Posts Tagged ‘Teslagrad’

Master Of Magnetism: Teslagrad Released

By Adam Smith on December 17th, 2013.

Teslagrad is not an open world survival game. Not quite every game coming out over the last two weeks has been an open world early access survival thing, but a herd of the blighters recently galloped onto Steam. If you peer through a set of binoculars, you’ll be able to see them, running through a procedurally generated valley and chipping away at the voxels. Don’t look too closely at Rust though, unless you want to see lots of bare naked bums and willies.

But Teslagrad is not an open world survival game. It’s a puzzle-platformer and an exceedingly handsome one. Out on Steam now, there’s 20% off the £6.99 price tag for the next couple of days and a demo is available. John was rubbish at the demo.

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North & South: Teslagrad Demo Out

By John Walker on August 19th, 2013.

As we know, leading scientists still have no idea how magnets work. Is it witchcraft? Is it angels holding things together between their wings? We’ll likely never know. But employing their dangerous mystery is Teslagrad, a very charming platformer in which you PUNCH metal objects to magnetise them. Just like real life.

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Coil Up With A Good Game: Teslagrad Footage

By John Walker on May 22nd, 2013.

Teslagrad is an eye-catching side-scroller. Rain Games’ puzzle platformer that Nathan first spotted in January now has a couple of lengthy, detailed videos of in-game footage. Most impressive, for lack of being able to play the puzzles ourselves at this point, are the animations – take a glance at them.

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Braid Plus Magnetic Personality: Teslagrad

By Nathan Grayson on January 17th, 2013.

Hark, I appear to have happened upon an independently developed and published videogame with elements of platforming! Will wonders never cease? But this one’s magnetized together just enough brains and personality to generate a healthy amount of intrigue. Also, magnets. Titled Teslagrad, the outwardly Braid-esque (read: hand-drawn and utterly gorgeous) sidescroller deals not in time-bending, lionsheep-smacking hijinx, but instead traverses terrain by magnetizing objects and characters. Opposites attract, likes repel. Want to hover? Switch to the same polarity as the surface you’re currently on. That kind of thing. See it in action after the break.

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