Posts Tagged ‘Techland’

A Real Cut Up: Hellraid’s First-Person Sword Shenanigans

By Nathan Grayson on February 14th, 2014.

Today's necromancy brought to you by the color purple!

Are you ready to go on a HELLRAID? *guitar squeal, logo explodes into a thousand super rad monster trucks* I’m sorry. It’s just that Hellraid’s name is the most ’90s videogame title in the history of videogame titles – even more so than most games released in the ’90s. But I will say that it’s a rather apt name, given that Hellraid is a game about, you know, raiding hell. You and some friends go in with swords held aloft, and then you bop skeletons until they regain the sense to realize that their own muscle-less existences – maneuvering, cognition, combat prowess, etc – are impossible, at which point they slump into blanched piles of order and sensibility. Ah, the existential plight of the videogame skeleton. I think we’ve all been there. Video of Hellraid’s apparently quite detailed first-person combat below.

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Dying Light Trailer Is A Big Smelly Tease

By Craig Pearson on February 10th, 2014.

It is also a paparazzi simulator
Did you know that the costumes the Alliance soldiers wear in the Firefly episode The Train Job were originally used in Starship Troopers? That sort of recycling happens all the time in movies and TV. I’m a person of limited imagination, so when I first spotted Techland’s Dying Light, it appeared to me that they had swathes of zombie material lying around from Dead Island and decided to reshape it into a game about free-running past the undead. I still kind of stand by that. Whatever its inception, the fleet-footed zombie dodger is coming out pretty soon, and there’s a wee teaser trailer for you below.
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Techland’s Hellraid Helldelayed To 2014

By Alec Meer on October 31st, 2013.

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Demon-Stration: Hellraid Interactive Trailer

By Craig Pearson on September 24th, 2013.


Games aren’t dead. PC games aren’t dead. Adventure games aren’t dead. Hell, people are making adventure games out of Youtube clips, stitching together choose-your-own-adventure games through clips and links. That’s not dead, just weird. Games are weird, everyone! Edyn’s Escape is an interactive trailer for Techland’s up and coming FPS slasher, Hellraid. You will see a bit of the game and then make a decision about what happens next. Like RPS articles, you need to click through to see the result. Unlike most RPS articles, apart from that one where I accidentally imbued the text with a culling song from Scottish folklore, there’s a 50/50 chance you’ll end up dead with each decision. Click to see it below.
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Mirror’s Sledge: 12 Minutes Of Dying Light Footage

By Nathan Grayson on August 17th, 2013.

Oh no, zombies! I will get past them by utilizing my patented ACTION SIT.

Oh my, Techland’s totally-not-a-Dead-Island-sequel-despite-being-set-on-an-island-of-the-dead game Dying Light actually looks good. Really good. After Dead Island: Riptide capsized into a swirling maelstrom of disappointment, I was expecting the worst, but I think I’m actually excited. For another zombie game. Will wonders never cease? Techland’s put out 12 minutes of gameplay footage, and its blend of Mirror’s-Edge-inspired sprintleaping, undead slide-kicking, and sheer, adrenaline-soaked night flight terror looks wonderfully promising. Watch below.

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OK Then: Deep Silver Making A Dead Island MOBA

By Nathan Grayson on August 8th, 2013.

The game's acronym is DIE. Die. GEDDIT.

Dead-Island-meets-MOBA might sound like an outlandish pairing, but between the time it took me to write that headline and finish this sentence, it’s all clicked into place. The two are exactly alike. MOBAs are, after all, everywhere, and each new series to be bitten by the battle arena bug begets a horde of lane-shambling brothers and sisters. I’m not knocking the genre or anything (LoL and DOTA 2 are both magnificent, among many others), but I worry that we might be coming up on a saturation point. But hey, if anything, Dead Island: Epidemic is proof that we’re not quite there yet. I mean, how has no one paired MOBAs and zombies – the two most overdone staples of the current gaming era – yet? How did it take so long?

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Dying Light Does The Tedious CG Trailer Thing

By Nathan Grayson on June 8th, 2013.

If you play it in reverse, it's actually just the Dead Island trailer again.

You know how Dead Island dev Techland can’t resist pairing zombies with CG trailers and dismally sad twists even though their games aren’t at all about the latter two things? Well, they’ve done it again, though I will admit that Dying Light seems to have clambered into the Realm Where Gameplay Dares Not Tread with a bit more of its overarching concept intact. Running! Jumping! Thwacking with objects that weren’t designed with thwacking in mind! You’ll find all of that Mirror’s-Edge-meets-zombies action with a shiny, cut-heavy makeover after the break.

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Fantasy Island: Hellraid

By Adam Smith on June 7th, 2013.

Edit: originally referred to ‘Deep Silver’s Hellraid’ as opposed to the 1,0000% more accurate ‘Techland’s Hellraid’.

The last time I enjoyed a first-person melee combat game, I was booting orcs into spikes or off cliffs, and pretending that the bits with spiders didn’t exist. They did exist though and, Looking Glass games aside, serve as scuttling proof that arachnids are capable of ruining anything. No matter. I can just about forgive Dark Messiah for its tarantulike transgressions because it’s packed full of wonderful physics-based ‘accidents’. The new trailer for Deep Silver’s Techland’s Hellraid doesn’t show any such invention, but it does show a fair bit of biffing, with spells and swords. It actually reminded me that Hexen 2 existed and then I remembered how impressed I was by Hexen 2’s graphics and then I looked at a video of Hexen 2 on Youtube. Wow. There are so many new graphics nowadays.

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Parkour Vs Zombies: Techland’s Dying Light

By Nathan Grayson on May 24th, 2013.

Lesson one of parkour: look before you leap. And then try your hardest to make it seem like you slipped on a banana peel.

ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.

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Call Of Juarez: Gunslinger Trailer #23134

By Craig Pearson on May 22nd, 2013.

Hooray!
Time is a meaningless construct. A philosophically confusing frame that demeans our very existence when we acknowledge it. Destroy your clocks and watches, they are prisons, trapping you in a mental cells! Stop being tools of the elite chronologistia, and allow yourself to be free. Let’s not consider the seconds ticking off, falling like dandruff on the shoulder of life; the minutes that build up and up and up until the dam breaks and we all get covered in sticky time juice; the hours that segment our day but lazily repeat, not even having the common decency to go up to 24; the days that.. ooh, today’s Wednesday! That means Call Of Juarez: Gunslinger is out! Hooray for time and dates. And hooray for acknowledging Call Of Juarez: Juarez’s launch with a new trailer on that very day! There’s 4 minutes of footage, which covers everything that has been said about the game and finally demonstrates the unreliable narrator with guns schtick. It is below.
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Wot I Think: Call Of Juarez – Gunslinger

By John Walker on May 20th, 2013.

While it’s the fourth game in the Call Of Juarez series, Gunslinger is not directly connected to its preceding brethren. A Western that tells the unreliable memories of cowboy bounty hunter Silas Greaves, through first-person shooting, for a remarkably low £12 pricetag. Should it climb atop a horse for dairy consumption, or might it be the sheriff of this here town? Here’s wot I think:

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Bone Hordes: Hellraid Teaser Trailer

By Craig Pearson on May 8th, 2013.

Look out, there's a skellington behind you!
The notion of an evil skeleton attacking people is really strange. That skeleton was once a person. Was that person evil? What if every skeleton is just evil, and all that’s stopping them from killing people is being inside us? I’m going to make a pre-emptive strike against my skeleton. Does anyone have a chisel I can borrow? Don’t be squeamish. It’s either I sit here chiseling away my insides, crying in pain at every judder and probably losing blood, bowel control and consciousness, or you learn to fight my frame when I’m gone. And I don’t want to alarm you, but I’ve been working out and drinking lots of milk. Oh you’ll take your chances? Okay, then you’ll need to know how to fight a skeleton, and Techland’s new first-person thumper, Hellraid, will teach you just how to do that.
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Meta Song: Call of Juarez: Gunslinger Trailer

By Craig Pearson on May 7th, 2013.

I used this screenshot just for the tag
I am still surprised when games have their own songs. I view music like magic, but not in the Kieron way. I think you shouldn’t be able to sit down and just come up with up a song based on a subject. That seems like it shouldn’t work. It should be, hmm, involuntary? And if someone sits down and just thinks up a song, then it shouldn’t be catchy or good. And then this bloody Gunslinger trailer comes along, with a song about Silas Greaves and his shooty ways, and is kind of catchy and good. It is confusing, and will lodge in your head like a bullet.
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