Posts Tagged ‘Telltale’

Lord Of The Rumors: Telltale’s Game Of Thrones Game

By Nathan Grayson on November 22nd, 2013.

Despite the fact that I am, as you might have noticed, Peter Dinklage, I actually haven't even finished the first book. It is my great shame.

Well, this all seems sort of inevitable in hindsight, doesn’t it? Telltale has more or less perfected its episodic storytelling formula, and bounteous riches are beginning to flow. And from among those glittering prizes and sparkling gem clusters, the Walking Dead and Wolf Among Us dev has – if a report from IGN is to be believed – plucked a veritable holy grail. It now allegedly has some sort of Game of Thrones game in the oven, though exact details are still hazy. This does, however, link up pretty well with my Dan Connors interview from earlier this year, so I am cautiously optimistic about the (for now) rumor’s veracity.

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All Alone: Telltale Reveals Walking Dead Season Two

By Nathan Grayson on October 29th, 2013.

Here it is, the moment you’ve been waiting for. Ever since [SAD THING] and [OTHER SAD THING] and [MORE VERY, VERY SAD THINGS] closed out The Walking Dead’s first season, everyone’s been reinforcing their ramshackle post-apocalyptic emotion shelters – bolting on more kleenex boxes and widening gaps so they can claim it’s “just the rain” – in preparation for a second go-’round. And so, finally, here we are. In the wake WOLFAMONGOUS‘ successful launch, Telltale’s seen fit to remove Walking Dead season two from its incubation coffin. Video and details below.

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The RPS Verdict: The Wolf Among Us

By Alec Meer on October 15th, 2013.

Two Smiths and one Meer gather to discuss the latest episodic adventure game from Telltale (they of the recent Walking Dead series). The Wolf Among Us is based on the comic series Fables, and concerns folk from fairytales carving out a noirish life in the big city. It also concerns MURDER MOST HORRID. You should perhaps read Adam’s thoughts yesterday for a more fulsome summary, but moreso you should have played the game, for this here article is awash in the dreaded SPOILERS.

Are you sitting comfortably, or at least in a way that won’t cause you back problems in later life? Then we’ll begin.
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Wot I Think: The Wolf Among Us Episode One

By Adam Smith on October 14th, 2013.

How do you follow The Walking Dead? At a slow pace and a safe distance, preferably while soaked in corpse juices and with intestines draped around your neck. Or, in Telltale’s case, the sensible option is to provide more of the same. The Wolf Among Us, adapted from DC Vertigo’s on-going Fables series, is another comic adaptation and, as with The Walking Dead, its creators care more for their characters than for puzzles or challenge. Here’s wot I think of episode one.

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The Wolf Among Is Us From Tomorrow, Launches Trailer

By John Walker on October 10th, 2013.

Telltale have put themselves in a difficult spot. After years of their mediocre adventures getting rather overly generous reviews (and their excellent Strong Bad series earning them), last year they produced a genuine hit. The Walking Dead saw the developer finally stop being a LucasArts tribute act, and develop their own distinct identity. Now they’ve got to follow it. DC’s Fables-inspired The Wolf Among Us is their first attempt to do so, and it looks to be taking the mechanics of Walking Dead even further. The first episode is out tomorrow, and there’s a sweary launch trailer below.

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Shambling Man: The Walking Dead Season Two

By Adam Smith on July 22nd, 2013.

Comic-Con has probably created lots of news but, until this morning, the only information that had lodged in my brain was the announcement of some sort of Superman vs Batman film. I haven’t seen Man of Steel because my brain tries to run away from Zack Snyder films, leaving it shuddering and heaving against the back of my skull if one of those films happens to be in front of me. Actually, I quite liked his Dawn of the Dead and didn’t suffer any nosebleeds at all when I saw it. Forget about me being snidey about Snyder though – more news from Comic-Con! This time about The Walking Dead Season Two. If you don’t want any spoilers at all, don’t look below.

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Telling Tales: Molyneux Vs Vanaman

By Jim Rossignol on June 19th, 2013.


Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale’s The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans’ Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a topic on which all developers now have to pass a three-stage exam if they want to be allowed to continue developing videogames.

Watch it below.
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400 Days Of Glummer: Walking Dead Season 1 DLC

By Adam Smith on June 11th, 2013.

The last time we saw The Walking Dead it was lying in a pool of blood, waiting to rise again as some sort of brain-hungry second season. The bastard game hadn’t so much jerked the tears from my eyes as attached wild horses to the ducts and had the muscular beasts run toward the horizon for a couple of hours. It’s still not clear precisely how the two seasons will be connected but the announcement of 400 Days, a new episode that will act as a bridge between the two seasons, will surely provide some answers. That’s what bridges do. There are probably some clues in the trailer below, which contains at least one character who has appeared previously.

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Telltale On ‘Weird’ Experiments, Revisiting Comedy

By Nathan Grayson on May 17th, 2013.

Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.

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Telltale On Wolf Among Us, Following The Walking Dead

By Nathan Grayson on May 16th, 2013.

To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff, nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.

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First Fables Screens Show You What All That Howl Is For

By Alec Meer on May 9th, 2013.

The Wolf Among Us is what Telltale are calling their episodic adventure series based on Bill Willingham’s ‘what if fairy tales were real and in the present day?’ comic Fables, but let’s be honest, we’re all going to call it Fables even though it’ll confuse people who’ve only heard of Lionhead RPGs. So far all they’ve shared about their first post-Walking Dead game is some artwork and a précis, but in an unprecendent move in the games industry, they’ve now released some screenshots of their upcoming videogame. It has a lot in common with The Walking Dead’s comic art come to life look, but ramped up, gothier, stranger. I don’t really know the comics, but I dig the look of this a lot. Wolf these down.
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Wot I Think: Poker Night 2

By John Walker on April 27th, 2013.

Ever wanted to play poker with Claptrap, Sam & Max, Brock from The Venture Bros. and Ash from The Evil Dead, with GLaDOS as your dealer? It’s at the least an interesting prospect. But how does it pan out as a game? Telltale found out with Poker Night 2. Here’s wot I think:

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Brock And Fold: Poker Night 2

By Adam Smith on April 26th, 2013.

Here’s a trailer for Telltale’s Poker Night 2, which has been loaded into the release cannon and launches today. I still hadn’t processed the fact that the announcement wasn’t an Early April Lie so this is the first time I’ve properly acknowledged its existence. The inclusion of Brock Samson is most pleasing, although it has mostly led me to crave a H.Jon Benjamin character. Archer vs Brock would be great no matter what the context. Heck, I’d gladly take John McGuirk. Claptrap’s voice is like a cheese grater ravaging my ears but Sam is soothing and dry, so perhaps they’ll counter each other. But Ash could be the real disappointment. Look and listen.

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