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Posts Tagged ‘telltale’

Jurassic Park: The Lost Scores

By Alec Meer on November 18th, 2011.

'And that's what will happen to any employee who uses the same nickname on metacritic as they do on twitter'

Frankly I find posting about – and thus somewhat contributing to the sensationalism – this almost as unsavoury as the news story itself, but I suppose it’s the sort of thing I guess we should all be aware of, if only to shake our heads, tut loudly and make doomy prophecies about the world going to hell in a handbasket.

There didn’t appear to be anything in the way of pre-release reviews for Telltale’s Jurassic Park game (I should note that they kindly set across code for RPS today, however), but somehow there were a couple of very, very positive user reviews on Metacritic. Stuff like “a mix between Heavy Rain and LA Noire”, “lovingly-crafted” and “if Steven Spielberg decided to direct Heavy Rain” and other eyebrowing-raisingly effusive endorsements in this vein. Which rather suggests they played a different game entirely to the one I did. Doing a little digging, Gamespot identified that the posters of these gushy comments did, in fact, work for Telltale.
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Wot I Think Live: Jurassic Park

By Alec Meer on November 18th, 2011.

Edit: and I’m done. You can rewatch the whole thing below, though.

Hello! I’m about to play (or, depending on the moment in time you start reading this, am playing or have played) The Intruder, the first episode of Telltale’s Jurassic Park pointer-clickerer. As these episodes tend to be relatively short, I thought I’d share my thoughts as they happen, with the below liveblog. If you’d like to watch, that’d be jolly good. If you’d like to read it all when it’s finished, that would also be jolly good. Either way, I’ll see you in a giant text box below.
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Colonosaurus: Jurassic Park: The Game

By Adam Smith on October 28th, 2011.

There is no way to survive this scenario. You're going down, Mr Rex.

Jurassic Park: The Game is a change of pace from Telltale, previously known for its take on the slow time events familiar in point and click games through the centuries. With the addition of raging dinosaurs comes the addition of somewhat quicker events, such as running away, climbing a fence and being tossed through the air, reduced to nothing more than a bag of broken bones and ruptured organs.

This new video goes behind the scenes, demonstrating that there will still be puzzles and narrative alongside the screaming and devouring. I’m not sure how “picture in picture scene navigation” will work but I’m quietly intrigued. Oh, and there’s a short montage of dinosaurs murdering people starting at 2.05.

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Rawr: Telltale Show Jurassic Park Action

By Jim Rossignol on August 31st, 2011.

I tell you, the dinosaurs died out because they spent too much on videogames, and not enough on dino-NASA.
If Alec’s preview of the upcoming dinosaur adventure from Telltale intrigued you, then it’s possible you’ll want to look at the trailer below, which features a number of the exciting dino-based moments from the game. Yeah, and there’s quite a lot of that T-Rex roar. Cheer up, T-Rex, it’s not like everyone makes jokes about your tiny arms.
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Casual Terror: Jurassic Park Preview

By Alec Meer on August 30th, 2011.

I'm writing this in a room in Sweden full of games journalists, and not a one of them could think up a good dinosaur pun. It is the saddest moment of my life.

Trespasser it ain’t, but despite being a far easier sell Jurassic Park: The Game: Episode One: The Intruder is likely to be the title which confounds the argument that Telltale make formula adventure games, simply variations upon a structure and style they hit upon with the first series of their Sam & Max episodes. This is something a little different, the moment when Telltale prove their design ethos isn’t frozen in amber after all. While seasoned adventure nuts will perhaps bounce right off this officially-sanctioned side-story to the first film due to its very casual approach puzzling and danger-dodging, it clearly aims to draw a crowd far beyond nostalgic Lucasartisans. Specifically, a crowd who want to see people om-nom-nommed by bloody great dinosaurs.
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Bill Willingham To Work On Telltale’s Fables?

By John Walker on July 21st, 2011.

A logo for all those logo fans out there.

Telltale have been keeping pretty tight-lipped about one of their 893 current development projects, Fables. At E3 all they were showing was a cryptic poster of a wolf, and queries about it were met with grins and silence. And all that’s been said is that it’s based on the DC comic that re-imagines fairytales in grim and gruesome ways. So it’s interesting to learn that the creator of the source comic, Bill Willingham, may be working on the game. (Willingham has had brief previous games experience when offering a mission to City Of Heroes.) The news comes from comics site, Bleeding Cool, who very confidently report that this will be officially announced on Saturday during ComicCon. They say that the deal is still being signed, but that Willingham has told friends that he’s happy with the studio, and that “they get it”. We expect more details will be revealed over the weekend.

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Wot I Think: Puzzle Agent 2

By John Walker on July 1st, 2011.

Puzzled reviewer.

Telltale’s Puzzle Agent 2 came out yesterday for ten bucks. The original did not please our puzzling eye, so how does its sequel fare? I’ve finished it, so you can find out wot I think.

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E3 2011 Preview Round-Up #1

By John Walker on June 9th, 2011.

When do we get to see a new republic?

Will there be a #2? I’ve no idea. But for now here’s a collection of some games I saw at E3 2011 and the accompanying thoughts. Below you can find The Old Republic, Telltale’s latest crop, and Codies’ F1 2011.

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Bad Lieutenant: Hector Badge of Carnage

By Alec Meer on April 29th, 2011.

I was going to make a Zombie Cow comparison, but then I remembered that I don't know for sure that Hector's a good game so that might have been offensive. Wotta dilemma!

Bad cops, bad cops! Whatcha gonna do when they… No, I don’t know any more words. I should just stop this spurious introduction right now. Except I can’t. I’m trapped in my own cliche. Help me. Help me.

Ah, that’s better. So: attention, fans of leftfield point and click adventure games. While Hector: Badge of Carnage may be published/distributed by Telltale, it isn’t part of their curiously unchanging formula. It’s a satirical, foul-mouthed and resolutely 2D game starring a bad-intentioned copper, made by a couple of chaps from Northern Ireland, and it allows you to indulge yourself with sociopathic delights such as “hit a tramp with a crowbar, steal a young man’s trousers, kick a heroin addict into a cardboard box, enter a porn shop without embarrassment, carry a designer handbag… all in the name of justice.” It’s a British game too (well, Northern Irish), and on this day of ULTIMATE BRITISHNESS you should show your respect for those posh goons who are all over the telly today by playing this.
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Dinosore: Telltale’s Jurassic Park Delayed

By Quintin Smith on April 27th, 2011.

Here today, horn tomorrow.

PC Gamer report that Telltale have sent an apologetic letter to everybody who pre-ordered Jurassic Park, stating that the game will not be coming out this month as planned and will instead be arriving this Autumn, together with fallen leaves and a creeping loss of daylight. The slightly funereal missive, which contains such grim strings of words as “This has been a hard choice for us,” “We regret any disappointment” and “We will begin issuing the refunds” can be read in full after the jump. Poor Telltale.
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Come Back To The Future Now (And For Free)

By Alec Meer on April 1st, 2011.

Thank you, Youtube 1911

Lord Jimothy! Johncharlesfrederickathon! Kierovington IV! Quintin! It is I, Alexander Granville Cuthbert Meershire, Earl of Rotheringhampton-under-Thames. Quickly, come hither to me. Something most odd has occured. Some manner of iron box, mounted somehow upon four wheels and adorned with walls of glass, has arrived outside the stables. It is a fearsome thing, bellowing smoke and malodour. As I approach, its side lifted upwards, like the wing of a gull. All manner of unearthly lights are visible within, behind which is a chair of comfort such as I have never even dreamed. Should I… should I enter this machine, if machine it indeed be? There are switches, levers, pedals. As an inquiring mind of Her Majesty’s Elite Journalism Corps, I feel I must explore further. I shall just press this and….
88MPH! >>

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