but a welcome one. I was one of the few reviewers who really enjoyed the ragged-but-enthusiastic Call of Juarez. And it appears that Techland (Ex-Chrome) are getting a second chance in Call of Juarez: Bound In Blood. Very few details are around yet, bar that it’s a prequel, you can play both brothers (hopefully keeping the dual-play structure of the first game) and it ranges between Aztec Ruins in South America and Civil-War era Georgia. We presume that means the American one, rather than the ex-Soviet one (Though that’d be one hell of a twist). Which Ex-Soviet states would you like to see a cowboy game set, readers? And while you think, you’ll find the press release beneath the cut.
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Dead Island

Posted by Jim Rossignol on September 29th, 2007.

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The plot of Techland’s recently announced Dead Island promises a fun time: a tropical tourist resort turns into a zombie apocalypse. You, as a tourist on the package holiday to hell, must put things right and bash the horrors. It’s cocktails and crowbars on the beach as you battle with decomposing partygoers. Yum.

The perils of sunburn.

Techland promise open-ended first-person survival shootiness in a large island environment. Using the environment to drop things on zombies, and to find clubs to beat them with looks like it’ll be the order of the day. Your overall objective is to find your lost wife, who was presumably out shopping for a nice beach towel before the arrival of the undead. So it’s a sort of Stalker-comes-to-Hawaii. (Could the twist be that you are your own wife?)

I’m betting research was fun for this game: “Yes, we all have to go to a tropical paradise island for… authenticity.” Techland are also boasting “a liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies”, which is a claim I’m sure I’ve heard somewhere before…

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