Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?
Posts Tagged ‘techland’
By Jim Rossignol on June 6th, 2012.
By Nathan Grayson on May 26th, 2012.
A few weeks ago, I was accosted by a disarmingly elderly-looking salesman during the after-party of a gaming event. While everyone else clutched refreshing beverages in their keyboard-calloused hands, he brandished a clipboard in much the same way a soldier would handle a firearm. His spiel, which ended up sounding sort of like an elevator pitch for Gamification, was all at once targeted and messy – like a SWAT shotgun that fired heaping gobs of butter. It was the weirdest thing. I walked away – or escaped, really – not quite grasping what he was trying to tell me, but understanding that he wanted people to notice the goddamn hell out of it.
And now, I’m getting an eerily similar feeling from the latest trailer for Ubisoft and Dead Island dev Techland’s Mad Riders because, well, goodness. Lots of things happen in this trailer. Occasionally, they’re even related. First it’s a parody, then it’s a parody of itself, and by the end, I think it might even be parody of that parody. You’ll laugh, you’ll cry, you’ll cringe. You might even do all three at once. So maybe have an ambulance on speed dial – just in case.
By Alec Meer on May 21st, 2012.
What… where…. Who? Videowhats? I’ve been away for a week (pleasure not work for once, although the weather did its best to undermine that) without internet teats to suckle upon and I currently have about as much idea of what’s going in the land of videogames as I do about ballroom dancing. While the RPS Hivemind straps me into the Rapid Retraining Device, I’ll leave you with news that Dead Island devs Techland’s next, and entirely who do the voodoo-free, offering will be turning up in a mere nine days’ time. After the dark, divisive concept album that was Dead Island, Mad Riders seems to be Techland’s equivalent of the ninety second punk single. It’s got quadbikes. They are ridden. Madly. Basically, it looks like Mario Kart but with crash helmets and no magic shells.
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By John Walker on February 15th, 2012.
Techland are a developer famous to different people for different things. Some know them as the people behind the Call Of Juarez series, others for last year’s very decent Dead Island, and others still as the racing game team who gave us Nail’d. (Oddly though, they don’t seem to know this about themselves, with a website that doesn’t mention the latter two games at all.) It’s in their racing guise that they offer Mad Riders (also not mentioned on their site), an Ubisoft published off-road arcade racer that just about gets a mention on their site.
By John Walker on January 17th, 2012.
It’s a frequent lament that we rarely get to play bad guys in an interesting way. There’s another hope on the horizon, with the rather good Dead Island announcing some new major DLC. Ryder White is a whole new angle on the game’s story, where you play as the titular character – the game’s main baddie. Which is a splendid idea, if it’s done right. It’s a new single-player campaign, where you’ll apparently get to understand White’s motivations for his actions, as well as see him as a loving husband and military man. Techland say it’ll be “several hours” long, and add in a couple more weapons. We’ve some screenshots of it below.
By John Walker on December 21st, 2011.
RPS is probably the most visited website on the internet, knocking Google and YouTube into an embarrassing runner-up position. I don’t have accurate data, but it was.
Meanwhile, we’ve just received an email letting us know that Techland’s Tomasz Gawlikowski says, “Dead Island is probably the best selling new IP in this year”.
By Alec Meer on October 12th, 2011.
Dead Island’s PC launch was a bit of a messy business, which is why we here at Fortress Shotgun gave a solemn, grim-jawed nod upon hearing that devs Techland had decided to prioritise patching it over squeaking out downloadable content. The latter was delayed in favour of the former, and today we get a peek at which of their freeform zombie game’s guts they’ve been performing surgery on.
A few of the major fuel sources for the angry tank have been successfully identified and removed, including but not limited to: weapon duping, offline mode, savegame borking, disabling unwanted voice chat and, rather sadly, floating zombie corpses (well, re-corpses). I’ll miss you, lads.
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By Adam Smith on October 3rd, 2011.
When Dead Island’s Bloodbath Arena DLC was announced I jested that it might be delayed ’til 2017. Well, I’m guessing we’ll see it before 2017, but the content has indeed been delayed. Rather than concentrating on finishing up the horde mode and extra equipment that the DLC’s set to offer, Techland are concentrating on squashing the bugs in the core game. Releasing a game with technical issues is no good thing but at least they’re working to fix things, which is far more important than shipping what sounds like a fairly negligible expansion. Using my powers of sarcastic clairvoyancy, my next prediction is that the recently announced Dead Island movie, if it does ever materialise, will not in any way resemble the video below.
By Alec Meer on September 27th, 2011.
The internet is littered with the rotting corpse-stories of ‘game x optioned for movie’, so many of such headlines failing to come true, Hollywood executives’ frothing plans simply ending up mired in cinematic red tape for years to come or Uwe Boll somehow getting his hands on the license. Perhaps Dead Island is destined for a similar fate, today bringing news that Lionsgate plan to bring its foul-mouthed tale of holidayers versus zombies to the silver screen – but the hullabaloo over that trailer might sharply increase the odds of something actually happening.
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By Adam Smith on September 12th, 2011.
Call of Juarez: The Cartel moves the series into a modern setting and fills it with a cast of foul-mouthed gangsters and drug dealers. There are still guns though, and sometimes people say ‘outlaw’. I was sceptical about the move but willing to give it a shot. Then Ubisoft delayed the PC release. Maybe they were doing us a favour? After playing the game from its bloody beginning to its bloody end, I am fully equipped to tell you Wot I Think.
By Adam Smith on September 9th, 2011.
Dead Island released today in the EU while our American cousins have been slaycationing for a few days already. Later this month, there will be more, deader bits of island in the form of the rather unhygienic Bloodbath Arena DLC. The game first showed its rotten face at E3 in 2006 and its prolonged development cycle didn’t manage to iron out all the wrinkles, though John was suitably impressed by what he played. Now that the game may finally have stumbled through the hurdles of its difficult release, maybe the DLC will have a smoother ride. Or I might be back next week to tell you it’s been delayed until 2017. Details below.