Posts Tagged ‘Terraria’

Everything Ever: Terraria 1.1

By Alec Meer on November 25th, 2011.

My eeeeeeeeeeeeeeeeeeeeeeeeeeeyes

Wow, that is a busy-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it’s one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.

The devs reckons this update will completely change the game; I can’t speak for that, but I can say v.1.1 looks off the hook bonkers, as you’ll see below. The new lighting really pumps up the colour, too.
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A Smurf In Terraria: Part Three

By John Walker on July 14th, 2011.

There's nothing Smurf-like left about him.

Once more I return to Terraria, as it seems I will do until I die, or something better comes along. You can read part one here, and part two here, and then part three below. This entry actually spans a few weeks, the first half soon after the last entry, the second half after significant progress was made. But more progress is required! My time in Terraria is not yet done. But if you could lend a hand in the comments, that would be much appreciated. Oh, and don’t forget to check out the RPS Terraria server.

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Byte vs Brick: This Week’s PC Charts

By Alec Meer on June 27th, 2011.

I will happily repost this picture until the end of time

I KEEP saying I’ll do this regularly, but something about numbered lists makes me curl into a tiny ball and weep for mother. Anyway, let’s do it this week and maybe I’ll be a better boy again next week. Here’s the top ten best-selling released PC games on Steam last week, in comparison to the top 10 at UK retail. As always, there are some verrrry interesting variations, which have much to say about both Steam and retail’s own peccadilloes…
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A Smurf In Terraria: Part Two

By John Walker on June 22nd, 2011.

All my new pictures are on my other PC!

It may have been a few weeks since my first Terraria entry. But that doesn’t mean I haven’t been playing. I’ve been playing in all the spare time I’ve had (which admittedly mostly occurs when I’m stuck on a plane without internet access). And so it is that I bring you part two of the adventures of a young blue man called Smurf, and his desire to hit at squares with tools.

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Terraria To Give Gravity The Boot

By Brendan Caldwell on June 21st, 2011.

You know what they say: 'Hit it with a stick.'
That’s what Terraria has been missing all this time – anti-gravity boots. Of course! How could we all be so blind? Walking around on the floor with a pair of regular shoes, like a pleb. So set in our small-minded ways. Well, you’d better get in on this. You know what they say: “Upright is uptight.” You don’t want to be uptight, do you? I didn’t think so. Best go below and watch the trailer for update 1.0.5, wherein you will see more delights, including Hellfire Arrows, the Dark Lance and some hints at some kind of alchemy business.
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Anyone For A Game Of Terraria?

By Jim Rossignol on June 16th, 2011.


UPDATE: Looks like the server is struggling to handle a lot of people at once. Might reduce playerlimit a bit.

The handsome server admins of Multiplay have provided us with one of their Terraria (1.0.4) servers to play on. I’ve heard that game is popular, so I am sure some of you lot will find time to fill it. The IP is 85.236.100.109:7877 and the password is: rps

Dig, dig for victory! And stuff like that. Details on Multiplay Terraria servers are here.

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Earthenware: Terraria Update Adds Stuff

By Quintin Smith on June 13th, 2011.

If I'm honest, Dr. Bones is one letter off from my old nickname

Along with the new episodes of Winter Voices, Terraria is at the very top of my list of stuff that I need to try. Moreso now I’ve seen that the latest update adds everything from three new NPCs, to fish bowls and bunny hoods, to piranhas, jungle bats and two new rare enemies known as “Dr. Bones” and “The Groom”. Which, rather coincidentally, were both nicknames of mine at university. Is it still a nickname if you give it to yourself? I can’t remember. Click after the jump for the full feature list of the update. Phew, it’s a long one.
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A Smurf In Terraria: Part One

By John Walker on June 2nd, 2011.

But when will they add double jump?

It’s always a special moment when a game grips you. And those special moments are becoming increasingly frequent in this beautiful new world of procedurally generated, emergent, single-player epics. I nearly didn’t click with Terraria. Now the clicking is deafening, and I want to play little else. So here’s an introduction to my intention to spend an awful lot of time with this one.

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Take Your Pick: Terraria Released

By Quintin Smith on May 18th, 2011.

He can dig it.

2D-Minecraft-except-not Terraria has been been released! More than that, it managed to sell 50,000 copies on its first day of release. If you have six pounds you can buy the game here here and also begin having fun whenever you please. Remarkable!

…the temptation is to leave this post there and go back to playing The Witcher 2, but I shall resist. I’ve been trained for this. Some details as to precisely what Terraria is, why you should be interested in it and a trailer await after the jump.
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What’s This Now? Terraria

By John Walker on April 26th, 2011.

It's a lot more interesting that this shot suggests - sorry.

Britain is in the middle of what can only be described as HOLIDAY MADNESS. With Good Friday and Easter Monday as official days off last weekend, and the silly wedding and May Day off next weekend, the notion of actually doing any work is mystifying. But in the middle of our protracted time spent lounging around in hammocks on yachts, there was something of a Twitter-based fuss about another block-centric game: Terraria.

A seemingly secretive development team/person (i.e. I can’t figure out who they are) are creating a 2D side-scrolling game in which you can craft, explore, build and have some interesting influence over the landscape, and potentially in a multiplayer world. I imagine this one’s going to go huge. There’s a video of this below.

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