Posts Tagged ‘Tetris’

Next-Gen Tetronimoes: Ubisoft Announce Tetris Ultimate

By Alice O'Connor on June 5th, 2014.

Level up! Triple! Buzzsaw!

Alexey Pajitnov created Tetris on the Electronika 60, a computer with only 8KB of RAM. Thirty years later, 8GB of RAM is not uncommon for a gaming PC. What could Tetris do with all this extra memory we have now, all these spare processor cores, all these fancy graphics cards? Give us freedom to roam an open-world Tetris Land, doing Tetris parkour, following high-poly Tetris blocks going about their daily routines, customising and upgrading our tetrominoes, and becoming the unlikely hero of Tetris society.

If there’s anyone who’d give us that, it’s probably Ubisoft. The publishers have announced Tetris Ultimate, their “next-gen Tetris.” But… oh. It’s nothing like that. It’s just Tetris with a few modes.

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Slim, Fast: Tetris & Snake In 140 Bytes

By Alec Meer on February 21st, 2012.

Inspiring screenshots of our time

This is amazing! Well, the game itself – a hobbled, ASCII-esque version of Tetris with only two block types – isn’t amazing, but the fact that it comprises just 140 bytes is. 140 bytes in this instance also means 140 characters, so essentially this is a working game you could post on Twitter.
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