Posts Tagged ‘Teotl’

Unmechanical Looks Pretty Mechanical, Frankly

By Jim Rossignol on July 11th, 2012.

That tiny heli-head thing in the middle there. That's you, that is.
Talawa Games, developers of handsome-looking side-scrolling physics-puzzler Unmechanical, have sent word that they’re teaming up with to the team behind The Ball, Teotl, to, well, develop Unmechanical. Obviously. They explain the premise of their new game like so: “Unmechanical begins with a twist of fate as you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.”

The game will be out on PC on August 8th, and on the iPad a few weeks after that. There’s a trailer below with some of the most fantastic 3D company logos I have ever seen. Impressive.
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The Ball: The Interview

By Jim Rossignol on November 11th, 2010.

In the relatively thin history of first-person puzzle games, The Ball stands out as having the largest metal ball and also the most terrifying ape. It was knowledge of these two facts which motivated us to speak to Sjoerd “Hourences” DeJong, bossman at Teotl, and project lead on The Ball, and ask him all about matters pertaining to the spooky Unreal-powered puzzler.

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