Posts Tagged ‘Techland’

Wot I Think: Call Of Juarez – Gunslinger

By John Walker on May 20th, 2013.

While it’s the fourth game in the Call Of Juarez series, Gunslinger is not directly connected to its preceding brethren. A Western that tells the unreliable memories of cowboy bounty hunter Silas Greaves, through first-person shooting, for a remarkably low £12 pricetag. Should it climb atop a horse for dairy consumption, or might it be the sheriff of this here town? Here’s wot I think:

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Bone Hordes: Hellraid Teaser Trailer

By Craig Pearson on May 8th, 2013.

Look out, there's a skellington behind you!
The notion of an evil skeleton attacking people is really strange. That skeleton was once a person. Was that person evil? What if every skeleton is just evil, and all that’s stopping them from killing people is being inside us? I’m going to make a pre-emptive strike against my skeleton. Does anyone have a chisel I can borrow? Don’t be squeamish. It’s either I sit here chiseling away my insides, crying in pain at every judder and probably losing blood, bowel control and consciousness, or you learn to fight my frame when I’m gone. And I don’t want to alarm you, but I’ve been working out and drinking lots of milk. Oh you’ll take your chances? Okay, then you’ll need to know how to fight a skeleton, and Techland’s new first-person thumper, Hellraid, will teach you just how to do that.
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Meta Song: Call of Juarez: Gunslinger Trailer

By Craig Pearson on May 7th, 2013.

I used this screenshot just for the tag
I am still surprised when games have their own songs. I view music like magic, but not in the Kieron way. I think you shouldn’t be able to sit down and just come up with up a song based on a subject. That seems like it shouldn’t work. It should be, hmm, involuntary? And if someone sits down and just thinks up a song, then it shouldn’t be catchy or good. And then this bloody Gunslinger trailer comes along, with a song about Silas Greaves and his shooty ways, and is kind of catchy and good. It is confusing, and will lodge in your head like a bullet.
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Satan Your Curiosity About Techland’s Hellraid

By Nathan Grayson on April 30th, 2013.

He looks terribly upset. In fairness, however, he does live in hell.

Over the course of my many years as a game-enjoying human fleshcreature, I’ve been on many adventures that could be described as hell raids. I cannot, however, claim to have experienced the Hellraid – which might also be some kind of lava-themed rollercoaster/water slide/burrito. But now, with Dead Island and Call of Juarez developer Techland claiming hell and the raiding thereof as its professional purview, that’s all about to change. And by change, I of course mean “bear a rather strong resemblance to either devil-thwacking Dead Island or first-person Diablo.” Here’s hoping for more latter and less former. Details after the break.

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Wot I Think: Dead Island: Riptide

By Jim Rossignol on April 24th, 2013.


Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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Hands On: Call Of Juarez – Gunslinger

By Craig Pearson on April 22nd, 2013.

How to win a duel: use giant bullets.

Sometimes this is what happens when you ask a Craig to play a preview version of Call Of Juarez: Gunslinger.

*spit*

WaaaaaWaaaaaWaaaaaa Wah Wah Wahhhhhh WaaaaaWaaaaaWaaaaaa Wah Wah Wahhhhhh WaaaaaWaaaaaWaaaaaa Wah WhuWhuWahhhhh WaaaaaWaaaaaWaaaaaa Wah Waaaaaaaaah.

*clang*
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On The Trail(er): Call Of Juarez – Gunslinger

By Craig Pearson on March 14th, 2013.


Extract from ‘An Oral History Of The End Of The World’, circa 2045. Subject: Male, 23, nameless.

Yeah, I can tell you when it all started. First there was that teaser trailer for the ‘reveal’ trailer. Then the trailer itself. We should have spotted the pattern right away and taken action. Two trailers in two weeks? It was obviously a beginning. If someone had deleted all the copies of Adobe Premiere from Ubisoft’s computers, we might have been spared. But hindsight is a son of a bitch, and here we are. There is no world left. Every computer was clogged with self-replicating copies of Call of Juarez – Gunslinger trailers. The sound of gunshots rang out of every speaker. Children started to speak in Ye Olde Western voiceover. We couldn’t Google anything. We didn’t know. We. Didn’t. Know. I blame Craig Pearson. If only he hadn’t posted the new trailer, all of this would never have happened. I can’t take it. I CAN’T LIVE LIKE THIS!

*sound of gunshot*
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West To Kill: Call Of Juarez – Gunslinger

By Adam Smith on March 7th, 2013.

One of my first experiences inside Castle Shotgun ended with a heartfelt lament. The Call of Juarez sounded bitterly in my ears. I haven’t played Gunslinger yet and while it doesn’t quite look like a return to form, it does seem potentially entertaining, with its arcade, score-based take on rooting, tooting and indeed shooting. A new video makes the mistake of advertising another upcoming video as it finishes, but it captures a little of the flashback-focused storytelling at the heart of the new game.

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Dead Island: Riptide Remembers It’s A Game Too

By John Walker on January 24th, 2013.

What are those things sticking out of that lady? Oh, arms and a head. Weird.

Dead Island Riptide is certainly now more famous for its grotty “special” edition statuette than anything in the game itself. Which might be why we’re now seeing the first ever footage. A dev-narrated video shows the game in pre-alpha, disappointingly on 360.

I’ll never get that. You’ve got a version of your first-person game running in a far higher resolution, with a million billion more graphicsability, and you show the sludgy, tearing, controller-driven Vaseline-fest instead. Madness. Anyway, you can see the not-actually-controversial game running, below.

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Zombie Punchocalypse – Dead Island’s New Character

By Nathan Grayson on November 6th, 2012.

For whatever reason, none of the screenshots Deep Silver and Techland sent over actually included John Morgan. So here's everyone else instead.

Sometimes, I think zombies are just a giant metaphor for our pervasive cultural fear of other people. And so, as Dead Island demonstrates, we keep that oh-so-frightening Other at arm’s length by thwacking it upside the head with a boat paddle. Or at least, I know that’s how I deal with my interpersonal problems. However, Dead Island: Riptide (Get it? It stands for “rest in peace… tide”) is adding a fifth playable character, and he likes to resolve his conflicts up-close-and-personal. His name’s John Morgan, and he’s not even the least bit afraid of the one thing scarier than a brain-devouring End of Days: human contact. So he punches people. Dead people, no less. Ewwwww.

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CG-Cry: Dead Island Wants To Make You All Weepy Again

By Nathan Grayson on September 19th, 2012.

THIS SITUATION WILL RESOLVE WELL I'M SURE.

Once upon a time, Techland made everyone cry. Then it made some people cry again when it, er, didn’t make them cry again with Dead Island: The Game Based On The Hit Original Trailer. The final product was still pretty fun (if very rough-around-the-edges), mind you, but its over-the-top blend of Borderlands and zombies didn’t exactly scratch the itch people were expecting it to. Fast forward (and maybe also reverse and slow-mo) to now: Techland’s attempting to court attention again with a new sadvertisement for sequel Dead Island: Riptide. But – in this post-Day-Z-and-Walking-Dead world of ours – does it succeed?

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