Posts Tagged ‘Telltale Games’

Wot I Think: The Walking Dead Episode 3

By Adam Smith on September 21st, 2012.

The face of a man confident about the future

Three episodes into its run and more than half way to the presumably bitter end, the first series of The Walking Dead from Telltale has touched a lot of people with its rotten old hands. Tears have been shed, shocks have been administered and the weighty grimness is becoming unbearably tragic. I’ve tried to be light on specific spoilers but I do talk about how ‘orrible it all is, and also why I have my doubts about the walk and the talk.

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Walking Dead Ep 3 Taking Short Road To Release

By Nathan Grayson on August 29th, 2012.

Now imagine a world in which zombies subsisted on guns instead of human brains. Wouldn't that be something?

Well, relative to right now, anyway. Originally, Telltale was dead set on a “mid-August” date for its next helping of zombie-driven drama, but time – the fickle, obstinate beast – had other ideas. Time ideas. But now, in the darkest, most hopeless reaches of late August, there is hope. You may have had to wait an extra between-five-and-fifteen days, but here it is: The Walking Dead Episode 3 – Long Road Ahead will be out later today. But why wait until midweek of late August when you can watch a (slightly spoilery) trailer in Q1 of early now?

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Wot I Think: The Walking Dead Episode Two

By Adam Smith on July 9th, 2012.

I almost reached the point at which it seemed prudent to board up every possible data point through which new zombie media might break into my computer or television. Zombies were dead to me. Things have changed. The most surprisingly engrossing corpse to shamble into sight has been Telltale’s Walking Dead series. The first episode was bleak, character-driven drama and I found myself unblocking the entry points and actually waiting for more ghoulish guests to arrive. It took a while but the second course is here and so is wot I think.

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Fear Not: Walking Dead Ep 3 On Track For Mid-August

By Nathan Grayson on July 6th, 2012.

At the end of the day, zombie hordes are unstoppable, but they can be impeded – for instance, by tricky doorknobs, flamethrowers, and their most well-known nemesis of all: the pulse-pounding perils of game development. So it was with Walking Dead Episode Two, which managed to stumble and moan its way into the very end of June. Telltale assures, however, that the wait for Episode Three won’t be quite so lengthy. Well, kinda.

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Walking Dead Episode 2 Coming To Life On June 29

By Nathan Grayson on June 26th, 2012.

Sure, the dead are walking, but are they really *living*?

Oh the ways in which life imitates art – although I suppose, in this case, it’s un-life. The zombie fad constantly verges on down-for-the-count, only to spring back onto its feet and take a toothy lunge at your clavicle with hits like Day Z and, of course, Telltale’s surprisingly fantastic take on The Walking Dead. The latter, I suppose, is relevant to this discussion, but honestly, I don’t feel like we’ve discussed Day Z enough. Maybe I should just tell you about this one time I… oh fine. Walking Dead. It’s getting a second episode, because it’d be a pretty miserable episodic game if it didn’t.

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Living Dead With The Consequences: The Walking Dead

By Adam Smith on March 26th, 2012.

So that's what's in their heads. Jam.

Have you spent the entire weekend asking everyone you’ve met the two same questions over and over? These questions? “Why does The Walking Dead game not tell Rick’s story again? Reading it and watching it wasn’t enough.” “Could you show me some actual video footage of a person playing The Walking Dead game?”

Unless you happened to be talking to comic book writer person Robert Kirkman or you work at Telltale, you probably didn’t receive a satisfactory response. In fact, people probably became uncomfortable after the second time of asking and have now blocked your number in an effort to erase you from their lives. You should have just asked this video.

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Stumbling Out Soon: The Walking Dead Out In April

By Craig Pearson on March 15th, 2012.

What's a zombie's favourite button on an ipod? Shuffle.
Like that one ankle-biting zombie that can hear and you know is out there, but you don’t see until it’s molar deep into your favourite tendon (that’s the right for me), the Telltale Walking Dead game has just leapt out from the dark. Except: Aha! I was standing behind a window of invisible zombie proof glass, you stupid dead jerk. In this little scenario, the leap is the release month announcement, and the zombie proof glass is the time between them telling us “early April”, and the dead-head eventually breaking through the glass and consuming my flesh, that bit being the actual release.
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Telltale Talk The Walking Dead

By Adam Smith on February 16th, 2012.

The Posing Dead

Telltale have begun the process of explaining their take on The Walking Dead, which you may know as a brilliant but at times excessively brutal comic, or a tellybox show that I find strangely unappealing. There are three screenshots, all of which can be embiggened below, and a developer diary that the game will not be an episodic escort mission. Sorry, I’m mistaken, it’s not a developer diary at all. It’s the first episode of “an online talk show…hosted by AJ LoCascio (the voice of Marty McFly in Telltale’s Back to the Future: The Game series)”. The talk show guests (developers) don’t go on to say that the game won’t make Alec weep in frustration, as Jurassic Park did, but let’s hope not.

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Telltale Also Working On Law & Order Game

By John Walker on December 15th, 2011.

I don't understand a courtroom that doesn't have ghosts and point-haired shouty men.

As we all know, Telltale are busy bees. They’re currently juggling nine or ten announced projects, despite not being that enormous a team, to varying degrees of success. And yet there’s still no announcement of Strong Bad season 2 to let me smile once more. Their most recent, Jurassic Park, was something of a T-Rex-sized disappointment, with its Metacritic score of 56 being somewhat buoyed by a rather peculiar 90 at the top. (But then, a 70 has the quote, “These poorly implemented QTE sections cripple the intent of presenting an interactive storytelling experience”, and calls the gameplay (whatever that is) “empty and stale”, so, well, scores eh?) Point being, they’re doing a lot. But what about what they don’t mention on their website? Well, that would be the TV tie-in stuff. The latest being Law & Order: Legacies.

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